[Champion Concept] Professor Stanwick, The Well-Endowed Polymath

The Anagram King·7/11/2015, 9:09:08 AM·13 votes·2,898 views

Oh yes - you read the title correctly. Professor Stanwick; foremost scholar of Zaun. The man who invented Blitzcrank all by himself and utilised his own research to revive Urgot has finally (finally) decided to throw his hat into the ring! Conceptualised as a man of enviable intelligence, but boasting no particular outstanding feats as an inventor, Stanwick instead utilises his far-reaching influence to secure reliable funding options and developed technologies (prooooobably not stolen from other people) in order to gradually improve his standing on the Summoner's Rift.

Stanwick's passive, Collaborative Financing, is the centrepiece of his design. Forced into unseemly circumstances due to even less seemly alleged (ALLEGED) charges, Stanwick must resecure the confidence of his backers and rebuild his former prestige - preferably at the expense of his immediate competition in of the champions he encounters while competing on the Summoner's Rift (Who the heck is even supplying people like Lucian?)


I may do some quotes and extended lore as time progresses, but there isn't really much to tell. Stanwick just wants the paper! Maybe a short story? :P

#Professor Stanwick, The Well-Endowed Polymath

http://i1317.photobucket.com/albums/t627/AllottedTimeframe/gs_evil_scientist_reg_by_jouey_-d6gpbg2_zpsxbwyxq7l.jpg?t=1433549399 ######Image Source

#Playstyle

Hovering comfortably above the chaotic fray of the battlefield below him, Stanwick relishes in his ability to pick and choose when (and with whom) he gets involved. A high mobility but low-range AP bruiser who relies heavily on his standard attacks, Stanwick is best utilised to pick off isolated targets - tearing away at their HP, mobility and resistances through use of his Hextech Flayer (patent pending). Gratuitously outfitted with some of the most sophisticated technologies available to date, Stanwick can cover ground quickly, project kinetic barriers capable of forcing enemies (and projectiles!) out of melee range and even romp around the rift in a powerful exo-suit capable of magnifying both his offensive and defensive capabilities. He may have a shady reputation as an (ALLEGED) thief, but make no mistake - Stanwick's name still carries a lot of influence. With an ever-expanding arsenal of equipment and abilities at his disposal, Stanwick excels at controlling the the flow of battle around him.

#Champion Kit

(Please note that all numbers are incredibly rough estimates to be used in guideline fashion. There are so many values and features packed into this kit that balancing growth potential from theoretical conception would be nearly impossible.)

Primary Role AP Bruiser Secondary Roles Jungler

|Base Stats-------------------------|Growth per/level|-----------------------|Stats @ 18| |- |Health: 520| (+79.5 | | 1871.5 | |Mana: 315| (+48 | | 1131 | |AD: 52| (+2.4 | | 92.8 | |HP/5: 6.55| (+0.69 | | 18.28 | |MP/5: 6| (+0.8 | | 20.4 | |Range: 450 (Ranged)| (+0 | | 125 | |AS: 0.625| (+2% | | 0.838 | |Armor: 21.2| (+3.5 | | 80.7 | |Magic Resist: 30| (+0 | |30 | |Movement Speed: 335| (+0 | | 335 |

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Passive: Collaborative Financing

Free enterprise is the very foundation of the Zaunite ideal! As such, it is imperative to do all you can to secure the confidence of your backers, shareholders and sponsors! As Stanwick battles on the Summoner's Rift, he will gain valuable field test data for his gear, demonstrating its versatility and gaining stacks of** Collaborative Financing**. Finances influence the effectiveness of Stanwick's abilities and can be secured in the following ways:

  • Dealing damage to units: 1 stack per hit (max 3 stacks per single ability use.)
  • Defeating minions and monsters: 5 stacks per kill.
  • Defeating enemy champions: 100 stacks (1/2 for assists)
  • **Defeating ViktorViktor: **101 stacks (1/2 for assists)

As Stanwick roams the battlefield, he will regularly receive timed sponsor requests that, if completed, will result in large amounts of bonus funding. These requests will pop up on screen, provide visual cues and may include:

  • Assisting in the takedown of a dragon or Baron that has been actively spawned for at least 1 minute - 200 stacks.
  • Shutting down a nearby enemy currently on a killing spree - 100 bonus stacks (assists count)
  • Destroying a targeted nearby structure within a very short time limit (modified by game timer and structure health) - 150 stacks.
  • Ensuring a nearby low-health ally that has recently taken damage is not defeated for a short period of time -** 100 stacks.**
  • Moving between a collection of battlefield checkpoints (includes obstacles such as wall jumps and turret dives) - ** 50 stacks per objective.**
  • Eliminating a number of units within the time limit (includes units that you hit but don't score last hits on) -** 75 stacks.**
  • Defending a nearby turret (must clear all opponents away from the turret within the time limit without leaving) -** 30 stacks.**
  • Defeating a nearby wave in under 20/15/10 seconds (based on current level) -** 25 stacks.**

#Q - Hextech Flayer Mk.(1-8)

Passive - Light Vine Stanwick's standard attacks gradually tear his enemies apart at a molecular level, dealing an additional 10/20/30/40/50 (+.10 AP) magic damage on hit.

Active - Fragment **Mana Cost: ** 40/45/50/55/60 Cooldown: 7/6/5/4/3 seconds Stanwick's next standard attack will deal an additional 30/60/90/120/150 (+0.35) AP damage and slow its target(s) by 10% for 1 second.

Collaborative Financing auto-upgrades

  • 200 stacks: Enemies defeated by Stanwick's standard attacks - or through use of the Flayer's active, Fragment - will refund 0.25% total mana.
  • 600 stacks: Fragment now slows enemy movement by 25% on hit.
  • 1000 stacks: Fragment now causes an electric shockwave at the point of impact, dealing 50% damage to nearby foes over 2 seconds. Won't stack.
  • 1600 stacks: Standard attacks now passively strike in a cone. Fragment's added effects may still only apply to the initial target.
  • 2200 stacks: Fragment becomes instant, gains 175 bonus range and can be cast even while silenced.
  • 3000 stacks: Activating Fragment charges the Hextech Flayer, doubling the passive damage of Light Vine for 4 seconds.
  • 6000 stacks: Enemies struck by Light Vine have their amour and magic resist reduced by 1%, stacking up to 10 times.
  • 10,000 stacks: Fragment's shockwave's damage and radius are doubled. Additionally, Fragment's effects are applied to all targets (can not stack)

#W - Kinetic Projector Mk.(1-8)

**Mana Cost: ** 45/60/75/90/105 Cooldown: 16/14.5/13/11.5/10 seconds Radius: 300 Stanwick projects a wave of particles around himself, pushing all enemies to the edge of the projection and dealing 30/75/120/165/210 (+0.65 AP) magic damage.

  • 100 stacks: Minions, pets and monsters caught in the wave are stunned and unable to attack for 2 seconds.
  • 400 stacks: After a 2 second delay, Returns a 3 second shield equal to (2% of current health)*(number of enemies hit by projection). Max 10 targets.
  • 800 stacks: Enemies slammed into walls now take 30% bonus damage.
  • 1500 stacks: Radius increased to 450 (standard attack range). Enemy champions are now stunned for 0.5 seconds when hit.
  • 3800 stacks: Projectiles in range of the initial Kinetic Projection are stricken from the air, rendered harmless.
  • 5000 stacks: Stun radius increased to 550. Does not affect pushback or damage radius.
  • 8000 stacks: The ground beneath the projection is torn up and shredded. Enemies who attempt to pass over the wreckage are slowed by 20%.
  • 15,000 stacks: After 2 seconds, Kinetic Projector may be reactivated within 3 seconds. This reactivation is free, but only half as effective as a standard use of Kinetic Projector (ALL values - including range - are halved).

#E - G-PAD (Ground-Parallel Aerodynamic Device) Mk.(1-8)

Passive Stanwick hovers comfortably above the chaotic fray of the battlefield, ignoring unit collision when passing through small minions and monsters.

Active **Mana Cost: ** 30/35/40/45/50 Cooldown: 12/11/10/9/8 seconds Maximum Dash Distance: 150 Stanwick activates the thrusters on his G-Pad, dashing a short distance over 0.5 secs. During dash motion, Stanwick will continue to attack his current target as per normal (as long as they are in range).

  • 300 stacks: Moving or dashing through/over a hostile target causes them to take (Stanwick's level)+(0.15AP) magic damage over 2 seconds. This effect may stack once per second, up to 3 times.
  • 500 stacks: G-PAD may now be reactivated once within 2.5 seconds of the initial cast to dash a second time.
  • 900 stacks: Stanwick now ignores large monster and champion collision effects.
  • 1800 stacks: Initial Dash range increased to 200 units. Secondary dash range remains unchanged.
  • 4000 stacks: The G-PAD is fitted with whirring blades that protrude during the initial dash attempt, knocking foes aside as Stanwick passes and doubling the G-PAD's current DoT effect on targets. Reactivated dashes do not benefit from this effect.
  • 7000 stacks: Stanwick may now activate the G-PAD without sufficient mana, at the expense of a self-silence for 2.5 seconds.
  • 9000 stacks: Stanwick gains 20% passive slow resistance.
  • 11,000 stacks: Initial dash range is increased to 250 units. Secondary dash remains at 100 units, however: Dashing will now lay a retraceable track down behind Stanwick. If G-PAD is recast on this track, Stanwick will return to his point of origin; effectively gaining 150 units of additional dash range on the recast.

#R: - Execu-Skeleton Mk.(1-3) **Mana Cost: ** 150 Duration: 12 seconds Cooldown: 140/110/80 seconds Stanwick recedes into his G-PAD and drops onto the ground, below; miraculously fitted in a shiny, new Exosuit. Whilst using the Exosuit, Stanwick earns double stacks of Collaborative Financing, gains 0/15/30% increased movement speed and 20/30/40% bonus armour + magic resistance.

  • 5500 stacks: Stanwick may now use his Kinetic Projector while dashing with the Execu-Skeleton. If used while Stanwick is on top of a hostile champion, that champion will not be pushed back; instead being stunned for 1.5 seconds.
  • 12000 stacks: Stanwick gains a second Light Vine while in Execu-form, striking targets a second time for an additional 20% magic damage.
  • 18000 stacks: Every 4 seconds, Stanwick reduces the cooldown timer of all current abilities still on cooldown by 20%.


Another fun concept: The Four Tokens of Odium

50 Comments

The Anagram King7/12/2015, 10:04:59 AM3 votes

To whomever voted in the bottom-most polling option:

I love you too!!

i am not noob7/11/2015, 1:02:34 PM2 votes

No joke its actually pretty good and balanced he has his weakness (early game dominance) and his ultimate form (late game) the players have enough time to end the game early but if waited to long he can throw the game

Kuzja17/11/2015, 11:11:13 PM2 votes

About time someone's acknowledging the characters from the lore. Riot should have done the same.

lCantPauseltMom7/12/2015, 11:25:18 AM2 votes

Ill be honest, I liked the bottom most poll because of the anagrams found in the abilities... And THEN I read your name!.. Oops haha, no offense!

I like your concept though, it is unique even from a passive such as Bard's. I dont know if this suggestion will be blown up in my face or not, but what if he: Took the mana resource out of his kit; Replaced the resource gauge with a gauge that showed his current amount of funds(Out of 18,000 stacks im guessing); Increased his cooldowns slightly to compensate for his mana-less resource.

But as I said, very nice concept, thoroughly enjoyed reading a kit that had extensive detail in it's abilities as well as a lore that fit into league and was believable. keep up the good work!

Nikushimi Zero7/12/2015, 12:59:49 PM2 votes

I keep looking at this and I just can't seem to understand or like it. Everyone else seems to love it, but I don't know. A few questions from me if you can answer them. First though I am guessing that the 0.10 AP and 0.65 AP is you using percentages as decimals. If so his W is a HUGE damage AoE without any counter to it if you're close to him as it is an instant cast.

First question. Are all these upgrades stacking? Meaning do you gain all the benefits? I'm gonna say yes. Secondly. Are these abilities upgraded automatically once you reach said stacks of financing or do you choose which upgrades and it depletes the stacks? If it upgrades all abilities automatically then....that's a lot of upgrading and quite strong imo. If it is chosen and the stacks are depleted then that's a little more balanced. Makes people actually choose and plan what route they want to go.

You say he "hovers comfortably over the battlefield" so does that mean he can't be attacked? Cause if so that's OP as balls. You say he can choose when and where to initiate targets so that pretty much tells me that he can go wherever without any counter to it. Is he only targetable when attacking and using abilities or is he not targetable at all? Can he just attack (Becoming targetable) and then retreat (Becoming untargetable again)? Cause again, that's really OP. No one could touch this guy.

As for you saying he excels at single/isolated targets....but his kit really shows that it's a big AoE damager. The Q starts off single, but near the end of the upgrades it's a pretty big and decently damaging AoE ability. His W is pretty much the same, but instantly and strikes twice. Anyone near this guy his CC'd to death by this. It has a stun, a slow, and it blocks projectiles (Which I am assuming magic as well which nullifies many ultimates and abilities). Extremely strong with many effects in one ability, and if this guy can't be targeted due to "Hovering comfortably" then he is even harder to acquire as a target.

His E is kinda loaded as well. He does damage over time which stacks none the less which you say stack and if I am correct that means with the CDR of 40% (Or if that 20% of the ultimate makes it 60% and breaks the 40% max CDR) then would make the CD of it between 1-3s and can constantly be cast for more damage over time. The whole self silence thing is sorta silly too because you have no mana to cast anyways. Only thing it stops is your E, R, and W, but by the time your silence is over your E can be cast again anyways so it really only stops your W and R since the Q is immune to silence.

His R is interesting, but also strong considering the rest of his kit is loaded. At max stacks his CDR (Even every 4s) makes him able to cast the majority of his abilities almost instantly especially with max CDR. Especially the Q. It's just an instant nuke AoE. Being able to cast two of them....that's strong.

Overall This guys is a huge CC AoE god. He can't be touched, anyone near him is shredded, at medium distances his auto attacks and Q's shred everything.

His Q is incredibly strong. An AoE that is immune to silence, applies a slow, and refund mana. His basic attacks now become AoE cone attacks and with the magic and armor reduction makes his Q rip through everyone.

That's 360 damage (With 600 AP) almost instantly with CDR since at max rank that's like a Karthus Q and with the magic penetration that will rip through a lot of people. Sure the damage doesn't seem high but imagine getting it twice with it every second AND being slowed AND having your magic resist reduced. You wouldn't be able to escape. His W for those getting close to him are further slowed and damaged (TWICE) since the second wave is free to cast.

So idk. I just can't seem to like him. It's a cool concept and you worked hard on him (Which is great! It shows creativity). So congrats on thinking this up! It is good. I just think that in league (If I am right about this champion and how he can't be targeted when not attacking, or maybe even when attacking) he would just be too strong and not able to be taken down easily.

Also, the title "well-endowed" is kinda....iffy. I would use something like "Well-Financed" or something since that is what you state it means. Anyways, that's my opinion. You don't have to take anything to heart, but just my thoughts! Good concept, but I just can't get behind it if my thoughts on him are correct.

Maple Crusader7/12/2015, 1:42:03 PM2 votes

I don't like stacking passives.

Magnoz7/12/2015, 5:54:26 PM1 votes

A tad too op? totally would play him till he was nerfed...after that idk. I do like the idea though.

lCantPauseltMom7/13/2015, 6:31:07 AM1 votes

As I said before, I love this concept and it'ss unique manner. But I just want something clarified if thats alright... Whats your favourite colour?

Nah but seriously, I may have just missed something but why is he a potential Jungler in your sense? I didnt see much jungle opportunity there. If it was me personally, I would have classed him as a fighter first and a mage second. Just my personal opinion, but yes that was my question :P

SSmotzer7/13/2015, 9:15:06 AM1 votes

You should probably leave the states and hard numbers out of your concepts, because they are not even close to representing the final product if your idea does become a champion. Also, people see numbers and panic alittle inside, so it's best to avoid that. You should probably just stick the idea, and leave the math to Riot, as they have the final say in the matter.

TheFirstGokun7/13/2015, 3:44:18 PM1 votes

I am in awe of how beautiful this concept is. I for one adore stacking passives and milestones (see Cassiopeia, Viktor, New Gangplank) and think that this kit is not only well balanced but also looks amazingly fun to play. The lore, the passive, the playstyle, everything feels perfect. Slap this guy on a team with Veigar, Sion, Nasus and Kog'maw and watch some crazy sh1t go down late game.

The Anagram King7/14/2015, 12:11:40 AM1 votes

Somebody voted against the hover platform! To be honest, I'm surprised that option remained at 0 for as long as it did. However, the question remains: Do most people like the idea of floating around on a G-PAD? Or are the other polling options just too tempting to resist when voting? :P

ShuffledPancake7/11/2015, 9:26:00 AM1 votes

Is this your picture?

Trídent7/14/2015, 2:55:22 PM1 votes

Viktor ....

Galewings7/11/2015, 10:03:55 AM1 votes

I quite like the kit and how the passive works but I just wouldn't be able to take him seriously if his title is "well-endowed"

sneezing slug7/11/2015, 11:50:14 AM1 votes

SOLD.

AMAZING KIT.

AMAZING ART.

AMAZING LORE.

ALREADY CANONICAL CHARACTER

SOLD SOLD SOLD.

GOOD NIGHT AMERICA.

(Featuring this in my list of champion concepts for sure)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Bhwa2IE7-monster-mash-list-of-champion-concepts

Centuros7/11/2015, 5:59:02 PM1 votes

This looks like a few too many incremental upgrades. It would be highly confusing in practice, for both sides. Perhaps giving each of his abilities a single larger upgrade or two would suffice?

The self-silence on the G-PAD seems redundant: if you don't have mana to cast it, it's not like you have the mana to cast anything else. And besides, at that point, his Q is immune anyway.

GreenLore7/11/2015, 11:51:43 PM1 votes

Overall I really like the idea of him getting more support from his company and even getting requests of them during the battle and I think you really made a great kit(although I think you might have overdone it a bit with all the stacks)

However I think he might not fit riots current champion-design style,as they usually try to give every champion a unique thematic archetype and I think he might not stand out enough like this,as we have already some other scientists in the game with Heimerdinger Viktor & Jayce (although he does come with some unique things,like the whole sponsor-thing,the hover platform and the exoskeleton,I am not sure if these are enough to make him stand out,especially since the exoskeleton is an ult-only thing)

Rockman7/12/2015, 8:19:16 AM1 votes

"Well-Endowed"

Uhhhh