Dark Harvester Viktor
Hey guys, gals and everything in between. My name is the Anagram King; and I don't know about all of you, but I've been a huge fan of Viktor since mere months after his initial release. When Creator Viktor was finally announced - years after Viktor's debut - I nearly had a heart attack. But did you know that back in the long-distant past, before Creator Viktor was released, he had a different codename?
The Dark Harvester.
This is an interesting name; and implies all sorts of things about the nature of the skin. My first thought? Organ harvesting. This is very likely why the name was changed. However, at least in the heart and mind of one arguably young Viktor fan, the dream persists!
Now imagine, for a moment, that you're a labourer in Piltover. You've come home after a long day at work and are sitting with your children around you in the living room. You're a particularly bad parent, and particularly hate Zaun - so you decide to tell your children... a story:
"As the sun sets on the city of Piltover, tired men and women return to their homes; content in the knowledge that they've done a good, hard day's work. We return to our families and we gather them 'round to pass on our knowledge and experience."
The father of four put his hand on the head of a young boy, scruffing his hair up before continuing:
"But there's a city not far South from here - just across the coast - where some are not quite so upstanding. Where people don't go home at night to sleep. No - they go home to hide. To hide from the terrors that populate Zaun, the monsters that come out at night. If you're too slow, or too small, they'll grab you with their claws; and gobble you up! And do you know why...?" The children let out a collective whimper as the father leaned in and lowered his voice. "It's because they were so unhappy being human like you and I that they turned themselves into machines! They removed their feelings so that they wouldn't feel bad anymore; but soon realised that without feelings, they couldn't be happy either! And now, the only way they can get their feelings back is by catching small children, like the four of you, and taking what they can. They'll take your heart to feel human; your face to look human... and once they look human, they'll take anything else they can until they're not machine anymore. But they'll never truly feel, so they'll keep taking and taking and taking - looking more human every day until you can't even tell them apart from normal people like you and me."
The father leaned back into his chair, his voice still stern and serious.
"Don't ever go to Zaun - especially not at night. If you do, the Dark Harvester will GET you!"
#The Dark Harvester
http://digitalart.io/wp-content/uploads/2014/01/Fantasy-Art-Horror-Warriors-Wallpaper.jpg
Is The Harvester a nightmare invention of paranoid Piltovians? Or a monster prowling the streets and harvesting organs? Perhaps we'll never know for sure; though boy does it have the potential to be a cool skin!
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By day, The Harvester lives in the shadows of Zaun; out of view of the general public. Sewers, abandoned factories - wherever he can find a secluded place to perform his horrific "upgrades".
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But by night, The Harvester roams the streets; stealing key organs and bodily fluids from his Viktims (
) in an attempt to restore what he's lost. His Humanity.
#Could This Be... #Viktor's Ultimate Skin?
Features include:
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A unique dynamic costume development system. As Viktor gains kills and assists, his muscles will develop and he will mount additional weapons and aesthetic metals to himself - utilising the tissue and scrap metal he salvages from his opponents.
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Bio-artificial "veins" that glow and change in colour along with Viktor's currently equipped hex core.
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Evolving attack mechanics that automatically replace outdated methods as Viktor self-upgrades. Chains become retractable, hooked, bio-artificial tentacles; blades become buzzsaws!
#Initial Aesthete #(Or what Viktor looks like at the beginning of each game)
- Viktor carries a hooked chain in his left hand, protruding from a device hidden under his pale, dead, skin. His face is covered by a tattered cloak, but his rib cage and various nightmarish body parts are left generally exposed.
- The Dark Harvester's chest houses his body core, which glows based upon the colour of Viktor's current augment. "Veins" distribute the power of this augment to the rest of his body; most notably, his right hand which, devoid of a staff of any kind, instead houses a hex crystal in its palm - capable of firing out blasts in the form of VIktor's standard attack.
- Mounted upon The Dark Harvester's left shoulder is a device used for launching 'medical-grade' (though unsterilised) saws. This is connected via wire to a "vein" or Viktor's body core, directly.
- A supply of blades are strapped to Viktor's waist, along with a cliché remote with a big button on it. Viktor presses this to summon his Gravity Field.
#Final Aesthete #(Late-Game Viktor after he's collected all his parts)
- Viktor's left arm has been converted into a nightmarish claw utilised for harvest. What little of his skin remains in view is still pale, but in a darker-grey sort of way; and much more smooth than before. His face is no longer hidden from view, the cloak converted into a cape of sorts; and his body littered in sleek, blackened, metal.
- A robotic limb resembling a tentacle protrudes from an entry point in his upper back, dangling passively overhead. It features a menacing blade at the tip, used for organ harvest.
- The Dark Harvester's Body Core is still visible, but shielded behind a layer of plated metal and reinforced glass. His "veins" follow a similar aesthete.
- Viktor's right hand is more claw-like than before, but not quite on the scale of his modified left arm. The crystal in his palm now glows.
- Viktor's shoulder-mounted launcher has been entirely replaced with a second hex crystal, which, in addition to shooting out lasers, does bad things to the lungs of targets unfortunate enough to hang around to see the after-effects.
- Viktor's gadgets and tools have been removed from his waist-belt. His ammo reserves are held within his metal carapace, and his Gravity Field is controlled remotely through his awesome scavenging power!
(If anyone with even a semblance of talent wants to have a go at drawing Viktor at any combination of these stages of development, be my guest :P)
#Abilities
http://img2.wikia.nocookie.net/__cb20140924210715/leagueoflegends/images/d/d1/Siphon_Power.png Siphon Power: Viktor tosses a projectile blade at the target, opening up a wound for further... probing. Discharge: Viktor's laser discharge is replaced with a hooked chain; which The Harvester yanks out of his viktim, resulting in blood-splatter particles.
- Upon reaching 1 kill or assist, the thrown blade is replaced with a wrist-mounted launcher that fires the blades.
- Upon reaching 4 combined kills and assists, total, the launcher instead fires buzzsaws.
- Upon reaching 7 combined kills and assists, total, the chain is replaced with a retractable, hooked, bio-artificial tentacle that extends from - and withdraws to - The Harvester's upper back between Discharge auto attacks. Viktor's left arm is modified into a nightmarish claw.
http://img2.wikia.nocookie.net/__cb20140924210323/leagueoflegends/images/0/07/Gravity_Field.png Gravity Field: A thin pylon-like device protrudes from the field, spreading movement-impairing goo in the area of effect. When targets are stunned, ropes shoot out and visually tether them in place (theoretically to the device) for the stun duration, as well as pulling them to the centre of the AoE if Viktor has the** Implosion** augment.
- Upon reaching 2 combined kills and assists, the ropes are replaced with dark, elastic cords.
- Upon reaching 5 combined kills and assists, the device stops spreading goo and instead releases a dark mist that liquefies the ground in true nightmarish fashion.
- Upon reaching 8 combined kills and assists, the device plays a haunting tune for its duration.
http://img2.wikia.nocookie.net/__cb20140924210226/leagueoflegends/images/1/1a/Death_Ray.png Death Ray: Viktor launches a circular saw at the ground, remotely directing it on a path of destruction. Aftershock: The saw is charged with energy, causing the path it travels over to fracture and ignite in its wake.
- Upon reaching 3 combined kills and assists, VIktor instead launches a volley of sequential saws along Death Ray's path. The saws spin and burst out of the ground in electrically-charged explosiveness if the Aftershock augment has been purchased.
- Upon reaching 9 combined kills and assists, the shoulder-mounted saw launcher is replaced with a second Hex Core crystal, capable of sweeping the battlefield with a concentrated beam of energy. Aftershock will now release condensed toxic fumes, damaging the lung tissue of enemies caught in the laser's wake.
http://www.mobafire.com/images/ability/viktor-chaos-storm.png Chaos Storm: Viktor summons an airborne mass of electrically charged whirring blades and metal scraps.
- Upon reaching 6 combined kills and assists, Chaos Storm's electricity is coloured a dark red. Energy particles will periodically strike targets in the area of effect.
- Upon reaching 10 combined kills and assists, Chaos Storm now summons a charged portal to the Harvester's "Laboratory" which will blast nearby enemies with whip-like energy particles. Targets defeated in the vicinity of Chaos Storm will be sucked into the portal and consumed; sent to the lab for harvest.