12 Comments

UnboundHades3 votes

how would it tell which is the last unit tho? like lets say a cait q hits 1 person but its still going on theres always a chance that somebody walks into it, would it just apply the damage to the last unit hit after the ability ends and if that is the case that would lead to the rune feeling really clunky on some champs

BLIGHTBRINGER1 votes

Think Varus Q as an example, since it goes through all units. For each hit unit (minion) the range of the projectile ability would be increased by 75 additionally, and the last damaged unit takes the additional damage.

But yeah I agree it might be a bit "clunky" on some other champions.

Itirpon1 votes

{quoted}

how would it tell which is the last unit tho? like lets say a cait q hits 1 person but its still going on theres always a chance that somebody walks into it, would it just apply the damage to the last unit hit after the ability ends and if that is the case that would lead to the rune feeling really clunky on some champs

The bonus damage would need to wait for the projectile to end, so that damage would be delayed a bit (often a long time for Ezreal since he likes to fire across the whole map) but it'd still work. In having a delay it'd be like Scorch.

Jhynx1 votes

will only be useful on a quite limited amount of champions so i dont think they'll ever add that to the game

BLIGHTBRINGER1 votes

It's not the point of me wanting this to be released as an actual rune, I just wanted to share the idea I had in general with the people of boards.

M00ndanc31 votes

I'd take this on velkoz

BLIGHTBRINGER1 votes

Yeah I can see his W being really empowered by this rune. But if I can ask, what do you like and dislike about this rune? I really want some feedback lol.

M00ndanc31 votes

I like the range extension it gives to very specific moves, such as cait q and vel w. This will help with artillery being able to work better since there poke effects back line better and they can be at a safer range while also not needing to worry about damage drop (most spells that go through champs loose damage as they pass through) since the last thing hit takes additional damage. One problem I can see is with things like vel r and the fact that some spells would feel wierd with the length extension such as Ahri q and lux w. Also this would work well on supports who want to poke a bit more such as lulu with her gliterlance. In all honesty a lot of champs, both ad and ap can use this spell but coding it could come up with issues since it effects animations.

Rathar Dashing1 votes

How would this interact with Janna's Q? It always reaches it's final destination in 1.5 seconds normally, so would this rune speed the projectile up or just make it fly longer?

What about abilities like Lux/Bard Q which hit specifically 2 enemies? are they increased in range?

How about Swain Q, which only conditionally passes through enemies?

And lastly, what about abilities like Twisted Fate Q which fire multiple pass-through projectiles? How would "the last hit unit" be calculated? If one projectile hits a unit, do all of them gain increased range?

BLIGHTBRINGER1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=yqI1PofL,comment-id=0003,timestamp=2018-04-24T21:01:14.451+0000)

How would this interact with Janna's Q? It always reaches it's final destination in 1.5 seconds normally, so would this rune speed the projectile up or just make it fly longer?

What about abilities like Lux/Bard Q which hit specifically 2 enemies? are they increased in range?

How about Swain Q, which only conditionally passes through enemies?

And lastly, what about abilities like Twisted Fate Q which fire multiple pass-through projectiles? How would "the last hit unit" be calculated? If one projectile hits a unit, do all of them gain increased range?

For janna yes it would just fly further.

For Lux and Bard Q they do work with the rune, but the way their abilities would work with this rune is that their abilities would go through the RIFT but only a very short distance (since it only hits two units) but i'm assuming it would still have the same effect that comes from the RIFT which suggests that there would need to be some sort of adjustments because that would be too strong.

It wouldn't work with swains Q since it requires for the ability to be a linear projectile like Varus Q for example.

For Twisted Fate, when he fires his Q and let's say it goes through 4 minions, the ability then enters the RIFT and then the ability comes from the other side of the RIFT which only travels the built up distance which would be in this case 200 (4 minions x 50 = 200). In addition since his Q is a 3 projectile based ability it would be better if only one of his projectiles would be extended since this would kind of break his poking side with this rune but it would be pretty interesting nontheless.

Rathar Dashing1 votes

So if I used Xayah Q through a minion wave, the feathers would each get 300-350 increased range and deal 20% AD bonus damage each to the last thing they hit?

And what if I used her E? Would every single feather gain the +20% AD damage to the thing closest to me?

How about Ezreal W? Would allies count as "units hit" or only enemies? If allies count, would they be damaged by the effect?

BLIGHTBRINGER1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=yqI1PofL,comment-id=000300000000,timestamp=2018-04-24T21:56:35.289+0000)

So if I used Xayah Q through a minion wave, the feathers would each get 300-350 increased range and deal 20% AD bonus damage each to the last thing they hit?

And what if I used her E? Would every single feather gain the +20% AD damage to the thing closest to me?

How about Ezreal W? Would allies count as "units hit" or only enemies? If allies count, would they be damaged by the effect?

Technically yes, but the 20% AD ratio only adds on the to damage that the last hit unit takes from this Rune.

It doesn't buff the ability damage itself, just the range and adds a flat bonus adaptive damage to when one of your abilities that enters the RIFT and hits the last unit.

Well this Rune doesn't have a cooldown so you could use your allies since they are still considered a unit, and they wouldn't be damaged by the effect because that would make no sense due to friendly-fire not really existing in the game.

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