New Sorcery Rune Idea

BLIGHTBRINGER·4/22/2018, 5:49:18 PM·1 votes·2,076 views

https://i.imgur.com/n0NGuyJ.png

https://i.imgur.com/lzKo579.png

##Rift Expansion

  • Passive: Projectile abilities that pierce through multiple units, have the range expanded of the cast ability by 50 (per hit unit). The last hit unit also takes additional 10 - 45 (adaptive damage) [+20% AP] [+20% AD].

12 Comments

UnboundHades4/22/2018, 6:05:44 PM3 votes

how would it tell which is the last unit tho? like lets say a cait q hits 1 person but its still going on theres always a chance that somebody walks into it, would it just apply the damage to the last unit hit after the ability ends and if that is the case that would lead to the rune feeling really clunky on some champs

Jhynx4/22/2018, 6:01:21 PM1 votes

will only be useful on a quite limited amount of champions so i dont think they'll ever add that to the game

M00ndanc34/22/2018, 6:51:50 PM1 votes

I'd take this on velkoz

Rathar Dashing4/24/2018, 9:01:14 PM1 votes

How would this interact with Janna's Q? It always reaches it's final destination in 1.5 seconds normally, so would this rune speed the projectile up or just make it fly longer?

What about abilities like Lux/Bard Q which hit specifically 2 enemies? are they increased in range?

How about Swain Q, which only conditionally passes through enemies?

And lastly, what about abilities like Twisted Fate Q which fire multiple pass-through projectiles? How would "the last hit unit" be calculated? If one projectile hits a unit, do all of them gain increased range?