Eluard, the Merchant King

OrionTheHunter·9/28/2017, 10:53:12 AM·4 votes·1,415 views

https://i.pinimg.com/736x/07/85/4d/07854d21a5245b6ad88ca196e5c06e6f--character-ideas-character-art.jpg

Good Neighbour

Lore Last son of a ruined noble house, an almost destitute Eluard was forced to be either a great merchant, or a dead noble. At first, he was an amateur, selling off what little possessions he still had at below what they were worth, and often losing money to con-men. However, over the years he became more and more experienced at the art of making money, to the point that, while he had little in the way of savings, he was comfortable enough. Using his profits, he was able to open a small shop which, through a combination of shrewd business skills and a familiar relationship with the prominent criminals in the area, grew to the point where he was completely removed from any sort of work (He has people for that). Eventually, he grew tired of counting his money, and wanted to see how far he could push the skills he had worked so hard for. Now with nothing to lose, he is now trying to accomplish more and more ridiculous deals, from selling worthless rocks he picked up, to selling Ice to Freljord.

Health: 545 + (62/lvl) Health Regen: 7 + (0.75/lvl) Armor: 22 + (2.4/lvl) Magic Resist: 30 + (0.5/lvl) Attack Damage: 56 + (2.75/lvl) Attack Speed: 0.625 + (3%/lvl) Attack Range: 450

Passive: Heavy Pockets/Sales Tax: Heavy Pockets:One of Eluard's item slots is taken up by a purse displaying his current wealth. This item cannot be sold. His abilities also cost no mana.

Sales Tax: Eluard imposes a tax upon 1/2(11)/3(18) items in the shop, gaining 10% of the gold from the sales of that item. The items cost remains unchanged. Cooldown: 420 seconds.

Q: Golden Bullet: Eluard's next basic attack is an heavy, golden bullet dealing 30/40/50/60/70 + 110% of his AD as magic damage. The bullet bounces off the target and can be picked up by anyone to gain 30 gold Gold Cost: 30 Cooldown: 12 seconds

W: Coin-Field: Eluard scatters gold behind him, gaining 10/12.5/15/17.5/20% movement speed for the next 3 seconds, and leaving a zone in the area around him that lasts for 3 seconds and slows enemies by 10/15/20/25/30%. This ability can be cast again within the next second at half the potency, this can be done twice. If a champion stands still in the area for 1.5 seconds within 10 seconds of the cast, they gain 20/(10)/(5) gold Gold Cost: 20/(10)/(5) Cooldown: 20 seconds Range: 200(radius)

E: Gilded Bear-Trap: Eluard lays a trap that lasts for 20/25/30/35/40 seconds and roots enemy champions that walk over them for 1/1.15/1.3/1.45/1.6 seconds. If Eluard stands still for 1 second over a trap within 10 seconds of it expiring, he gains 60 gold. The charge is not refunded. Gold Cost: 60 Storage: 1/1/2/2/3 Range: 400,80 Charge Time: 30/27.5/25/22.5/20

Ult: Golden Armor: Passive: Eluard's Armor and Magic Resist is increased by a percentage equal 0.25/0.625/1% of Eluards held gold. The amount it is increased by is shown on his coin purse. Active: Grants target ally champion a shield equal to 1.5/3/4.5% of Eluards held gold that decays over 2 seconds. Gold Cost: 2% held gold Cooldown: 120

Quotes: First move: "I can smell profits in the air!" Upon attacking: "Used Bullets for Sale! Have a free sample!" Collecting from his passive: "sigh Easy money." Upon using W: "Sacrifices must be made." Upon using ult: "I'm spending a lot on you, make it count." Taunt: "Leave, you've nothing worth taking."

14 Comments

DeVisions9/28/2017, 11:14:39 AM1 votes

not enough info

DeVisions9/28/2017, 12:27:24 PM1 votes

What I mean is why would you like to see this champion in the game, what will it add to the gameplay? What role does it play? Why would this be addded/what would it fix/counter?

DeVisions9/28/2017, 12:43:23 PM1 votes

I think the champ is a good idea, definitely original and an idea riot would take, your idea is great and I really hope this champion is added, and if you could check mine and give me feedback that'd me great!

LINK: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AT8bY1Zq-ccos-champion-concept-primara-queen-of-plants

Ndelok Rojo9/28/2017, 1:44:53 PM1 votes

I think creating a champion that uses abilities based on gold is a really cool idea. However I'd be careful with the "Heavy Pockets" passive, losing an item slot is very dangerous (also, I could be missing something, but isn't wealth(gold?) already shown in an area. Or are wealth and gold separate things.). I'd recommend more power into the item (e.g be able to upgrade the item), and perhaps another way to gain increased gold. And maybe you could even cut mana on him altogether (and if gold and wealth are separate make wealth in his resource bar). Just a couple of thoughts, keep up the good work. God bless! NdelokRojo

Dreamspitter9/28/2017, 9:51:05 PM1 votes

{quoted}

https://i.pinimg.com/736x/07/85/4d/07854d21a5245b6ad88ca196e5c06e6f--character-ideas-character-art.jpg

Lore(barebones atm) Last son of a ruined noble house, an almost destitute Eluard was forced to be either a great merchant, or a dead noble. Over the years, he managed to turn what amounted to a peasants' years earnings, into the largest merchant empire in Runeterra.

Health: 545 + (62/lvl) Health Regen: 7 + (0.75/lvl) Mana: 315 + (35/lvl) Mana Regen: 5.4 + (0.5/lvl) Armor: 22 + (2.4/lvl) Magic Resist: 30 + (0.5/lvl) Attack Damage: 56 + (2.75/lvl) Attack Speed: 0.625 + (3%/lvl) Attack Range: 450

Passive: Heavy Pockets/Sales Tax: Heavy Pockets:One of Eluard's item slots is taken up by a purse displaying his current wealth. This item cannot be sold.

Sales Tax: Eluard imposes a tax upon 1/2(11)/3(18) items in the shop, gaining 10% of the gold from the sales of that item. Cooldown: 420 seconds.

Q: Golden Bullet: Eluard's next basic attack is an heavy, golden bullet dealing 30/40/50/60/70 + 110% of his AD as magic damage. The bullet bounces off the target and can be picked up by anyone to gain 40 gold Mana Cost: 65 Gold Cost: 20 Cooldown: 12 seconds

W: Coin-Field: Eluard scatters gold behind him, gaining 10/12.5/15/17.5/20% movement speed for the next 3 seconds, and creating a zone around him that lasts for 3 seconds and slows enemies by 10/15/20/25/30%. This ability can be cast again within the next second for double the mana cost, at half the potency, this can be done twice. If Eluard stands still in the area for 1.5 seconds within 10 seconds of the cast, he gains 40/(20)/(10) gold Mana Cost: 30/35/40/45/50 Gold Cost: 20/(10)/(5) Cooldown: 20 seconds Range: 200(radius)

E: Gilded Bear-Trap: Eluard lays a trap that lasts for 20/25/30/35/40 seconds and roots enemy champions that walk over them for 1/1.15/1.3/1.45/1.6 seconds. If Eluard stands still for 1 second over a trap within 10 seconds of it expiring, he gains 90 gold. Mana Cost: 50 Gold Cost: 60 Storage: 1/1/2/2/3 Range: 400,80 Charge Time: 30/27.5/25/22.5/20 (Affected by 50% of cooldown reduction)

Ult: Golden Armor: Eluard's Armor and Magic Resist is increased by a percentage equal 0.5/0.875/1.25% of Julio's held gold.

His passive can delay the items he THINKS the enemy team might be building. Interesting.

http://store.steampowered.com/app/70400/Recettear_An_Item_Shops_Tale/

Ornn builds items. Eluard owns an item shop.

King Wiilander9/29/2017, 7:55:12 AM1 votes

Super unique champ design and I absolutely love it. The only thing I might have an issue with would be his W, where he gets a small bit of free gold for basically free. It's like put $20 on the table and picking it up later. It's still $20. Also, remove the doubled mana cost in his W description, since he doesn't use mana. I would replace it with either an decreased gold consumption and decreased effect, or a halfed (or similar) effect on enemy champions who walked through his previous pile. Also, if he's laying down this gold, similar to his golden bullet, anyone should be able to pick it up. One last thing to say, it would be interesting if enemy champions got an increased gold reward for killing him (normal amount is like, 300 for all champs, maybe make him give like, 325 or 350 or something) Oh, I would also give his ult an active. Maybe he layers on more gold for a huge increase in attack damage (with his obviously pure golden sword), magic resist and armor, but also gets decreased attack speed and movement speed. All around great idea.

The Great Jordo10/15/2017, 3:03:40 AM1 votes

There must be something in the air with gold based champions this month. There are three or four out there right now, and I am about to post one myself.

I like the idea of using gold in game for more than just buying items, and this is definitely one potential path to go down, to make gold more meaningful in game.

I am also a HUGE fan of champion unique items, and think there needs to be more of them. So thank you for that. The only issue is, the unique item takes up a slot, but does not really do anything. You might as well remove an item slot entirely, and just have a counter like Nasus has for his Q stacks. Which you could do, OR, put some stats on that unique item and make it upgrade-able. Maybe instead of the number of items you can tax increasing at certain levels, you can spend money to increase the number of items you can tax up to a maximum. It is really risky to completely remove an item slot from a champion and will severely put them behind late game.

Q is a simple straight forward ability, but I think the amount of gold spent to cast the ability, needs to match how much gold is left behind. Or else people will abuse it and just give their teammates an extra 20 gold.

I need a little more clarity on W. Is Eluard leaving behind these zones of move speed buffs/debuffs, or does the zone always stay around Eluard? Or is it both? I think the balance between the speed up, and slow down is really good. Neither one is overwhelming by itself, but at max level, when both are in affect, you're looking at a 50% movement speed difference. Great mechanic!

I like the E mechanic, of laying traps and being able to pick them back up. If Eluard picks them back up, does he get a charge back? Or his CD reset for that ability?

R has potential to be really strong. Especially in bot lane, with the gold generation items, or Targon's. That sounds obscenely broken to me, the amount of gold being tossed around in the bot lane. Not sure how that would actually play out in game, but it takes me back to the Heart of Gold and Philosopher's Stone days...

Overall some really unique ideas, good job!