Eluard, the Merchant King
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Good Neighbour
Lore Last son of a ruined noble house, an almost destitute Eluard was forced to be either a great merchant, or a dead noble. At first, he was an amateur, selling off what little possessions he still had at below what they were worth, and often losing money to con-men. However, over the years he became more and more experienced at the art of making money, to the point that, while he had little in the way of savings, he was comfortable enough. Using his profits, he was able to open a small shop which, through a combination of shrewd business skills and a familiar relationship with the prominent criminals in the area, grew to the point where he was completely removed from any sort of work (He has people for that). Eventually, he grew tired of counting his money, and wanted to see how far he could push the skills he had worked so hard for. Now with nothing to lose, he is now trying to accomplish more and more ridiculous deals, from selling worthless rocks he picked up, to selling Ice to Freljord.
Health: 545 + (62/lvl) Health Regen: 7 + (0.75/lvl) Armor: 22 + (2.4/lvl) Magic Resist: 30 + (0.5/lvl) Attack Damage: 56 + (2.75/lvl) Attack Speed: 0.625 + (3%/lvl) Attack Range: 450
Passive: Heavy Pockets/Sales Tax: Heavy Pockets:One of Eluard's item slots is taken up by a purse displaying his current wealth. This item cannot be sold. His abilities also cost no mana.
Sales Tax: Eluard imposes a tax upon 1/2(11)/3(18) items in the shop, gaining 10% of the gold from the sales of that item. The items cost remains unchanged. Cooldown: 420 seconds.
Q: Golden Bullet: Eluard's next basic attack is an heavy, golden bullet dealing 30/40/50/60/70 + 110% of his AD as magic damage. The bullet bounces off the target and can be picked up by anyone to gain 30 gold Gold Cost: 30 Cooldown: 12 seconds
W: Coin-Field: Eluard scatters gold behind him, gaining 10/12.5/15/17.5/20% movement speed for the next 3 seconds, and leaving a zone in the area around him that lasts for 3 seconds and slows enemies by 10/15/20/25/30%. This ability can be cast again within the next second at half the potency, this can be done twice. If a champion stands still in the area for 1.5 seconds within 10 seconds of the cast, they gain 20/(10)/(5) gold Gold Cost: 20/(10)/(5) Cooldown: 20 seconds Range: 200(radius)
E: Gilded Bear-Trap: Eluard lays a trap that lasts for 20/25/30/35/40 seconds and roots enemy champions that walk over them for 1/1.15/1.3/1.45/1.6 seconds. If Eluard stands still for 1 second over a trap within 10 seconds of it expiring, he gains 60 gold. The charge is not refunded. Gold Cost: 60 Storage: 1/1/2/2/3 Range: 400,80 Charge Time: 30/27.5/25/22.5/20
Ult: Golden Armor: Passive: Eluard's Armor and Magic Resist is increased by a percentage equal 0.25/0.625/1% of Eluards held gold. The amount it is increased by is shown on his coin purse. Active: Grants target ally champion a shield equal to 1.5/3/4.5% of Eluards held gold that decays over 2 seconds. Gold Cost: 2% held gold Cooldown: 120
Quotes: First move: "I can smell profits in the air!" Upon attacking: "Used Bullets for Sale! Have a free sample!" Collecting from his passive: "sigh Easy money." Upon using W: "Sacrifices must be made." Upon using ult: "I'm spending a lot on you, make it count." Taunt: "Leave, you've nothing worth taking."