Thax, Chaos Incarnate
Abilities
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Passive: Chaos Theory- Cooldown Reduction does not effect Thax's abilities' cooldowns. Instead, cooldown reduction increases gives his abilities the chance to critically strike every time they deal damage (2% Critical Strike Chance for every 1% Cooldown Reduction), dealing 75% (+1% per 1% Cooldown Reduction over 50%) bonus damage, and has no cap on Cooldown Reduction. In addition, Thax's abilities have cooldown ranges that the cooldown timer randomly starts within.
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Q: Chaos Orb- (10-6, 9-5, 8-4, 7-3, 6-2) second cooldown; 60 Mana; Ability Type: Skillshot; Range: 650; Width: 200; Speed: 550
Thax launches a chaos orb that travels until it hits the first unit along it's path, or it runs into terrain. If the unit hit is an enemy, the ball deals (60, 100, 140, 180, 220)(+50% AP) magic damage to that unit. If that unit is an ally, the ball grants them +(10%, 12.5%, 15%, 17.5%, 20%) bonus movement speed for 2.5 seconds. After the ball reaches the end of it's path, or if it hits a unit or terrain, it pauses for 0.25 seconds, then shoots out in a random direction (away from the terrain if that's what it hit). If it hits a unit, it goes into the unit, applying the effects, and shooting out of the unit in a random direction after 0.5 seconds. It can ricochet like this 6 times, dealing 50% damage to that enemies that have already been hit by a Chaos ball within the last 3 seconds.
- W: Uncertainty Principle- 12-7 second cooldown; 70 Mana; Ability Type: Dash, AoE, Clone Creation; Range: 500; Area of Effect radius: 150; Angle of Dash: 30°; Dash Speed: 750
Thax generates a clone of himself that deals no damage with basic attacks or other effects besides Uncertainty Principle, lasting 4 seconds, and dashes at an angle from the direction of the spell cast. The clone goes at an angle that is equal but opposite to the angle Thax goes. Both the clone and Thax deal (60, 90, 120, 150, 180)(+50%) Magic Damage to enemies around them at the end of the dash. For the duration of the clone's existence, Thax may recast this spell to trade places with the clone once. The clone can be commanded with ALT + Right Click.
- E: Entropy Field- (20-13, 19-12, 18-11, 17-10, 16-9) second cooldown; 70 Mana; Ability Type: AoE; Range: 500; Radius: 350
Thax creates a field that lasts 6 seconds and afflicts enemies with stacks of Entropy every second, lasting 4 seconds and increasing the damage dealt to them by (1%, 2%, 3%, 4%, 5%) per stack. At 4 stacks, enemies can no longer gain any more stacks, but have their damage reduced by (5%, 7.5%, 10%, 12.5%, 15%) for the next 4 seconds.
- R: Chaos Pillars- (120-100, 105-85, 90-70) second cooldown; 100 Mana; Ability Type: Channel, Terrain Creation, AoE; Range: 600; Radius: 600; Terrain Radius: 100; Channel Time: 2 seconds
Thax channels for a short time, then creates 5 Chaos Pillars in an area in the shape of an X in a large area, lasting 6 seconds. During the duration, if a Chaos Orb hits one of the Chaos Pillars, it deals a quarter of the damage in the area, and then splits the Chaos Orb into two Chaos Fragments that shoot out in random directions. Chaos Fragments act exactly like Chaos Orbs, except that when they hit Chaos Pillars, they don't split into two more Chaos Fragments and, instead, just shoot out in a random direction.
Skins
- Normal
- Pinball Wizard