[Champion Concept] Hive, the Insect Aviator

LuaDotExe·7/7/2018, 6:02:54 PM·5 votes·2,073 views

This's also been sitting around a while. I created this Champion based off of my friend's play style.

Identity:

  • Bees
  • High mobility
  • Zoning
  • Moving parts
  • Possible jetpack???
  • Vespiquen vibes

Goals:

  • N/A

Niche: Agile burst mage that excels at rapidly moving and creating areas of control.

Lore: N/A

Appearance: N/A

Hive The Insect Aviator Mage/Assassin

[P] Pest Control: Passively, every 2 seconds, Hive randomly places swarms around them within a 750 unit radius and outside of 250 units of themselves, lingering for up to 6 seconds. Swarms can move, maintaining their position relative to Hive. At the end of their lifespan, swarms detonate, dealing 50 - 180(+50% AP) magic damage to enemies in a 125 unit radius, revealing and slowing units struck by 30% for 2.5 seconds. Targets struck by multiple swarms within the span of 2 seconds take 80% reduced damage from every swarm after the first. Swarms are destroyed upon being attacked once by a melee attack or three times by a ranged attack. Hive cannot create swarms with this effect for 8 seconds upon casting an ability. Detonations caused by Hives’ abilities have their radius increased to 150 units.

[Q] Attack Order: Cooldown: 10/9/8/7/6 seconds Hive fires a projectile in the target direction, dealing 60/85/110/135/160(+65% AP) magic damage to the first enemy struck. If there are any swarms, upon striking an enemy with this, they are thrown towards the location of the target, instantly detonating upon making contact with an enemy.

[W] Swarm Tactics: Cooldown: 18/16/14/12/10 seconds Hive creates six swarms around them, distanced 550 units away from them and placed evenly spaced, lingering for 6 seconds and detonating at the end of this duration. During this time, Hive gains 30/35/40/45/50% increased movement speed. After 2 seconds, ??? may reactivate this ability to detonate all swarms. Upon kill or assist, this cooldown is reset. The orientation of these swarms are determined by the direction of the mouse cursor, with a swarm being placed in the direction of your mouse and all others placed appropriately.

[E] Aviation: Cooldown: 8 seconds Passively, Hive gains stacks of Aviation every 12/10/8/6/4 seconds (based on level), up to a maximum of 3 stack. Stacks cannot be gained while this ability is on cooldown or for 2 seconds after its initial cast. Upon activation, Hive consumes a stack of Aviation, dashing to the target location within 450 units and dealing 50/70/90/110/130(+35% AP) magic damage to enemies within 175 units upon arrival. For 3 seconds, Hive may reactivate this ability consume an additional stack of Aviation, dashing to the target location within 300 units. While dashing, Hive takes 50% reduced damage.

[R] Infestation: Cooldown: 130/110/90 seconds Upon activation, Hive creates a ring of insects at the target location within 750 units, with a radius of 300 units. The ring moves, maintaining its position relative to Hive. After 2 seconds, the ring activates, causing enemies that are caught the edge to be knocked into the center, dealing 100/250/350(+75% AP) magic damage.

4 Comments

Ahpe7/8/2018, 5:09:55 AM3 votes

Ya like jazz?