[Champion Concept] Zayun, the Lantern's Light
Okay, so, for whatever reason, it's not on the boards even though I posted it. So let's give this another shot. Me and a friend (Burntcookies1) have many champion concepts we haven't really posted, since they're not exactly fit for League; I've adapted this one to fit properly. Essentially, they draw inspiration from Chinese and Japanese culture. They use paper lanterns, which they fling around using a wooden pole/staff. The staff draws inspiration from Southeast Asia, around Cambodia; as a Cambodian, I grew up learning about my culture, and one of the things I learned about is how people would hold aforementioned poles over their shoulder and attach bags to either side to make carrying them easier. Mana costs aren't there yet, since I'm not very good with base stats. I thought they would fit Ionia better; unfortunately, they don't have much lore yet.
Zayun The Lantern’s Light Tank/Support
[P] Paper Lantern: Passively, Zayun has 3 lanterns that may be manipulated by her abilities. Zayun's lanterns grant vision within their radii to the ally team. The lanterns also grant Zayun 20% increased movement speed while she is in the radius. After casting an ability in the radius, her next attack deals 20/50/80/110(+20% AP) bonus magic damage. After 60/90/120 seconds of being unaffected by her abilities, they return to Zayun, following her around at a distance of 250 units until redirected.
[Q] Dancing Lights Cooldown: 6 seconds Zayun flings the nearest lantern within a short range to the target position. The landing deals 50/60/70/80/90(+20% AP) magic damage, slowing enemies hit by 15/20/25% for 2 seconds. Collision with a champion or another lantern stops it, slowing surrounding enemies by 14(+2*lvl)% for 2 seconds and dealing 60/80/100/120/140(+40% AP) magic damage over the duration, placing this on a 12 second cooldown.
[W] Blooming Radiance: Cooldown: 14/13/12/11/10 seconds Zayun enchants her lanterns after 1.5 seconds, dealing 70/90/110/130/150(+60% AP) magic damage in their radii and increasing the vision radius around lanterns by 100% for 4 seconds. Allies caught in this gain a shield equal to 10/12.5/15/17.5/20% of your bonus HP plus 10(+2% per 100 Bonus AP)% of the shielded unit's health, which rapidly decays over 1 second. Blooming Radiance will active immediately if an enemy champion is impacted with a lantern via Dancing Lights or Alluring Glow.
[E] Alluring Glow Cooldown: 16/15/14/13/12 seconds Zayun jabs her pole in the target direction after 0.25 seconds, dealing 40/50/60/70/80(+150% bonus AD) physical damage and knocking away units hit. If this strikes a lantern, she will pull it back, instead dragging along enemies between her and the lantern. This may critically strike, dealing 25(+crit. damage)% additional damage.
[R] Rise of the Dragon: Cooldown: 180/160/140 seconds Zayun summons a dragon pole at the nearby target location after 1 second, knocking people aside. The dragon pole then sends a wave of firecrackers to each lantern, exploding in their radii. Each wave contains 15 firecrackers, and firecrackers each deal 15/20/25(+4% AP) magic damage. There are 0.25 seconds between each wave. Damage calc: (25+(AP*4%)) per Firecracker