[Champion Concept] Kin'Noa, the Void Child
“Do you want to meet my friends?”
For valid entry into the February 2018 CCOS, here's my review of Orzoth, the Blood Spiller, by IlluminatiJoe.
Goals:
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Create a Void champion that isn’t black-and-white lore-wise.
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Infestation/world controller fantasy.
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Not much else :^)
Lore:
Having been lost during the fall of Icathia, Kin’Noa had forgotten their original name, instead opting for one that fits their new lifestyle. After ages in the darkness of the Void, they’ve finally escaped, mentality and body twisted by the harsh conditions of the other world. Envious of the prowess of modern day Runeterra, they now intend to work their way into it, tendrils and dark energy seeping into the cracks to manipulate the powerful nations, bringing forth their fantasy realm and hoping to relive their lost childhood. They plan to start with the fall of, in their eyes, the weakest link-- Demacia, the nation who pointlessly clings to morality.
Gameplay:
True to their lore, the Void Child takes their time to weave the Void’s corruption throughout the map. Expressing large amounts of map control, they can create and utilize their corruption to create areas of the map that are less than enjoyable to fight in, manipulating the enemy team with their nigh-global presence and forcing them into less-than-favorable positions via Festering Playground.
Kin’Noa The Void Child Mage
[P] Festering Playground: Every 8 seconds, upon striking an enemy champion with an ability, after 1.5 seconds, a Bulb spawns at the damaged enemy’s location after 1.5 seconds. Bulbs corrupt the area around it over the span of 3 seconds, up to a radius of 650 units (without crossing walls). While moving on Festering Playground, Kin'Noa gains 20 - 50 bonus movement speed, based on level. The Bulb can be destroyed by enemies, and can endure either three ranged attacks or two melee attacks before dying and causing the taint to vanish over the course of 1.5 seconds. Bulbs despawn after 15 - 30 seconds, and are visible in brush and the Fog of War. Bulbs are instantly destroyed by turrets.
[Q] Null Blast: Cooldown: 12/11/10/9/8 seconds Kin'Noa fires a shockwave of energy through the ground, travelling up to 900 units and exploding upon coming in contact with an enemy unit and dealing 80/115/150/185/220(+65% AP) magic damage to units within 250 units of impact. While standing on Festering Playground, this cooldown lowers 25% faster.
[W] Sewing Discourse: Cooldown: 18/17/16/15/14 seconds Ravenous tendrils spreads out from the target location within 800 units, dealing 60/80/100/120/140(+80% AP) magic damage to enemies within a 300 unit radius after 1.5 seconds, rooting them for 1.5 seconds and revealing them for the duration. If the target location is within Festering Playground, Kin'Noa can cast this from anywhere on the map.
[E] Surging Void: Cooldown: 2 second cooldown Kin'Noa places down a Bulb at the target location within 800 units, consuming a charge. Kin'Noa may hold up to 3 Bulbs at once, and gains a Bulb every 30/26/22/18/14 seconds. Every 40/37.5/35/32.5/30 seconds, Kin'Noa may activate this ability on a Bulb within 1500 units, causing them to channel for 2 seconds, before travelling to it over 0.5 seconds.
[R] Infest: Cooldown: 140/120/100 seconds (end of duration) Kin'Noa causes Void tendrils to wrap around the edges of all Festering Playground, acting as terrain and lasting for 6 seconds. Bulbs become invulnerable for this duration. During this time, Kin'Noa may reactivate this ability up to four times, causing all Bulbs to fire a blast of dark energy to the target location, travelling up to 800 units and dealing 60/75/90(+35% AP) magic damage to the first unit they strike. Units struck by more than one of these blasts in a single cast take 60% reduced damage from blasts past the first. Kin'Noa may hold down R for 1 second, instead causing this to end early.