Brand Rework concept.

Theorex·1/7/2020, 2:35:56 PM·1 votes·940 views

Passive (reworked): Now Ticks for actual DoT damage, no longer explodes. Numbers can be whatever is actually suitable.

Q (Columns of flames): Brand fires two column of flames out, one per hand directly in front of him.

W (Same): --------

E (Scorched Runeterra): Passive: Areas where Brand's flames have passed over has remnant magic laying in it. His magic lingers for 4 seconds.

Active: Activating Scorched Runeterra, sets ablaze all areas CURRENTLY scorched. Burning and slowing everything in the ablazed area. Lasting for the remainder of the duration. The scorched areas can not be set ablaze again for 60/52.5/45/37.5/30 seconds.

R: Same, but with better logic. Seriously, wtf is up with his ulti's bounces.


Idea here is as follows.

Everything burns the ground a bit, making it glow ember red. He is taken out of the support role because he has no stun and no massive burst damage that is just tied into him. All of his numbers are AP ratio based. Meaning that he now only exist as a mid lane.

How it functions is as follows. Q W R E. The whole battle field is on fire, some people live to see the world burn and now Brand mains literally live to see the world burn.

1 Comments

Degnisyllort1/7/2020, 4:22:12 PM1 votes

And now he has no cc and anyone mid kills him, and brand is gutted and goes in no lanes because he’d only be good with huge numbers (see reworked kogmaw) immobile damage dealer with no cc = free game for any champions who can cc him or jump on him. He’d basically only be built tank/Ap juggernaut or be the worst champion in the game.