THE: Generic Skillshot Mage

HidingOverHere·10/4/2014, 4:13:36 PM·2 votes·472 views

Magus, the Mage ** So here it is, No bullsht gapclosers/escapes. Just plain old flashy skillshot spam with tons of damage like a mage is suppose to do. I'm surprised we don't even have a real skillshot spamming champ yet as there is always a .5 sec cd between ability uses no matter what. This is just a skillset frame I thought would be cool to have.**

** Passive:** Enemies hit by Magus's skillshots gain a stack of "Magic Debuff" Enemies with "Magic Debuff" stacks are revealed to the enemy team. Stacks last 5 seconds but the timer is reset by applying more stacks.

Q: Magic shot- Fire a skillshot that curves to the right. Can be used 3 times before going on cd. Deals 20/30/40/50/60 (+.2AP) damage per shot. Slows the enemy hit by 4%/5%/6%/7%/8% per "Magic Debuff" stack they have. Mana cost: Cooldown: 15/10/8/7/5

W: Piercing Magic- Fire a skillshot that can pass through enemy units. Damage reduced by 20% for each unit hit (max 50%) Can be used 3 times before going on cd. Deals 30/50/70/80/95 (+.3AP) damage per shot. Enemies hit by Piercing Magic have their MR reduced by 5/7/9/12/15. Mana cost: Cooldown: 12/10/7/5/4

E: Secondary Shot- Fire a skillshot that curves to the left. Can be used 3 times before going on cd. Deals 20/30/40/50/60 (+.3AP) damage per shot. Restores 3/5/7/10/15 mana to Magus for each "Magic Debuff" stack the enemy hit has. Mana cost: Cooldown: 15/10/8/7/5 ** R: This Isnt Even a Skillshot**- Fires a homing shot at each enemy within a 1000 unit radius for each "Magic Debuff" stack they have on them. Each shot deals 60/100/150 (+.25AP) damage. Mana cost: Cooldown: 150/120/100

Edit: Other possible ideas: change the curved shots to one that curves both ways converging on the point clicked on. A cone shot maximizing power if Magus is closer to the enemy (as they have more stacks now). or a wiggle shot. All of which would look pretty cool when spammed together.

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