Don't you wish there was a more spell spammy mage

HidingOverHere·2/24/2015, 10:40:28 PM·2 votes·1,406 views

I've been thinking about this for a while. Currently even with .5 sec cd, no spells really pull off the "tons of magic missiles in your face" feel. I wanted to try to create a champ kit that revolved around this idea and pulling off landing multiple skillshots to make him work here it is:

An artificial Shade. A man from Zaun experiments with ways to emulate Thresh's lantern in order to harness the power of the dead. Things go wrong, he gets possessed and now spirits control his body through a giant cracked "spirit jar" he carries around on his back.

[Passive: Dark Dreams]

All his abilities apply a "spirit stack" on enemies he hits. His auto attacks deal bonus X/Y/Z magic damage for each stack that is on the enemy he hits.

Hidden passive, once every 3 minutes he can pick up one of Thresh's souls and gain a stack


[Q: Silent Specters]

He fires a skillshot that passes through enemy units dealing X damage to them (reduced damage when passing through stuff). *Can be cast 3 times before going on cooldown. *

If Silent Specters hits an enemy with 3 or more spirit stacks on them, it silences that enemy for a short time.


[W: Bleeding Ghasts]

He fires a skillshot that passes through enemy units dealing X damage to them (reduced damage and all that) and Procs his passive. Can be cast 3 times before going on cooldown.

If Bleeding Ghasts hits an enemy with 3 or more spirit stacks on them, that enemy will take double damage from Dark Dreams (Passive).


[E: From the Shadows]

Puts down an AOE pool around the size of Malzahar's pool that deals 1% of enemy current health per Spirit Stack per sec adding Spirit stacks each time it deals damage. After 3 seconds it erupts applying additional effects to enemies still standing on it.

Additional effects based on how many spirit stacks enemies hit have on them

1-3- Slows 4-5- Snares 6+- Stuns


[R: Release the Souls]

Fires a number of homing shots at all enemies globally equal to the number of spirit stacks they have on them dealing X damage and slowing by 5% per shot. (shots also apply spirit stacks per shot if this wasn't initially clear)

So this champ idea was to rely on landing a few spammable shots to gain additional effects from abilities. His ult is pretty powerful as it can be used to help get enemies to certain thresholds in order to proc extra effects as well as to pick off an enemy that may have escaped. He is incredibly immobile and so will prob die to anything with mobility, but he already does tons of damage and CC in a teamfight so he should have some weaknesses. The concept was supposed to be a mage weaving skillshot spells to achieve certain effects.

Any Comments?

24 Comments

Hal Su Ice05/19/2015, 6:12:14 PM2 votes

Right now it seems like he would have so much damage that they would have to make each spell do really little or give him very low range. Being immobile isn't enough of a drawback for all of this.

BakedLotion2/24/2015, 10:42:38 PM1 votes

Syndra

HidingOverHere2/24/2015, 10:45:36 PM1 votes

yeah uh i did mention even with less than 1 sec cd, its not really spell spammy feeling. Its simply casting spells one at a time one after another.

HidingOverHere2/24/2015, 10:46:23 PM1 votes

I was thinking more lucian ult type of thing but not just damage and as an immobile mage with cool comboes.

HidingOverHere2/24/2015, 11:28:33 PM1 votes

bump

HidingOverHere2/25/2015, 3:38:31 PM1 votes

I swear some of these ppl didnt even read the post. Either that or have no real understanding of what skill spamming is. Have you ever seen an archetypal mage dude casting a bunch of fireballs or whatever at people? Yeah NOBODY IN LEAGUE DOES THIS. Ryze Ill say comes pretty close but even so he doesnt really take skill and just pointclicks. His q still takes 1 sec cd even with his passive and his w and e are even longer cd so you cant really spam them that fast.

HidingOverHere2/25/2015, 11:19:34 PM1 votes

bump...

only comments are from people that dont read

HidingOverHere2/27/2015, 3:37:09 AM1 votes

maybe I should add a picture to rake in the upvotes

Embertine3/4/2015, 8:29:07 AM1 votes

I can't believe you said Lorana's abilities seemed too complicated when you made this. Her kit is actually less complicated because you don't have to think of combos. Having combo based kits like this makes the champion a very hard champion to play, as in team fights you often don't have the time to plan out your attack and often enough you will die before you get any decent damage in as you will be focused for being the high damage mage of the team.

With that being said, the kit isn't that bad. It's just lacks actual short term use in favor of prolonged combat from range.

HidingOverHere4/19/2015, 12:30:44 AM1 votes

just updated so you have to choose between leading with q or w. Q for more damage with W, W for silence with Q.

HidingOverHere5/19/2015, 5:03:44 PM1 votes

slight update bump

ModKnightsKemplar5/20/2015, 6:19:02 PM1 votes

Spell spammy mages aren't a good concept for the game.

The items are tooled around mages having strong, bursty spells (mostly). If you want constant damage output on low/no cooldown, you go adc. There IS supposed to be a difference between the two, other than damage type. It's healthy.

Purodyuusaa2/24/2015, 10:42:13 PM1 votes

There's always Cassiopeia if you're looking for spammy magic missiles in your face I guess.

HidingOverHere5/21/2015, 3:07:00 AM1 votes

So the main idea was just someone that can shoot a ton of skillshots. Depending on what you want to achieve you can forfeit damage for long distance silence, and a possible aoe stun or you can try to maximize damage with less emphasis on cc.

The idea was to use stacks as a counter and have spells do a certain things based on the threshold. You cant have everything so you have to choose. if you choose the right combo in the right scenario you can do a lot.

Max damage combo would be hit enemy with all Q, use E, then all of W (to proc passive damage double), then finish with R at maximum stacks.

Of course this is very unreliable and you also dont get a silence or a stun (3 hits with Q only gets you a slow with E). You Could go 3 Q's and 1 W first but you lose out a tiny bit on stacks to proc passive (with W) but in return you get a snare which would help the team catch the person out more.

These are all skillshots so a more realistic combo that would help in a teamfight would be to alternate q and w to try to proc both (Silence and Damage) or land as many stacks as you can then E to snare/stun and then finally using Ult to catch stragglers.

If you wanted more reliable CC you could pop your ult after landing 1-2 shots to make sure they reach threshold faster.

The idea was to have someone sling together a bunch of shots but discouraged throwing shots out willy nilly to do damage so I made it so landing them would be necessary to work the champion properly and bring out his full potential.

Also maybe I should mention his q and w once on cooldown have a cooldown of like 7-15 seconds so you would definitely need to wait a bit if you just threw them all out in one go.

Id say he is most similar to Brand than anyone but Brand still really only has very specific order of things E-Q to stun then W ult. Very few care about the second part of his E making it AOE when they could just AOE with W and stun on Q is way too important to use it as fodder to power up other spells.

So the final thing is He isnt supposed to have a very clear cut "always do this" combo. There should be some decision making involved. Most mages have a model where you always do a certain sequence of spells i was trying to make it so you had to do different things for different scenarios