Don't you wish there was a more spell spammy mage
I've been thinking about this for a while. Currently even with .5 sec cd, no spells really pull off the "tons of magic missiles in your face" feel. I wanted to try to create a champ kit that revolved around this idea and pulling off landing multiple skillshots to make him work here it is:
An artificial Shade. A man from Zaun experiments with ways to emulate Thresh's lantern in order to harness the power of the dead. Things go wrong, he gets possessed and now spirits control his body through a giant cracked "spirit jar" he carries around on his back.
[Passive: Dark Dreams]
All his abilities apply a "spirit stack" on enemies he hits. His auto attacks deal bonus X/Y/Z magic damage for each stack that is on the enemy he hits.
Hidden passive, once every 3 minutes he can pick up one of Thresh's souls and gain a stack
[Q: Silent Specters]
He fires a skillshot that passes through enemy units dealing X damage to them (reduced damage when passing through stuff). *Can be cast 3 times before going on cooldown. *
If Silent Specters hits an enemy with 3 or more spirit stacks on them, it silences that enemy for a short time.
[W: Bleeding Ghasts]
He fires a skillshot that passes through enemy units dealing X damage to them (reduced damage and all that) and Procs his passive. Can be cast 3 times before going on cooldown.
If Bleeding Ghasts hits an enemy with 3 or more spirit stacks on them, that enemy will take double damage from Dark Dreams (Passive).
[E: From the Shadows]
Puts down an AOE pool around the size of Malzahar's pool that deals 1% of enemy current health per Spirit Stack per sec adding Spirit stacks each time it deals damage. After 3 seconds it erupts applying additional effects to enemies still standing on it.
Additional effects based on how many spirit stacks enemies hit have on them
1-3- Slows 4-5- Snares 6+- Stuns
[R: Release the Souls]
Fires a number of homing shots at all enemies globally equal to the number of spirit stacks they have on them dealing X damage and slowing by 5% per shot. (shots also apply spirit stacks per shot if this wasn't initially clear)
So this champ idea was to rely on landing a few spammable shots to gain additional effects from abilities. His ult is pretty powerful as it can be used to help get enemies to certain thresholds in order to proc extra effects as well as to pick off an enemy that may have escaped. He is incredibly immobile and so will prob die to anything with mobility, but he already does tons of damage and CC in a teamfight so he should have some weaknesses. The concept was supposed to be a mage weaving skillshot spells to achieve certain effects.
Any Comments?
