[Champion Concept] Margal Grull - The Enslaver of the Worlds/ Unbound by Fate

regonas·4/19/2016, 11:25:44 AM·12 votes·1,254 views
tinypic photo

Another prophet of the E.N.D. appeared, from the wast reaches of space, Enslaver of the worlds steps down on he soil of Runeterra.

Theme music: https://www.youtube.com/watch?v=aWxBrI0g1kE

Champion's roles: solo mid, solo top, counter jungle. Suggested summoner spells for any role: summoner 4 summoner 11

Table of content:

  1. Stats
  2. Kit
  3. Gameplay
  4. Lore
  5. Quotes



#1. STATS

HEALTH: 524 – 2085 HEALTH REGEN: 8.1 – 16.5 ATTACK DAMAGE: 52 – 114 ATTACK SPEED: 0.617 (+0% – 45.9%) ATTACK RANGE: 160 MANA: 350 – 720 MANA REGEN: 6.7 – 17.2 ARMOR: 31.4 – 63.7 MAGIC RESIST: 46.2 – 62.8 MOVEMENT SPEED: 335




#2. KIT

......................................... ........................................................................................................................ Passive Tactical Destruction Your all active abilities (including active items and Smite) will deal 20% more damage to neutral non-epic jungle monsters on enemy side of the map. Killing a neutral jungle monster will increase damage you do to enemy minions by 15% for 30 sec. In addition, inspire nearby friendly minions, increasing their attack speed by 15%. In addition, when you clear a jungle camp on enemy side of the map, you gain 60 bonus gold and will be healed for 10% of your missing health. ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Enslave (you are forced to rank this ability first) Passive: you gain 20/25/30/35/40% bonus base health and mana regeneration while you have an enslaved minion following you.

Active: cause targeted minion to become your personal pet (if you use this ability on enemy minion, then you will gain gold as if you have killed it). Enslaved minion gains 20/25/30/35/40% of your health as bonus health and 15/20/25/30/35% of your attack damage as bonus attack damage. Enslaved minion will follow you and attack same enemies you are attacking. Enslaved minion is no longer treated as a minion, but will be treated as a pet, so minion-only effects will not apply to enslaved minion. In addition, enslaving a minion will remove all effects from it and fully heals it. You receive gold for all kills done by your enslaved minion.

Enslaved minion flashes, travels though portals, takes lantern and teleports together with you. Enslaving new minion will free the old one (if it was friendly before) or kills the old one (if it was hostile before).

Casting time: 1.2 sec (can't move while casting) Range: 320 Cooldown: 20/19/18/17/16 sec Mana cost: 40/43/46/49/52 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Voice of the Overlord Project your voice in a cone, echoing and bouncing from structures and walls. Enemies, touched by this shout, suffers 40/55/70/85/100 (+40% of AD) physical damage and gets marked for 10 sec. Mark stacks up to 3 times. When 3rd stack is applied, all stacks are consumed and affected enemy becomes stunned for 2 sec. If your shout hits your enslaved minion, then it will be healed for 100/150/200/250/300 (+50% of AD) health. When shout bounce of the wall or a structure, it gains 100 bonus range, up to maximum 500 bonus range. Same enemy can be hit multiple times by the same shout and each hit will stack the mark. Same enemy can't be stunned with this ability more often, than once every 15 sec.

Animation duration: 0.3 sec (can't perform other abilities or basic attacks during this time, but you can move) Minimum range: 700 Maximum range: 1200 Width: 300 Cooldown: 10/ 9.5/ 9/ 8.5/ 8 sec Mana cost: 35/38/41/44/47 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Fight for your Master Passive: your basic attacks against taunted minions and neutral jungle monsters extend duration of the taunt by 0.4 sec per basic attack.

Active: pull your enslaved minion to yourself and throw it into targeted area, dealing 80/100/120/140/160 (+95% of AD) physical damage to enemies in targeted area and taunt them to attack your enslaved minion for 1.5 sec. Taunt last 100% longer on neutral jungle monsters and enemy minions.

Animation duration: 0.75 sec (can't perform other abilities or basic attacks during this time, but you can move) Range: 600 Radius: 250 Cooldown: 12 sec Mana cost: 40/45/50/55/60 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Mass Extinction Passive: disables, inflicted by you, drains 30/50/70 (+15% of AP) of affected enemies' health and transfer it to you. This effect can trigger on up to 2 enemies per disable inflicted.

Cooldown: 1 sec (can't be reduced)

Active: call down a meteor to hit targeted area after 2 sec delay. Enemies, hit by the meteor, will suffer 150/200/250 (+80% of AD) (+70% of AP) physical damage. Enemies in the center will suffer 50% more and will be stunned for 1.5 sec. Enemy minions and neutral jungle monsters suffer 100% more damage from this ability regardless if they are in center of not.

Range: 1000 Radius of damage: 420 Radius of center: 140 Cooldown: 100 sec Mana cost: 120/140/160 ........................................................................................................................ .........................................




#3. GAMEPLAY

Nothing too fancy. You should take top or mid, try to counter-jungle while you have a time, keep your slave healthy. If you encounter enemy jungler, then try to aim W so that it would hit him multiple times and proc stun. You should hold advantage while fighting in jungle, because you can taunt jungle monsters, your W bounces out of walls and your slave will tank the damage. Also W bounces can heal your slave multiple times, so counter-jungling should be a problem. It should be pretty easy, but you aren't jungler. This champion lacks engages, so jungling isn't his main role.

I have seen people talking about top or mid laner who should play with smite and would be encouraged to counter-jungle form time to time, so that is how the passive was born. Venture out into enemy jungle, clear a jungle camp or try to kill enemy jungler, return back to your lane - repeat. This champion isn't very strong in top or mid lane, but he is very strong in jungle, that is why roaming and counter-jungling is bit part of his gameplay.

In jungle, you can deal quite some damage while disabling your target for quite some time. Position yourself to stun enemy with single cast of W, throw your slave on your enemy with E for a taunt, put R so that enemy will end up in the center of it. If you will do everything right and enemy won't escape, then you should have more than enough time to finish off your enemy.

Don't forget, that you can pretty easily steal baron/dragon kills with R+smite combination.

To counter-play this champion follow these simple rules:

  1. Kill his slave if you can;
  2. Help out your jungler, pink when he have left the lane;
  3. Don't stand in the center of R;
  4. Don't fight him in the jungle;
  5. Don't follow him into jungle.



#4. LORE

http://i68.tinypic.com/eafwj4.jpg With chaos spreading over Runeterra, stronger and stronger individuals appearing, war breaking out in varios places and ancient magic being released, even other realms are being affected. With many unusual phenomena occurring, rifts into foreign worlds appearing out of nowhere, wild magic rampaging through the world, something had to happen.

Five stages of the E.N.D. started occurring though out the world, warning people of eventual chaos of third rune war.

  1. Reality distortion and gateway to the world of the nightmares. When creatures from the dream realm started appearing in Valoran, it was only the matter of time when will permanent rift to the dream realm appears. Now, one appeared near ancient ruins of Shurima, allowing dream beings to invade Runeterra to no end.
  2. Opening gates to the underworld, as the dead will be flooding back to the world of the living. Tartown, an undead giant and a prison to evil souls was summoned into Runeterra, together with all demons inside, was the beginning of demonic invasion into Valoran.
  3. Forgotten god returning back to from oblivion. As lunar temple crumbled down, moon god's presence started surface back into universe, raining down into Runeterra lunar magic more than any time before.
  4. Angels stepping down from the heavens to fight against chaos and darkness. While several angels were residing in Valoran quite some time, a doorway was opened to the world of angels and a small army of them entered Valoran. They offered their help fighting against fores of darkness, but angels have another purpose being here - control of Runeterra.
  5. Human killing a human, god killing a god, when hear of gold is pierced by claws of darkness, life disappears form this world. While this haven't happened yet, the time of the last stage of the E.N.D is drawing close.

Armies are preparing for the war, forces of darkness and light are stirring up, even celestials are feeling uneasy, because fifth stage might happen at any time. Or maybe, a hero will rise, to stop this war from happening and will save the world from destruction. Only time will tell.

Now, army of demons and nightmare beings are forming near the ruins of Shurima, while angels are heavily supported by Demacia. Some people of the north view this as a sing of return of the Watchers, while Void worshipers see this as dark destiny they envisioned. However, there is a presence, dark and vile, orchestrating all these events, trying to hasten the E.N.D. This presence isn't one of mortals, neither does it belong to immortal or a god. It belongs to the chaos itself, creator of underworld and beginning of everything which is evil. Sir Gram the Evil - malevolent being made out of death, suffering and madness, is working day and night to bring destruction to every world and every realm, and recreation of universe in his own image. There is no evil greater than him, there is no bigger threat. Now, heroes of Runeterra have to protect their home, fight against demons, nightmares and even an incarnation of evil. Third rune war is about to happen and the aftermath of it will be the eradication of life in Runetera. Will heroes of Valoran be able to stop this war from happening? Or will the evil win?

............

Before there were stars

Margal Grull, is one of the ancient beings, who birthed into cosmos at the same time when cosmos was born. For many many years, he wandered through empty space, without purpose, without reason for existing. Not like other celestial beings, Margal Grull wasn't able to create stars, create words or create life. He had no purpose. So, he started looking for it. He visited several empty words, created by other celestials, but found nothing he could call his purpose. His journey was long and hard, from one planet to another. However, his search was finally over, when he a little green planet - Runeterra. After observing humans, who lives there, he decided to stay in this world and search for purpose here. To blend in with humans, Margal Grull splint his body into 10 parts, each taking on human form. These parts descended upon Runeterra and started to travel from one place to another, interacting with locals, teaching how to use magic and even changing the course of history. Over millenniums, each part drifted apart form each other and ended up in different places: one part ended up in the void, where it became a horrible blood thirsty being; another part ended up buried bellow city of Shurima; one part was cursed alongside the Shadow Isles; another one left this world and ventured back into cosmos.

One by one, every part of Margal Grull was swallowed by the history and were forgotten. However, things are about to change. After traveling and enslaving many world, one of the parts returned to Runettera. It has one simple purpose - reunite with other parts and become complete again. It found one of the rifts to the void, dragged his corrupted part out of the void and fused together. Next one was part in the shadow isles. Third was found frozen solid in Freljord. 4 parts already fused together, 6 parts are remaining to fight. However, even being 40%complete, Margal Grull still held the combined minds of each part and combined power of them as well. However, he wasn't a celestial any more. Power of undead were coursing though him, as well as void powers. His immense strength and powers were incomparable to anyone and wherever he walked, people were terrified and amazed. Piercing stare, unshakable resolve and strength of thousands of men, it was enough for people to kneel before him and worship him as a gold.

During a little time frame, he managed to fight 3 parts of his formed body, created religion about himself and continue to search for his other parts. However, things become complicated, because all other parts were sealed somewhere away from prying eyes. Margal Grull (40% complete) can't sense the location of his other parts, so instead he now is looking for someone, who might know where his other parts are. He figured out that his other parts could be sealed only by mighty beings and powerful mages, so easiest way to fight them would be to hunt down all powerful mages and learn everything they know.

Margal Grull: i visited countless worlds, seen many civilizations. You, humans, are not exceptional, nothing about you is unique. You do same mistakes, same things as other mortal beings in different worlds. I seen rising and falling, it is easy to predict your fate. History. History is repeating itself over and over, in every planed i have visited. You are not special, your existence is bound to repeat itself. Margal Grull: i am alone, who brings changes. I take control of the worlds and give them freedom from the chains of fate. I change history, so that it won't repeat itself. I am the liberator. Under my rule, things of the past won't happen again. Civilizations will not fall, life will not go extinct and everyone will live in harmony. However, if you chose to defy me, i will show you your doom. I will hasten the wheels of history, bringing you inevitable end. Chose me and suffer extinction. Margal Grull: only in me, humanity will find freedom. Freedom form itself and freedom from its destiny. Give me what i want and i will give you what you need. Defy me, well, you better not.

#5. QUOTES

Upon selection -- Don't you dare to order me around.

Attacking -- Defying your master?! -- I am the the only one. -- No being can defy me forever. -- Surrender your will. -- I have seen the history, yours will be a short one. -- Your destiny is to die. -- Unbound by fate.

Moving -- I walked among the stars. I wasn't impressed. -- Gods of this world? I had stronger foes. -- One brings light, another swirls around. One is forgotten and the last one is dead. -- My bothers and sisters are but a simple minded. I am the only one who forges his own destiny. -- Unbound and unchained. Fate will change. -- I am the twist of history, i am the change of fate. -- Fate, move aside. -- Walker of time, liberator of mortals.

Taunt -- Your fate is sealed, because you have chosen to defy me.

**Taunting AurelionSol ** -- Brother, it's pitiful what fate have done to you. Let me free you from your life.

Joke -- If i step on you, will you die? -- I am supreme warlord, master of pain, beast of vengeance, maker of widows.

Using Q -- Serve your master!

Using E -- Fight for your master. -- I command you to attack. -- Change, my servant.

Using R -- I will land the moon on you. -- Feel the gravity of my force.

5 Comments

Mannysmoker4/19/2016, 5:47:30 PM1 votes

U got me with indestructible..

gameKNIGHT474/19/2016, 9:41:26 PM1 votes

this idea sounds sick but if he will be counter jungling a lot won't he possibly need some sort of escape or movement speed buff. Maybe he gains 30 bonus movement speed or something when in the enemy jungle as part of the passive.

FloRaider424/19/2016, 9:43:39 PM1 votes

I was spectical about your E.N.D. lore concept, but if it means new and unique concepts I am on board :D Let's get going summoner 31

Theme: Comsic Conquerer/Enslaver

Niche: Counter Jungler

Lore:

Maybe I shouldn't have praised E.N.D. early :I

His motivations and characterisation seems lacking (parts of a powerfull eldritch being want to be reunited to find his true purpose), but maybe I was just confused with his multiple parts (are those your old champions ?).

I like the aspects of being part of something bigger and search for purpose, but he needs some characterisation in those regards and less focus on making him feel powerfull.

Passive: Feels to forced, in my opinion. Since your jungler most of the time needs the camps on your side anyway (and normally you shouldn't steal them) a neutral jungling buff would feel better, since it would give you the ability to get the passive effect when you are behind and convined to your part of the jungle. Overall the effects seem basic (+Damage +Gold +Heal), but the minion effect is interesting and could use more focus.

Q-Ability: I really like recruitment abilities and I feel this has a lot of potential. Interactions with passive or replacing the passive with aspects of this ability seem like they could bring more interesting interactions.

W-Ability: The bouncing effects is interesting and overall it is a very well made ability. The heal feels a bit tagged on and the fact that it will probably be almost impossible to get the stun off in lane is a bit annoying.

E-Ability: The idea of making a pet unit the focus of a taunt is very interesting. Since you already taunt minions and monsters for 3 seconds the extendable duration seems overkill though.

Ultimate: Feels similiar to Ziggs Ult (AOE with a powerfull center and bonus damage on minions) and seems relatively easy to hit with the high amounts of CC in the Kit, but apart from that is fine.


Overall: The kit has a nice focus on counterjungling, but feels thematically uncohesive (enslavement abilities + meteor out of nowhere + bouncy Scream). I do get the "Enslaver" feeling from him, but he doesn't feel cosmic or overly powerfull if he has to rely on a pet to work best. His high amounts of CC would definetly impact his damage and ability to clear negatively.

My biggest concern with the concept as is is the lack of impact he provides. When ahead you can farm the enemy jungle effectively and win a lot of fights in jungle with W, but on his own he lacks damage and especially in lane will be very weak, since he effectively loses his passive and W there (leaving lane without weakening or killing the enemy will make it easy for them to farm and push). As jungler he can't gank very well due to the low range of E and weakness of W and counterjungling against a team with good coordination, will make it hard for him since he lacks the mobility to get out of sticky situations.

FloRaider out summoner 31