HUPRE the Shepherd of Woolings
Hupre looks basically like something between
and
. He would be played mainly as jungler and top laner.
P: The Herd A wooling is spawned every 10 seconds randomly in the arena with 50-220 health (depending on champion level). Enemy champions can attack woolings, but they will try to escape if they are attacked. If Hupre moves near a wooling, the wooling will start following him and attack his enemies. Press Alt to control woolings. If Hupre dies and his herd survives, each wooling has 20% chance to attack nearby enemy champions, minions or jungle monsters, or the wooling runs away from danger and stays at that place.
Q: Unite! Cost: No Cost Range: 820/250-500 (50 per wooling) Cooldown: 16/15/14/13/12 Hupre commands some of his woolings to unite on a spesific place for 8 seconds, blocking movement and corrupting enemy projectiles which hit them. Reactivating the ability or at the end of 8 seconds limit, woolings disunite and run back to Hupre. Press the ability key to unite 5 woolings, keep the key on hold to add more woolings up to 10.
W: 1st Cast: Summon: Wooling Cost: No Cost Range: 760 Cooldown: No Cooldown Hupre summons a wooling from his herd. 2nd Cast: Twins Hug Cost: 60/70/80/90/100 Range: 760 Cooldown: 10 (within 8 seconds) Hupre summons another wooling. Then the two woolings dash towards each other until they are at the same place, dealing 60/70/80/90/100 (+40 AP) physical damage and stunning enemies they dash through for 2 seconds.
E: Call of Shepherd Cost: 40 Range: 760 Cooldown: 10/9/8/7/6 Hupre dashes on a wooling.
R: Herd Hunts Cost: 100 Range: 700/840 Cooldown: 120/110/100 Hupre connects the woolings together and dashes on an enemy champion stunning it for 0.5/0.75/1 second, dealing 60/80/100 (+30% AP) physical damage and then keeps bouncing between enemy champions in 940 points range, dealing the same damage.
[slayer-jinx-wink]
Let me know what you think!