"Minion Master"(stupid name <3)
Okay, simple idea I just wanted to make up... because. Probably been thought of before but I'm gonna do it anyway because I'm bored and ticked at my loss streak.
A Minion buff character- most likely a support. For abilities, I'm just gonna go over a list, so.
Minion Master(bad name again) - Each time the Minion Master kills an enemy minion or neutral monster, he gets it added to his passive which can store up to four small minions/monsters, or one large minion(super minion)/monster to fight for him. He cannot use this on dragon or Baron(obviously).
Minion Dominion(sucking at this title stuff) - Any minions within a certain area of him, if enemy or neutral, will have their armor/magic resist lowered - if I'm mistaken and they only have health, then it would have their health lowered - as well as their damage. Any friendly minions would have their armor/magic resist/health and damage heightened.
Minion Wave - Activate a whole new wave of minions/Add a wave to a single lane(maybe anywhere in the lane?).
Promote/Demote - Adds a stack every 20 seconds; max stacks at 6. When activated on a friendly minion, upgrades them. A normal minion(melee or ranged) would be upgraded to a cannon minion. A cannon minion would be upgraded to a super minion, at a cost of 3 stacks, and may only be done upon reaching Promote/Demote ability level 5. Visa versa for enemy minions.
Winning Edge - Heals all nearby ally minions, and damages all nearby enemy minions for half health. 1/4 health for super minions.
That's all I got. Guess Riot could take it into consideration or whatever, though I honestly doubt they will, but whatever! I needed a time consumer so yeah.
kthxbai
EDIT: new idea yay
General - Each time a minion is killed within a small radius of Minion Master, he gets half the gold and XP as if he'd killed it himself.