Malkaren, The Blade Master - Champion Concept
Malkaren, Master of the Blade Dance
“Ever seen feet so nimble? You should see what my hands can do.”
Health – 585 +94 per level (2277) Health Regen – 7.45 + .60 per level (18.25) Attack Damage – 65 +3.25 per level (123.5) Attack Speed - .685 +2.1% per level (.975) Armor – 30.5 +2.75 per level (80) Magic Resist – 20.25 +1.2 per level (41.85) Movement Speed – 370
A self-proclaimed master of the art he calls “The Blade Dance”, Malkaren is a sword for hire who has never failed to profit from a war he could find a way into. Wielding two lightweight long swords, he is as light of foot as he is nimble with his blades. An expert at finding openings through which to strike, Malkareth rarely misses an opportunity to inflict serious wounds on his foes.
Abilities
Passive – Untouchable: Through his nimble footwork Malkaren begins with a 10% chance to dodge incoming basic attacks. The faster he moves, the harder he gets to hit. For every 5 points of movement speed Malkaren gains above his base, he adds 1% to his chance to dodge.
Q – Weak Links – Passive: Malkaren gains 1/2/3/4/5% 10% Armor Penetration
Active: Malkaren rapidly attacks his foe, gaining 10/12/15/17/20% 25% attack speed for 3
2/3/4/5/6 seconds
W – Whirling Dervish – Active: Malkaren becomes very difficult to hit or catch as he makes full use of his
nimble feet. Gain 25% movement speed and a 15/17/20/22/25% chance
to dodge all incoming attacks for the next 4 seconds.
E – Cut Em Down – Active: "added: Malkaren dashes forward covering range 300." For the next 5 attacks Malkaren focuses on crippling his opponent. His
attacks deal an additional 60 + 25% of bonus attack damage, and slow his
opponents by 10/15/20/25/30% for one second two seconds.
W – Heart Strikes – Active: Malkaren moves in for the kill, going for maximum damage on his next 3/4/5
attacks. These attacks deal 150/200/300 +75% 200 +60% of total bonus attack damage.
Let me know what you guys think!
Edits: Nerfed Ult as it was too powerful. Changed Q and E to increase early game strength and give a gap closer/escape. Completely changed passive to better line up with vision of what I wanted the champ to do. With
you would get to 516 movement speed, which would give you an additional 29% chance to dodge basic attacks, bringing you to 39%. I want the character to be able to stay in the fight, without building tanky, and I feel this is a unique way to accomplish that. This could be even further increased with movement speed runes. Of course, hit him with a stun, and he isn't dodging anything and gets blown up, but that is just the way things go. Also, the dodge bonus granted by his W would stack with his passive for basic attacks, but also gives him the flat listed bonus chance to dodge damage, but not effects, from abilities as well.