Champion Concept : Korvath, Bulwark of the Legion
What do you guys think of this as a concept? Hasn't been polished yet, so obviously some tweaks will be incoming as I receive feedback. I mostly want to know what you think of the kit design, not necessarily the raw numbers that are listed on each ability. Thanks in advance for the input, positive or otherwise.
Korvath, Bulwark of The Legion One of the first soldiers elevated to the ranks of Darius’s new Trifarian Legion, Korvath is a man held in esteem by his peers and subordinates alike for his unflinching march into the front of the fray. Many are the stories of Noxian soldiers on the verge of being overcome, only to suddenly see Korvath, with his shield and massive battlehammer leap past them to subdue the enemy before shouting to them to get back up and keep fighting. Darius recognized Korvath’s unwavering resolve, and absolute refusal to yield or retreat, and appointed him to the rank of General of the Legion, knowing Korvath would tolerate no slacking, no running, and no surrender. A man of similar principles to himself. With Korvath leading Darius’s new Legion, Noxus is a force to be reckoned with on any field of battle the enemy is foolish enough to meet them on.
Health: 597 (+96.5/level) Movement speed: 345 Health Regen: 9.25 (+.93/level) Attack Damage: 60 (+4.25/level) Attack Speed: .625 (+1.75%/level) Armor: 42 (+4.25/level) Magic Resist: 40 (+1.2/level)
Korvath is a Tank who gets beefier and harder to kill the longer he stays in the fight. Great for front line engage and disrupting the enemy team, no one can ignore him when he leaps into the fray.
Passive: The Unbreakable – Korvath gains increasing armor and magic resist for each attack against the same champion, stacking up to five times. If Korvath attacks a new champion, his current stacks fall of after 1.5 seconds, and he may begin gaining new stacks 1.5 seconds after that. Stack value is 1/1.5/2/2.5/3% bonus armor and magic resistance at level one, scaling to 3/4.5/6/7.5/9% at level 18. These stacks last as long as Korvath continues attacking the same champion.
Q – Hammer’s Wrath – Korvath swings his hammer in an arc in front of him (range 300) dealing damage to all enemies hit. If Hammer’s wrath hits more than one enemy champion, it may be cast a second time. If the second cast hits more than two enemy champions, Korvath may cast Hammer’s Wrath a third time, leaping into the air and striking the ground, sending out a shockwave from his location (Range 400) that damages all enemies in range and stuns them for .5 seconds. Cooldown – 10 seconds First Cast Damage: (30/50/70/90/110 +.25 Bonus AD) Second Cast Damage: (15/25/35/45/55 +.20 Bonus AD) Third Cast Damage: (75-220 (1-18) +.35 Bonus AD) W- Bulwark’s Defense – Korvath raises his shield for 3 seconds. During this time his armor and magic resistance are increased by 10/20/30/40/50, and Korvath is immune to critical hits, but his attack speed is reduced by 45%. Cooldown – 12/11/10/9/8 seconds
E- Don’t Run – Korvath throws his shield in a line (range 600) dealing 20/30/40/50/60 +4% of Korvath's max health physical damage to the first enemy hit. If the enemy has their back to Korvath, they are slowed by 25% for .5 seconds, and Korvath gains 30% increased movement speed toward them for 1.5 seconds.
R- For Noxus! – Korvath leaps to a target location (range 750) and releases a massive war cry, taunting all foes within range (325) for 1.25 seconds and gaining a shield that absorbs 100/150/250 (25% bonus armor) damage. When the shield expires or is used up it releases a burst of energy, damaging the last foe Korvath hit with a basic attack for 10% of their maximum HP. Cooldown – 120/105/90