Fields of Valor

Wyrmfyre·10/4/2016, 12:59:44 PM·1 votes·476 views

This is a concept for a 5v5 game mode that has no Nexus to defeat, as it is purely about the map domination and kills.

Layout: I am terrible with art, so there is no map to be shown. One team would start at a Turret on the East side of the map, the other on the West. There would be a Northern and Southern path leading across the map, with three X shaped groups of paths criss-crossing in between. At the center of each X is another Turret. There are alcoves along the paths for your jungle monsters, with both a red and blue buff in each X. The map would be roughly 85% the size of Summoner's Rift.

Gameplay:

  1. Each team starts with one Turret, their home Turret, claimed. The other three Turrets are claimed King Of The Hill style, by one team being the only team underneath the Turret for 15 seconds. Turrets will not fire if none of the players from the owning team are within sight of the Turret. Claiming an Enemy Turret requires 15 seconds to neutralize it, and another 15 to activate it for your team. Until these Turrets are claimed, they do not fire at anyone. Home Turrets cannot be captured. Experience and Gold Boosts are awarded for each Turret a team owns. Passive XP gain 10% of the xp needed to level up per minute for each Turret beyond your home turret. Passive gold gain is 200 per minute for each turret beyond your home turret. Turret damage output is increased by 20% over Summoner's Rift base damage. Each Turret you own also boosts the damage output of all Turrets your team owns by an additional 15%. Second Turret 15%, Third Turret 30%, Fourth Turret 45%. You cannot own all five Turrets, as each team must have a safe location in which to spawn, and there will be mystical barriers preventing each team from entering the spawn areas behind the "Home Turret." Claiming an unclaimed Turret awards 500 gold to your entire team. Neutralizing an enemy Turret awards 150 gold, and an additional 500 when you claim it.
  2. Players will start with 1200 gold, and begin at level 3 so they can jump right into the fray when the match starts.
  3. Minions will spawn going both along the Northern and Southern Paths, and will zig-zag their way across the map, crossing either North-South or South-North at each X. Minions can claim undefended Turrets for your team.
  4. There are two victory conditions. You may win by either A) Being the first team to achieve 50 kills or B) Showing domination by Turret control. Each Turret controlled will award 10 Victory Points per minute, beginning in one minute intervals when the minions spawn at 1:30. 500 Victory Points wins you the match. Even if they refuse to come out to get killed, you can still win.

Thoughts? Ideas?

1 Comments

Wyrmfyre10/5/2016, 2:13:03 AM1 votes

No feedback at all? I guess I can take that as meaning no one likes it enough to try to help improve it, but no one has hated enough to bash it... yet