[Champion Concept]: Adrastia, Demacia's Shame

ModThe Djinn·11/26/2015, 5:23:04 AM·8 votes·2,529 views

#ADRASTIA, DEMACIA'S SHAME

Adrastia is an attempt to explore the darker, unseen side of Demacia. A country that prides itself on law and order above all is one that may easily fall subject to legal manipulation, where those who know the limits of the law have considerable power.

Enter Adrastia. Whether or not Demacia is as corrupt as she thinks is immaterial -- this is an exploration of the Demacian vigilante: the champion who feels that Demacia, for all it's focus on justice, has lost sight of what the concept really means. Adrastia wants to save her vision of Demacia from itself, whether or not that vision is the one that the rest of the nation desires...and whether or not the nation actually suffers from that problems that she sees.

NUMBERS ARE PLACEHOLDERS FOR CONCEPT PURPOSES ONLY

Specifically her level of %health damage is likely overtuned, but for testing it's easier to start high and reduce the values accordingly to solve problems as they arise. The ultimate is also meant to be basically an auto-kill against a target if their team doesn't respond to your assassination in the midst of a teamfight, since they can leave to reduce the damage or simply CC / Kill you to counter it. It's all about Adrastia wanting to show the world the price of corruption and injustice, and so it's designed to be a HUGE moment if you pull it off.

OTHER NOTES

I'm not sold on the W of this kit, nor on Marked by Guilt. I wanted something fun for a target-agnostic Top Lane Fighter / Assassin, and pulling in the Kill Bounty seemed to fit the character, but I'm not sold. The rest of the passive, Q (at least in principle -- exact mechanics may vary), E, and Ult I really like.

COMMENTS ARE APPRECIATED


#CHAMPION MONOLOGUE

"Demacia. Shining city of law and order. A bright beacon of civilization in a war-torn world.

Ha.

There is a dark undercurrent that runs through these streets. A lurking malevolence that festers beneath the grand facade, twisting the noble ideals of our once fair nation into a hideous mockery of what we used to stand for.

Justice is dead.

Most cannot see it: they are blinded by their unwavering trust in a corrupt institution. Those who do see it -- those who would speak out against the spreading plague -- simply...vanish. We find them later, bloodstained, torn apart, left to rot in the dark alleyways the crown would have you believe are safe to walk.

Those found with bloody knives over the corpses of the innocent are punished, certainly...but what of those who pulled the strings? Men and women who, behind behind closed doors and shuttered windows, speak in murmurs and whispers to those whose allegiances are dictated only by the luster of gold? The Crownguard won't hunt them down: the inquisitors turn a blind eye against the nobles who buy their loyalty, and the perpetrators are left to plot again and again, never once getting their hands dirtied by the blood that stains their souls crimson.

Demacia's laws are cast aside. Demacia's justice is bought and sold. I will not be. This nation needs to be cleansed, and if we cannot heal the corruption through words than we will wash it out on tides of blood. I will put on the mantle of judge, jury, and executioner, and I will show Demacia that true justice does not bow down beneath the weight of gold.

Let the guilty tremble. I am coming for them."


#DESCRIPTION

Adrastia is a lithe, muscular woman wearing a white, blue, and gold outfit that is close-fitting, yet loose enough to move freely in. She has a white half-cape with gold trim and a Demacian sigil emblazoned on it which she keeps draped over her right shoulder, and her face is obscured by a featureless mask.

She wields a long blade with a flat end instead of a point, similar to the Executioner's Sword below.

http://getasword.com/blog/wp-content/uploads/2012/06/executioner-sword.jpg



##[PASSIVE]: EXECUTIONER'S EDGE Adrastia converts Attack Speed into Bonus Attack Damage at a 1% -to- 1 ratio (her attack speed does not increase). Additionally, she does not critically strike: if an attack would critically strike, it instead deals 6 / 8 / 10% of the target's maximum hit points in bonus physical damage (up to 9 / 12 / 15% with Infinity Edge). This damage applies lifesteal, and is capped at twice her AD against Minions and Monsters (increased to 2.5x her AD with Infinity Edge).

Finally, enemies who have Kill Bounties gain Marked by Guilt.


##[Q]: SCYTHING BLADE Adrastia swings her blade in a circle around her before bringing it slamming town in target direction. Enemies struck by the swing take 20 / 50 / 80 / 110 / 140 (+0.2 / 0.3 / 0.4 / 0.5 / 0.6 bonus AD) physical damage and are slowed by 25% for 1 second. Enemies struck by the slam take auto-attack damage. The slam itself can critically strike and gains +0 / 10 / 20 / 30 / 40% Critical Strike chance, and Adrastia can move during the swing itself.

If the target is Marked By Guilt, Scything Blade's cooldown is reduced by 2 seconds.

Cooldown: 10 / 9 / 8 / 7 / 6 seconds.


##[W]: BALANCE THE SCALES Adrastia steals defenses from nearby enemies, gaining them herself for a short period of time. Enemy champions within 350 units lose 10 / 15 / 20 / 25 / 30 Armor and Magic Resistance for 4 seconds. Adrastia gains this value for the same duration, as well as +25% movement speed.

If a target is Marked By Guilt, Adrastia steals 50% additional Armor and Magic Resistance from them.

Cooldown: 12 seconds.


##[E]: SWEEPING GUILLOTINE Visual: Adrastia slides forward, her blade trailing behind her in one hand. As she reaches the end of her movement she spins abruptly around, her sword whipping behind her, before bringing her mighty blade crashing down in the direction she came, throwing her enemies with it.

Adrastia dashes up to 500 units in the target direction, then turns 180 degrees and strikes all enemies in a line extending 300 units in either direction (along the vector of the initial dash) from her final location for 70 / 90 / 110 / 130 / 150 (+0.8 bonus AD) physical damage. Enemies behind her are lifted and flung the same distance in front of her, and any enemies struck are slowed by 99% for .75 seconds.

Enemies Marked by Guilt are stunned for .75 seconds instead.

Cooldown: 16 / 15 / 14 / 13 / 12 seconds.


##[ULTIMATE]: GLORIOUS EXECUTION Visual: Adrastia sweeps her half-cape around herself, disappearing only to reappear behind her target. She slowly raises the giant blade, which begins to glow with golden light, before bringing it down with incredible force upon her hapless foe.

Adrastia blinks to target enemy champion within 500 units, suppressing them and channeling for 2 seconds as she winds up for a killing blow. If the strike lands it deals 15 / 20 / 25% of the target's maximum health in True Damage, increased by 4 / 6 / 8% for every additional champion (other than herself) within 1000 units. An obvious visual indicator of this range appears centered around the target when Adrastia is channeling.

If Glorious Execution kills the target, all nearby enemy units are terrified for 2 seconds.

Cooldown: 150 / 130 / 110 seconds.


#RECOMMENDED BUILD

  • Infinity Edge
  • Essence Reaver
  • Phantom Dancer
  • Ravenous Hydra
  • Dead Man's Plate / Death's Dance
  • Beserker's Greaves

48 Comments

Lord Acacius11/26/2015, 5:41:32 AM3 votes

This is a very well developed concept!

I know about the warning in the beginning about numbers, but I just want to re-iterate.

I think your passive is too strong... I can see the abuse of critical strikes taking place here. If she deals almost 20% of a champion's max hp, then it will take 5 hits too kill the champion. That is extremely powerful, not taking into account her actual abilities. One of which gives her increased crit-strike chance. I also believe that if you base the damage off of maximum hp, then there isn't an effective way of countering this damage by health, rather only by armor... So tanks have no way of countering this. If you are going to make this champion based off of max-hp damage, you should give her low base damages and low ratios to help balance out the max hp damage. Your champion already has low base damages, but she has high ratios.

However, I think there is a slight deformity in your abilities in the sense of your champion's lore.

If Adrastia is a vigilante, she will use aggressive methods, but will never go against common good. So I don't think stealing armor is thematically correct for this champion. Making her steal armor makes her almost, villain-y in nature. You should consider finding another way to gain defensive stats. Other than that, this character has very solid abilities!

If you have time, check out my latest concept!

Chillingworth, the Grave Gunner

Edit: lol, didn't notice it was you The Djinn, no wonder it was so well developed!

ModThe Djinn11/26/2015, 2:25:15 PM1 votes

Always interested in more feedback!

Shmoovus11/26/2015, 9:06:48 PM1 votes

Thematically, I love the idea. It is written very well, especially for a monologue. That takes some skill. As for the kit, I think that the passive is a little bit unbalanced with the attack speed to AD ratio. Otherwise, I think that it is a great idea and I would encourage you to continue the great work.

LichKing23411/27/2015, 9:35:23 AM1 votes

i love the design but there are a few flaws with it.

i understand you want her to be an assassin but 1 thing is no one is going to play her like that if anything shes going to be played as a Juggernaut. or a brusier her passive is very strong as all she needs is Ie, and phantom to be doing shittons of dmg. (since it does max health dmg so its somewhat like a vanye).

now after those 2 items she can jsut build stubstain and tank like blade of la ruin king and spirit/ omen.

now her Q does it add to her CS or does it take from her already gained CS ( CS = crit strike jsut in case) and while her BA cant crit this skill can and its going to hurt alot.

W not to much wrong with it makes you feel like a trundle ult jsut with out the health drain.

now her E while good (it acts as sort of a gap closer.) i couldnt find anything mostly wrong with this one it seems pretty tame jsut with a pretty high ad ratio.

now her ult its somewhat like darius just with no max health dmg now this ult while good has alot of draw backs 1 Qss will wreak it also it does more dmg the more enemys that are near buy so that gives them alot of chances to just kill you during your ult unless they are running away then its a pretty good one. now this ult can punish bad postioning as she blinks and surpesses her target.

overall i say this champ jsut needs some number tweeks on the passive ( as even if she cant crit shes still going to be doing tons of dmg while if built bruiser she can tank dmg).

showcase2512/11/2015, 9:07:38 PM1 votes

#Adrastia Champion Concept Review

My review style is and focused on four main things: Kit and kit cohesion, champion intentions versus kit, champion theme vs kit, and would the concept just work/fit in current LOL. These are aspects of concept design that I resonate with and feel that I can give the best feedback in. Also, prepare for a lot of comparisons.

##Overview

Numbers are placeholders only.

Ok, I got it. I won’t be so critical on the numbers then.

Here is a very important component you made to the theme of this concept:

It’s all about Adrastia wanting to show the world the price of corruption and injustice and its designed to be a huge moment…

I will be seeing if the rest of the concept sticks to these essential part of her, thematically and design wise. I also see you put her as a Fighter / Assassin for her role and that you have fighter as the primary, with the ability to assassinate targets as an option. This is another point I will be looking for thought the concept. Lastly, she is a darker vigilante force within the lawful and orderly city of Demacia. So I can she her trying to enforce was just, and not always things being fair or equal by mean of creating a spectacle with less than tasteful ways to those who deserve it.

This is very interesting and really has an opening to explore the city of Demacia from what we are normally used to, and give more character to the city. Also, lore wise, it may easily interact with the existing Demacian champs.

##Lore / Champion Monologue

Well…. This is particularly beautiful and great to read. Somewhat at a loss for words on how well it went.

It shows clarity on Adrastia’s goal – to clear the Demacia of corrupt politicians and their cohort – and why it is a problem, and how this problem affects its victims. It really gives a sense of justice needs to be served, no matter how it is served.

I do have one issue: what is the perspective of Adrastia? Is she a fed up citizen, was she in the political landscape, or just a citizen with influence in its politics and politicians. Not that it makes a difference on her serving the justice, but we connect more to her if that information is known. Here’s a quick example: Batman. You know he’s filthy rich, but lost his parents when young to a crime, etc. That’s his starting perspective (which also lends reason to why he can afford his equipment and technology) and makes some of the character’s persona make sense about fighting the crime. This little fact is just needs to be stated for this concept. Without any information and just going on the post, I think she was Demacia’s public Executioner, which is has its own set of problems/points of interest.

The writing, phrasing, pace, language, and tone are perfect for this concept. It also makes a very power connection to her tagline ‘Demacia’s Shame’. Very good job. I’m impressed.

##Appearance

No picture, but I can still get a visualization of her look and outline from the description. The half cape is nice visual mark of distinction too. The visual area of concern is the mask. Yes, it is unique by being featureless, and plays to the face of justice (akin to the happy/sad mask for theatrical things), and one can even say that Bard has a featureless face (but he has that epic hair, plus he’s ancestral), but I’m not sold on it being a visual design feature that will be appealing without any interaction / story behind it. There will be a lot of: “What’s her face looks like? Why doesn’t she show her face?” These questions are hard to directly answer with the concept as is. Not that it can’t work, but something to consider. However, it will be great for skins – just give the mask features corresponding to the theme / holiday. Rito would like that. And gasp… a unmasked skin, what a great (Ultimate skin) idea too.

The weapon… it sure is interesting having a sword with a square blade. It peaks my interest on her effective attacks and restrictions, since a stabbing motion is not as effective, but a clubbing swing would be, and so on. This I like. It’s unique, can add variety into her abilities and even be a weapon specific sword fighting style (Master Yi’s Wuju Style / Irelia’s Hiten Style). I feel a lot can be made from the weapon alone.

##Abilities

Passive: Executioner’s Edge This passive as I understand it, does not allow for her attack speed to increase. That lack is made up for with raw damage. And Crits now deal % health instead. Just taking the numbers from your recommended build (those that grant the following stats), she would gain:

| Item   | Attack Speed Bonus   | Critical Strike Bonus   | |- | item 3031   | 0%   | 20%   | | item 3508   | 0%   | 20%   | | item 3006   | 30%   | 0%   | | item 3046   | 45%   | 0%   |

+75% Attack Speed & +40 Critical Strike Bonuses – which translate into 75 AD and 40% chance per attack to deal 12% / 15% / 18% of their health. (Again, not being rough on the numbers) A slight variation of the build could make her an assassin damage wise with the percent health damage, or deal more raw damage slow and powerful strikes. I just feel like the lack of any bonus from attack speed may put her a unwinnable disadvantage at the latest stage of the game. Taking a peek into the other abilities, she would rely on her W: Balance the Scales for durability, and the life steal portion for sustain (both elements on what I consider a structure for a good fighter) but with the ability being on CD and no attack speed bonus, she may feel like she doesn’t have a chance in this stage of the game vs champs with 2.0 attack speed. It is somewhat compensated by the CC that is within the kit.

The Marked by Guilt portion of the passive is thematically perfect as is. Gameplay wise, she is stronger vs those who fit her ideal of enemy, and that is great. One and only issue, it needs to specifically state how the mark is removed (via Adrastia assisted death / duration based). I would suggest keeping them marked until they die assisted by Adrastia. If not, say 45 seconds after they enter combat with Adrastia.

Here’s a suggestion that may fit thematically also – Instead of a mark until death of those with it, change it to a stack. Every kill grants say… one stack. And assist (who can be translated into the string pullers that she hates more) grant two stacks. And now your bonus versus those with this stat will look like this example:

[Base Duration/Damage] + [ 1 * Amount of stacks] with enemy champs able to store up to a maximum stack of 10, to make things even. Stacks go away if only if Adrastia assisted or is their killer while they have any stacks.



Q: Scything Blade First off, a squard blade scything? I love the contrast. It doesn’t logically fit, but oh well, right?

As a skill, this is great. The combo attack is great, and seems like it gives a lot of weight to the blade, (maybe a greatly weighted sword as part of her unique fighting style / weapon choice) and that’s also a cool concept. I would like to imagine the only heavier weapons are Nautilus’ Anchor, or Sion’s Axe. Having that secondary attack slam down would be a nice animation and visual combo. Maybe even damage the ground it hits for a few moments before it goes back to normal

The ability itself is very solid, but I would change the numbers to have a bit more damage. (I know… easy on the numbers) But 20 damage on a level one skill is way too low. I would start at 50 and add one more level towards the end, say 190. Then keep the bonus AD at (+60 Bonus AD) throughout. The secondary strike can critically strike, comboing well with her passive on a foundational ability for the concept. The cooldown reduction of the skill speaks to her focus on killing those who she justifies as needing to be killed. So it checks well with having kit synergy and thematic connection. Well done.



W: Balance the Scales Here is a name for an ability I would have loved to use first. Beat me to it.

Anyway, this ability as countered with her non-growing attack speed, grants Adrastia a fighting chance, especially against a fight when she is outnumbered. It does cater to both targeted roles, Fighter: with giving more durability, and Assassin: by making enemies weaker and easier to kill. The bonus Marked by Guilt is very strong in the late game, really compensating for that attack speed stagnation (I know I am focusing on her attack speed alot, but it’s such a detriment late game that it really needs to be accommodated). This also gives movement speed to chase down targets, and with both buffs, the ability to survive ganks even when pushing way too deep.

Now I also like look at spells with 40% cooldown and look for balance, and maybe I feel with that on her, she becomes more of a tank with the 3 seconds (7.2 - 4 second duration) effective cooldown. The duration of the spell is fine. I would increase the cooldown to 16 seconds, making it 5.4 seconds (9.6 - 4 second duration). This gap is more acceptable. Lastly, does it apply to champions only, or minions are included? If minions are included, the wording is fine as is. If not, changed the working to “nearby enemy champions” to help give some clarity. I would think nearby champions only, but I can’t tell as is.



E: Sweeping Guillotine I like the visual description section before the ability; it helped it make sense when actually reading the ability. And correct me if I’m wrong, but this is a lined area of effect ability, like Prince Thresh’s Flay. I always like that type of ability.

The dash portion is giving her a way jump, surprise, and assassinate targets with a good range. Maximum effective range is 800, with the dash plus lined area of affect range. It seems ground targeted, allowing her jump walls, and give her an option of map mobility, way to engage with her Balance the Scales ability to start a fight. Nice.

######Part 1 of 2

FloRaider4212/11/2015, 11:19:36 PM1 votes

Very good thought out and designed concept

Since this champion already got reviewed in such great detail, I will try to keep myself short.

One thing I wondered about reading her lore was the fact that she is still alive. If such a woman goes around publicly executing "corrupt" people why has nobody put her down yet ?

Her title (even if fitting) doesn't strike me as a good choice since it isn't that clear. I personally think that a title should give a clear first image of the champion. But Demacia could be ashamed of anything from a backstabbing royal who betrayed his country to general ripper and his inhuman crusade, so I doubt that everyone would associate her title with vigilantism.

Her W doesn't seem to fit an executioner/vigilante that well in my opinion and fits a bandit/thug like Trundle better. Although she gains bonuses from executing tagets with many champions around it seems her ult is better used when ganking lone players and I think that her ults reads a bit too much like Darius and Warwick ults combined.

Fowus12/12/2015, 12:09:42 AM1 votes

finally a champ from demacia that's not boring

Vorazun12/12/2015, 11:50:02 AM1 votes

The concept is very well made. I do have a bit of an issue with the W though. It feels like a scaled down version of Xin's ult, without the knockback. There's also a lot of invisible power, and doesn't really feel satisfying. Perhaps instead

W: Balance the Scales

Adrastia creates a zone for 3 seconds. While within the zone, Adrastia gains X Armor and Magic Resist. At the end of the duration, Adrastia gains X Armor and Magic Resist (multiplied by champions in the zone) if the number of ally champions in the zone exceeds the number of enemy champions. If there is a tie, Adrastia gains 50% of the values instead.

Champions Marked by Guilt do not count towards the end values.

I think that this creates more gameplay in genera while also reducing the amount of invisible power and creating counterplay for the opponent.l, while sticking with the general idea of the original ability. It also syncs with the name better.

Ýones12/12/2015, 12:04:44 PM1 votes

Well, this is really well made like @Lord Acacius said, but numbers need a bit of work. That ultimate damage seems a bit strong and the passive is too strong. Otherwise, it's a cool concept. If you have time, come look at my concepts. :) I put alot of effort in them and hope you guys like them!

Pierce The Veal12/13/2015, 8:28:09 AM1 votes

I really like this concept. I feel like she is a good melee carry concept, but maybe the armor and mr part should be changed to fit her thematically? She sounds more like an assassin (though I guess you wanted her to be a juggernaut).

What if her w was a short dash similar to Shen's that instead intercepted projectiles and gained bonus damage on her next auto or ability based on a % of the damage that would have been dealt by those projectiles, scaling with bonus ad?

So would she passively gain bonus scaling ad?

ExileSorrow12/13/2015, 9:47:33 AM1 votes

She id very well made please tone down the crit aspect of passive in power . Also support my champion suggestion

ModThe Djinn12/13/2015, 5:05:16 PM1 votes

UPDATE: Damage on the passive has been reduced by 3% of the target's maximum health at maximum level, making the break-even point for critical damage move closer to 2400 hit points. Targets below that will take less damage with an AD build than if she had struck them with a normal critical hit.

DesolationKaizer12/13/2015, 9:48:13 PM1 votes

I'm always for the idea of a brutal vigilante hellbent on doling out justice upon the corrupt and wicked. Especially since it is Demacia, a city-state supposedly founded upon the ideas of great morality and justice. No matter how moral a city as a whole might be, there will always be those that try to abuse the system to their own ends and gain.

First of all, I really Executioner's Edge. The overall max health damage might be a bit high, but the actual idea for the kit is pretty cool and would definitely make her stand out from many similar champions. It also makes sense due to the size of the sword, a weapon made to kill in as few strikes as possible.

Scything Blade sounds interesting. I see this as her main form of trading and clearing. With how massive her attack would be, it would make sense for the second half of it to do auto attack damage. Cooldown seems kinda low to me, though that may just be me.

Balance The Scales seems a bit boring, but as a melee champion, I suppose you do need some form of survivability in a kit, especially if said champion is meant to build mostly offense, so it works.

Sweeping Guillotine is an interesting looking dash. So it flings enemies hit by the blade from behind her? Seems like a really crucial ability that can really set up the enemy team for a lot of hurt.

Glorious Execution is clearly a high-risk, high reward ultimate, urging the user to take a risk and perform it with several enemies nearby for the maximum damage. Well thought out ultimate for sure. Does the fear include enemy champions as well for the ultimate? If so, then that makes sense too. Seeing someone beheaded in an extreme fashion is bound to crush enemy moral.

Overall, I like the lore and the kit quite a bit. Not a numbers expert, but that isn't the most important thing anyway. Balance The Scales is the only part that's a bit "meh" for me, but I can understand why it's necessary