[Champion Concept] Possession Beast
Basic attack range: 200
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Passive: Creeping Dark Shadows: your basic attacks and damage dealing abilities will always deal at least 7% of targets maximum health as damage. In addition, damage you deal can not be absorbed by damage absorbing shields (this will not work on damage negating shields).
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Shadow Possession [q] Rust to and possess friendly champion granting them 20/30/40/50/60% of you armor and magic resist and become untargetable shadow copy of him/her allowing you to copy his/her basic attacks for 30/35/40/45/50% of his/her damage. Last for 4 sec. Effect is broken if friendly champion dies or you move more than 365 units from him/her. Cooldown: 30/28/26/24/22 sec Mana cost: 65 Range: 475
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Will Breaker [w] Enter the body of enemy minion or wild monster becoming untargetable for 3 sec and deal 50/60/70/80/90 (+5% of your max health) as magic damage to it every sec. When it dies or you reactivate this ability again, then you exit its body and deal 80/100/120/140/160 (+65% of ability power) magical damage to enemies around you. Cooldown: 14 sec Mana cost: 55/60/65/70/75 Range of possession: 745 Radius of AOE: 320
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Evil-bringing Claws [e] Attack enemies in a cone dealing 30/45/60/75/90 (+20% of ability power) magical damage to them two times. Killing enemies with this ability will cause you to steal their souls gaining 5% of their maximum health as bonus health to you for 20 sec stacking up to 45% of your normal max health. Cooldown: 6 sec Mana cost: 45 Range: 395 Cone width: 285
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Evil never dies [r] Passive: when you are about to be killed you transform into pure evil energy allowing you to move freely in this form and possess an enemy champion within 3 sec. Possessed enemy champion can move and attack, but is silenced. However, you are allowed to use his/her abilities as you please. Possession last for 3 sec. Possessed enemy champion moves 15/20/25% slower. In addition, when possession ends, then you exit his/her body with 5% of your maximum health. If enemy champion is killed while you are possessing him/her, then you exit their body with 20% of your maximum health. (note: possessed champion's abilities will damage your enemies instead of your allies) Cooldown: 200/175/150 sec Movement speed in energy form: 475/500/525
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Some build examples:
AP top -
Tank top -
Mid -
Support -
