[Champion Concept] Possession Beast

regonas·9/14/2015, 9:05:25 AM·4 votes·2,467 views
tinypic photo

Basic attack range: 200

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Passive: Creeping Dark Shadows: your basic attacks and damage dealing abilities will always deal at least 7% of targets maximum health as damage. In addition, damage you deal can not be absorbed by damage absorbing shields (this will not work on damage negating shields).

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Shadow Possession [q] Rust to and possess friendly champion granting them 20/30/40/50/60% of you armor and magic resist and become untargetable shadow copy of him/her allowing you to copy his/her basic attacks for 30/35/40/45/50% of his/her damage. Last for 4 sec. Effect is broken if friendly champion dies or you move more than 365 units from him/her. Cooldown: 30/28/26/24/22 sec Mana cost: 65 Range: 475

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Will Breaker [w] Enter the body of enemy minion or wild monster becoming untargetable for 3 sec and deal 50/60/70/80/90 (+5% of your max health) as magic damage to it every sec. When it dies or you reactivate this ability again, then you exit its body and deal 80/100/120/140/160 (+65% of ability power) magical damage to enemies around you. Cooldown: 14 sec Mana cost: 55/60/65/70/75 Range of possession: 745 Radius of AOE: 320

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Evil-bringing Claws [e] Attack enemies in a cone dealing 30/45/60/75/90 (+20% of ability power) magical damage to them two times. Killing enemies with this ability will cause you to steal their souls gaining 5% of their maximum health as bonus health to you for 20 sec stacking up to 45% of your normal max health. Cooldown: 6 sec Mana cost: 45 Range: 395 Cone width: 285

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Evil never dies [r] Passive: when you are about to be killed you transform into pure evil energy allowing you to move freely in this form and possess an enemy champion within 3 sec. Possessed enemy champion can move and attack, but is silenced. However, you are allowed to use his/her abilities as you please. Possession last for 3 sec. Possessed enemy champion moves 15/20/25% slower. In addition, when possession ends, then you exit his/her body with 5% of your maximum health. If enemy champion is killed while you are possessing him/her, then you exit their body with 20% of your maximum health. (note: possessed champion's abilities will damage your enemies instead of your allies) Cooldown: 200/175/150 sec Movement speed in energy form: 475/500/525

~~ ~~ Some build examples: AP top - item 3020 item 3116 item 3151 item 3027 item 3115 item 3100 Tank top - item 3047 item 3027 item 3116 item 3151 item 3152 item 3065 Mid - item 3020 item 3003 item 3001 item 3116 item 3151 item 3089 Support - item 3158 item 2045 item 3401 item 3800 item 3116 item 3143

16 Comments

HalcyonDweller9/15/2015, 1:34:08 AM1 votes

Very cool use of possession :) The ally possession is really neat! I like the possessing minions trick, but I wonder of more could be done with it.

deadshotturtle9/15/2015, 3:37:09 AM1 votes

[deleted]

Crett9/15/2015, 3:39:31 AM1 votes

pretty cool concept, the ult seems well executed

I'm actually cool with a possession champ for once

except for that Godforsaken Passive

VancLucian9/15/2015, 1:57:42 PM1 votes

Not bad

Krfin9/16/2015, 12:28:48 AM1 votes

this is completely broken wth.

everythings broken about it. it also has no mechanics that make it special besides possession, which won't work at all. if you possess a minion they die instantly because the damage per is too much. If you possess a jungle creep it will reset because theres nothing to attack so the jungle creep would just regen health. His ult is just straight out broken. His passive shouldn't let all of his skills/attacks deal 7% damage, build nashors and instant kill entire teams. his e is the exact same thing as eveleynns except if can give him up to +45% MAXIMUM HEALTH... no no no no.