[Champion Concept] - Arak,

DucksAreMagical·3/20/2016, 8:06:19 AM·2 votes·818 views

Passive - Blade and Arrow

Blade - If Arak is attacking with his sword, he deals 2.5% of his maximum health every 3rd hit

Arrow - If Arak is attacking with his crossbow, he deals 1.5% of the targets maxium health every 2nd hit (His crossbow has an ammo capacity of 4 before having to reload for 1.5 - 0.75 seconds (based on level)

Arak Also doesn't use mana.

Q - Holy Might/Holy Arrows - CD 9/8/7/6/5

Blade Arak charges his blade with holy energy, for the next 4 attacks Arak deals bonus damage and on the 4th Attack Arak knocks his target back 150 units.

Bonus Magic Damage: 15/30/45/60/75 (+%25 AP)

Crossbow - Range: 600 Arak calls down fire from the heavens, dealing physical damage around him, for every remaining arrow Arak applies Smitten (max 4 times).

Physical Damage: 50/100/150/200/250 (+30% Total AD).

Smitten - Basic attacks against Smitten targets deal bonus damage. (10/20/30/40/50 (+20% AD))


W - Holy Barrier/Holy Mark - CD 20/19/18/17/16

Passive - Arax gains 2/4/6/8/10% Resistance too all damage (apart from true)

Blade - Range 500 (Hexagon shape) Arax creates a holy barrier, enemy units that walk past the walls of the barrier are slowed by 80% for 1 second, inside the barrier Arax gains movement speed and attack speed. The Barrier lasts 5 seconds.

Movement Speed: 20%/25%/30%/45%/50%

Attack Speed: 10%/15%/25%/30%/35%

Crossbow - Skill Shot - Range 700 Arax shoots a holy bolt stopping at the first enemy hit dealing damage, this enemy is hit 3 times by Holy Bolts

Physical Damage: 40/60/80/100/120 (+70% Bonus AD)

Holy Bolts - Random arrows hit an enemy dealing true damage based on Arax's damage 5%/10%/15%/20%/25% total AD


E - Charge/Retreat - CD 16/14/12/10/8

Blade Arax jumps forward, and swings his blade dealing physical damage, and slowing all targets hit by the blade by 20% for 2 seconds, if they are hit by the fuller (thick portion) of the blade they are slowed by 70% for 2 seconds but take less damage.

Jump Range: 100 - 500 (think about Olaf's Q, can choose how far)

Physical Damage 30/60/90/120/150 (+60% Total AD)

Fuller Physical Damage 20/40/60/80/100 (+50% Total AD)

Crossbow

Arax jumps backwards shooting his crossbow, dealing physical damage based on the amount of arrows he has left, if 4 arrows are left 50% of the damage dealt is true damage, applies on-hit effects x many times, consumes arrows used.

Jump Range: 500 (fixed)

Physical Damage: 20/40/60/80/100 (+45% Bonus AD)

x = Remaining Arrows


R - Sword/Crossbow - CD 1

Blade - Arax's uses his Crossbow, his attack range changes to 600, and he now has projectile attacks and gains new abilities

Crossbow - Arax's uses his Sword, his attack range changes to 175, and he now has non-projectile attacks and gains new abilities

Sword - during this stance, Arax gains 20/30/40 Armour

Crossbow - during this stance, Arax gains 20/30/40 Magic Resistance

6 Comments

NitroglyceR3/20/2016, 10:05:53 AM1 votes

Even though I like the concept itself, the ultimate sounds just like Jayce's. With some changes it could have some potential.

DucksAreMagical3/20/2016, 10:34:28 AM1 votes

Its supposed to be like that, alot of champions change in some way from ranged to melee, it isnt just to jayce. Elise, Nidalee, Gnar. ect

Brockinroll3/20/2016, 10:51:44 AM1 votes

Pls no more %hp and 3rd hit procs, too many champs have it. 3rd hit champs( Gnar, Vayne, Ekko, Jax, Diana, Aatrox) you get the idea. But it does remind me of jayce's kit. Holy Arrows reminds me of varus's rain of arrows. Smitten reminds me of varus's extra damage. Retreat reminds me of quinn backflip. I dont think he should get mr when he is crossbow stance, i think the armor is fine for blade since he is now melee range. but maybe a small bit of attack speed when in crossbow