[Champion Concept] - Rah'Fha - The Void Brawler

DucksAreMagical·3/17/2016, 8:13:43 PM·3 votes·778 views

Note - I will be adding stats/lore ect. soon just needed too see if you like the Basics of him first.

Passive - Natural Selection

Whenever Rah'Fha gets attacked by a basic attack/attacks with a basic attack it gains 2/4/6/8/10/12 Armour/Magic Resistance stacks up to 8 times.

If R'F is holding a weapon he cannot use the ability that summoned it until he either changes weapon or loses it. After R'F has cast an ability (apart from his ult) he has too wait 1 second before casting another one of his Basic abilities.

Q - Vault/Pike - CD 12/10/8/6/6 - Range 550 - Impact Radius - 200 (circle)

R'F forms a Void Pike and vaults on it towards a target location dealing 50/100/150/200/250 (+ 25% Bonus AD).

Void Pike - R'F now attacks with a Pike, gaining 75 attack range. If R'F isnt in combat for 15 seconds, he loses the Void Pike

W - Cripple/Hammer - CD 12/10/8/6/6 - Range 400

R'F forms a Void Hammer and spins it around itself dealing 25/50/75/100/125 (+ 50% Total AD) and slowling all enemy units by 25% for 2 seconds.

Void Hammer - R'F now attacks with a Hammer, every 5th auto attack stuns the target for 0.75 seconds and deals 5/6/7/8/9/10% of their max hp in damage. If R'F isnt in combat for 15 seconds, he loses the Void Hammer

E - Leap/Daggers - CD 12/10/8/6/6 - Range 600 - Targeted Enemy

R'F Forms a Daggers and jumps to a target dealing 0/20/40/60/100 (+ 100% Total AD)

Daggers - 30% Increased attack speed, deals 30%/25%/20%/15%/10% less damage

R - Crushing Blow - CD 150/125/100 :- Q - Length of Pike 400, Width 175. W - Range 600. E - 950. None - 700

This is based on what you are using to attack.

Void Pike - R'F Thrusts his pike in a line piercing all enemy champions and throws them in a direction of his choice.

Deals: 100/200/300 (+ 30% Total AD)


Void Hammer - R'F increases him Hammer's size and smashes it down in a target area (width of hammer 250, length 550) dealing damage and creating a Downhill hole in the ground for 3 seconds.

Downhill - you can walk into the dip, but you cannot get out without using a blink (think Azir's ult no dashes can get you OUT).

Damage: 100/150/200 (+ 30% Total AD)


Daggers - R'F targets an enemy champion for sacrifice to the Void Gods, He deals increased damage on this target and has vision, for 5 seconds R'F's attacks with Daggers builds up Pleased

Pleased - for 3 seconds R'F's damage is increased by 10%, stacks up to 5 times. Stacks refresh each other.

None - R'F Summons a rip to the void, all enemies that stand there are taken into the void for 3 seconds in the void they are untargetable and take damage over time. (Rip width is 300 length 300 (circle))

4 Comments

MrXonte3/18/2016, 8:42:50 AM1 votes

Very interesting concept i like it a lot! the only thing i think could be problematic is that you will likely build attack speed on him and if you jungle with devourer and rageblade his hammers ability could get quite op since you would trigger quite often. Another thing that confuses me are his low ad scalings. He begs to be build attack speed since ad wont do him that much good. His Q seems generally underpowered since he doesnt really need the bonus range, although the dash is nice. W is probably the strongest especially if you take him top, e seems to be a better version of q for engages, but i think 30% attack speed are not worth the damage reduction, but then again you play him devourer, rageblade and other onhit items i assume. Something that really bothered me while reading though is that you shortened his name to R'F all the time. Doesnt look good to shorten your own champions name because you dont want to write it. Especially since you could also just use the find and replace function most textediting software has to just replace all R'F with his actual name.