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Sion Rework Idea

Brefab··1 votes·1,618 views

Yeah, i guess i will get a lot of hate from that, or not? i dont know, tho i still feel that the current sion changed so much from the initial concept and i disliked it for so long, that i finaly came up with something that could make him feel unique, but still something like his old self. As well hitting the theme of an Walking Corpse that litterly is unkillable a bit more.

Glory in Death -> Unkillable

Innate: Upon taking fatal damage, sion becomes immune to any form of Crowd Control, but still can take damage but will not die from damage. His auto attacks and spells deal no Damage, but slow enemys hit for 15% + 10% Bonus AD for 1 second. On-Hit effects will not trigger. For every attack Sion restores 5-15%(based on level) of his Health per auto attack, once his Health is full again he then creates a shockwave slowing ever enemy champion around himself for 40% and gains a shield of 5% off of his own health per enemy champion hit.

R:Unstoppable Onslaught-> Noxian Rage Cooldown: 140/100/60 Cost: 100 Mana Duration: 3/6/9 seconds

Active: Sion enrages and grants himself 25/50/75% Lifesteal. Allied Champions near Sion will be heald by 50% of the damage he deals to the enemy Champions in that duration. Attacks against Turrets deal an additional 5% physical damage based on Sions Max Health.

Thats my idea so far, this makes him more usefull while he is "dead" but gives him still the power to push forward. For me this would make Sion the Undead Juggernaut that he should be. Oh and as well, get his W AP Ratio back up to at least 80%, i loved AP sion aswell :)

I do hope some Riot Emplyee finds himself stumbling over this pile of text and gives me feedback on my idea.

For now im out, Stay Crazy [slayer-jinx-catface]

6 Comments

deadmendontlie2 votes

You just took trynd ult put it on sion passive with a frozen mallet, and giving himself a free shield. Then you made his ult into new aatrox ult but with a ton of bonus effects. This would be so overpowered and sion does not really need an update at least before other champs.

Brefab1 votes
  1. thats not an Trynda Ult. Tryndas ult makes him immunte to any damage, but not to CC. This here makes him immune to CC but not to damage. As well Sion deals no damage as long as he is dead. And it is nothing more then an actual changed up Death Timer. He can respawn faster then others if he regains his health fast enought, but can take way longer if he gets attacked by enemys. Also, with that ability he would be the first Champion that doesnt respawn at the Base, and can continue to stay active and support his team.

and Aatrox ult? nah, i litterly took Sions Original ult and gave it back to him...

And yeah, he doesnt need an update, tho he is one of the lowest picked champions with 0.78% Pick Rate in the entire game....

deadmendontlie1 votes

You stated he does not die from damage and is immune to cc his autos just slow, gives sudo life steal, and a shield. Which since he would never respawn at base you could potentially keep him in that form almost permanently, or just abuse it to where you never leave lane and cannot out push him due to sun fire thornmail etc. Then giving him an ult which gives him 75% life steal at max and heals teammates. Plus 80% ap scaling back on his w which already has perma scaling on it. I also don't know where you got the .78% from stat websites i have seen sit him close to the bottom but not the lowest. Also look at the meta the meta is damage no one cares for tanks unless it is ornn who is over stated. Sion used to have a much higher play rate when he was meta. If you kept his passive the way if is now but just make him slow fine be much more useful after death. His ult is also perfectly fine as an engage tool.

Brefab1 votes

"Upon taking fatal damage, sion becomes immune to any form of Crowd Control, but still can take damage but will not die from damage." This just means he is a walking corpse, he can walk, and attack, and will not die. Thats correct, but that is not what tryndameres Ult is doing. Tryndameres ult makes him Immune to death for 5 seconds. But he can still deal damage, and can be stunned and slowed as normaly.

Sure he never leaves lane, but he never deals damage then, nice trick to automaticly lose? okay xD

Minions will ignore him and he wont be ablet to use items like thornmail and sunfire. (Yes i didnt totaly specify it, but minions will ignore you while your "dead").

yeah, its his old ult, and back then it wasnt that OP btw. and i talk back then when nidalee oneshotted people with her spear in early game... (wich was before 2014)

80% AP Scaling as Shield Strenght and Damage. Oh btw, his Old W + E allowed him the same stacking of infinite HP, if not even faster...

Champion.gg just check it out.

Yes he isnt meta, and probably never will be, as well meta is constant shifting, and oof-meta picks are also a thing. So why not giving one of the 15 least played champions a nice rework with a taste of nostalgia to maybe push him back so that he is played a bit more ^^

Yeah its a nice engage tool, but also an nice tool to kick yourself out of position very fast. And in a game with skilled players, you wont hitting many people with that, and if you wont make big plays with it anymore.

But okay thats your opinion.

Fiddlesnout1 votes

His current passive has fixed atk spd, AD Damage, Life Steal, and movement speed. If they were to change his passive to be something including any of those 2 where it can be used more often during brawls or fights... I'd take that over anything. His kit is fine except for his passive, it was abusive for Inting Strat, and is outdated now where CC and Mobility are in chaaaaaaaarge!

Najjaa1 votes

I love the passive change, but I think keeping his current passive and mixing it with your idea could allow for high pressure especially in team fights and make enemy laners have to make calculations. What I'd propose as a mix of them is:

  • Allow Sion to use his move speed increase on a semi-short CD.
  • Make it so he does no auto damage and his passive's slow is the only on hit he can apply.
  • Increase the base % of healing to accommodate the 100% LS his passive currently has.
  • Make it so when the passive pops and Sion goes super-undead, if he can't start to heal in a certain timeframe, or is killed after reaching a certain threshold the passive goes on a CD all so he can't just leave lane during passive and chase your jungler to set up a gank with cc or give free, non-punishable, vision when you leave lane and he wanders.
  • If he regains his health and comes back to 'life' he gains a large shield that rapidly, rapidly, decays so he has a chance to get away and not waste passive or make a quick play (this one I'm a little iffy on).

I think these things would allow for Sion to stand out and be more fun that just a int for tower champ. Over all I agree with the fact he needs a change since mobility reigns supreme and it's easy to ditch sion since he can only boost once but maybe not make him a non killable champ that can abuse immunity when super-undead. That would make trying to do anything when he's immune frustrating. Hope this helped, and again I really liked the idea and hope a revised fusion of new and old holds up.

[slayer-jinx-catface]

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