Sion Rework Idea
Yeah, i guess i will get a lot of hate from that, or not? i dont know, tho i still feel that the current sion changed so much from the initial concept and i disliked it for so long, that i finaly came up with something that could make him feel unique, but still something like his old self. As well hitting the theme of an Walking Corpse that litterly is unkillable a bit more.
Glory in Death -> Unkillable
Innate: Upon taking fatal damage, sion becomes immune to any form of Crowd Control, but still can take damage but will not die from damage. His auto attacks and spells deal no Damage, but slow enemys hit for 15% + 10% Bonus AD for 1 second. On-Hit effects will not trigger. For every attack Sion restores 5-15%(based on level) of his Health per auto attack, once his Health is full again he then creates a shockwave slowing ever enemy champion around himself for 40% and gains a shield of 5% off of his own health per enemy champion hit.
R:Unstoppable Onslaught-> Noxian Rage Cooldown: 140/100/60 Cost: 100 Mana Duration: 3/6/9 seconds
Active: Sion enrages and grants himself 25/50/75% Lifesteal. Allied Champions near Sion will be heald by 50% of the damage he deals to the enemy Champions in that duration. Attacks against Turrets deal an additional 5% physical damage based on Sions Max Health.
Thats my idea so far, this makes him more usefull while he is "dead" but gives him still the power to push forward. For me this would make Sion the Undead Juggernaut that he should be. Oh and as well, get his W AP Ratio back up to at least 80%, i loved AP sion aswell :)
I do hope some Riot Emplyee finds himself stumbling over this pile of text and gives me feedback on my idea.
For now im out, Stay Crazy [slayer-jinx-catface]