New ADC Concept
I've noticed that there is no ADC with God level Synergy with Sheen and Trinity Force, and no marksman who's abilities consist of mostly AA modifiers like Nasus/Yoric/Ezreal Q, Jax W or Renekton/Kayle E, so here is my concept
Grendel - The Unholy Hunter
Lore : a failed attempt of Noxus at creating the ultimate Assassin, a Noxian Archer ascended Targon despite not being worthy, cheating his way past the obstacles, instead of being gifted he was cursed and turned into a monster that even the void and Kindred fear
P - Sacrifices Some of Grendel's abilities apply "Chosen for Sacrifice" or "Ready for Sacrifice", other Abilities consume the marks to trigger special effects
Both marks reduce the vision range of the marked enemies by 3 units per Grendel's level
Chosen for Sacrifice Q - 10% armor reduction W - bounces to nearby champions R - applies bleed that deals 40% of your AD over 2 seconds
Ready for Sacrifice Q - bonus life steal W - Snare R - deals AOE damage around marked target
Q - Heart Piercer (5 sec CD) Grendel's next AA doesnt force him to stop moving and deals bonus 50% damage and heals for 40% of total damage the AA dealt, if the target is "Ready for Sacrifice" then the heal becomes 70% of your total AD instead
W - Shadow Shackles (5 sec CD) Grendel's next AA gains bonus range and applies Cripple (reverse Ghost) but deals 25% reduced damage, if hits an unmarked target it applies either "Chosen for Sacrifice" (60% chance) or "Ready for Sacrifice" (40% chance) (100% chance of applying a mark)
E - Sweeping Plague (8 sec CD) Grendel dashes to a target location slightly damaging enemies passed through and marks them with "Chosen for sacrifice", leaves a trap at original location that does an AOE brief snare when triggered and applies "Ready for Sacrifice"
R - Eternal Tranquilizer (165 sec CD) Grendel's next 3 AA have 100% crit chance, bonus range, reduced AS and knock back, knocking enemies into walls stuns them briefly, knocking enemies into each other stuns both briefly, knocking enemies into turrets damages turrets instead of stunning them, if Heart Piercer is activated during Eternal Tranquilizer it stacks onto your next AA along with Eternal Tranquilizer but adds 20 extra cool down