4th Keystones for other trees

Drakath2002·4/11/2018, 6:39:45 AM·10 votes·5,761 views

since riot wants a 4th keystone in every tree and Precision got Conqueror here are my ideas for 4th keystones

Domination Lethal Blade - after being unseen gain racking up Adaptive damage and adaptive penetration (max 66 AD and 15 lethality, 70 AP and 18 Magic pen), the racking stops when you are seen, after the racking ends you have 1.5 seconds to make use of the bonus damage before it starts to decay

Sorcery Death Fire Touch - auto attacks and abilities have 60% of their damage Reapplied as a DoT over 4 seconds

Resolve Runic Heart - upon killing a large monster, an enemy champion take down or being in combat for 3 seconds heal for 20% of the damage you've dealt

Insperation Equivalent Exchange - every 5 minutes you get to sell an item for its full price

19 Comments

LordNavarog4/11/2018, 1:20:41 PM5 votes

i feel like soccery and domination are too strong and that inspiratio is waz too weak

GhaelWinds4/11/2018, 12:41:28 PM5 votes

I kinda like the Inspiration one, Imagine buying cull as your starting item. We still will have a gold creep issue but it's at least an interesting gold creep.

The sorcery one is super OP and needs tuned down.

Resolve just sounds way too op for junglers. I don't want full health jungle ganks at all points in the game. Remove the being in combat for 3 seconds and it's fine.

I like lethal blade as is.

kargish4/11/2018, 9:18:18 AM4 votes

I feel like a 60% damage increase would be beyond broken. Even something like 10% would be busted as well, who wouldn't take it just to accumulate an insane amount of damage? Jhin 1200 damage on that fourth shot? 720 increase as a DoT. Rengar 2k burst? 1200 increase as a DoT

And so on

Zed genius4/11/2018, 10:00:01 AM3 votes

Sorcery Death Fire Touch - auto attacks and abilities have 60% of their damage Reapplied as a DoT over 4 seconds

I mean that's the most broken keystone idea I have ever seen anywhere posted

Eclairius4/11/2018, 11:43:21 AM2 votes

{quoted} Insperation Equivalent Exchange - every 5 minutes you get to sell an item for its full price

This need to be implemented. As someone who love to mess around with builds it would become my favorite keystone.

M00ndanc34/11/2018, 11:00:00 PM1 votes

Ok so there are a couple things that are both good and bad about all of the runes, except the equivilant exchange which is fine as is.

Lethal Blade- There are a lot of thing about this that are way too strong. Concept wise it sounds great for early game power farmers and assassins. problem is is that the amount of damage it gives is too much. If those full stats are given at level 1, than unless the enemy constantly wards your jungle you can be walking around with more than most completed items worth of damage. It does say that it "racks up" so maybe it would be fine if you had to stay unseen for an entire 3min or something to get it and that it didn't start "racking up" until the first camps spawned or the max amount it can "rack up" to scales by lvl. another problem is that value wise it gives too much more AD than AP- for these kind of things you want the AD to be about 2/3 of the amount of AP aquired, but the pen is fine.

DFT-like the idea but there are issues. say you hit the person with two spells and an auto early game. first spell deals 70damage and the second does 80 while the last auto only does 30. what is the dot based on. is it 60% of the last thing that hit. or is it like a bunch of stacking dots. Also 60% is way to much for something with no cooldown. Either the damage needs to go down, there needs to be a cooldown, or it needs to work like grasp and conqueror where it would proc after being in combat for 4s and than to reproc it you would have to stay in combat for another 4s.

runic heart- how much damage you dealt? Like to the target that died, or damage you did in that 3s. because if its just damage you did in general within the past couple of seconds (like maybe 4s) it would be better on anybody who dealt a lot of aoe damage. most things for fighters do single target burst/ sustained damage and tanks do a mix of single and aoe damage but it tends to be verry little. The champs who would get the most out of this are marksmen who use item 3085 or mages who have some aoe so that they can get a decent heal every time an enemy dies in a team fight as long as they contribute to the damage.

AlienPrimate4/11/2018, 6:48:54 AM1 votes

I like these except for the domination one. The runes are set up so anyone can use any rune with the exception of aftershock which there are very few champions who can't use. Instead of stealth I would change it to after being unseen for 1 second. I really like the inspiration idea but would change it to being able to fully refund any purchase every 5 minutes instead of swapping an item of the same value. There are too few items that share a common value for this to be useful.

Martinokill4/12/2018, 2:18:42 PM1 votes

Domination--> Is this not practically Duskblade? Sorcery--> Way too op of course, take Veigar or Cho R, +60% is broken af buddy hahaha Resolve--> This is the tank tree, 20% of damage dealt seems more like an adc rune. Tanks dont do much damage so this rune would be useless. Perhaps it would be better if it were 20% of max health or something... Inspiration--> Like the idea, yet it is probably not impactful enough. While other champions have shorter summoner spells or more damage with electrocute you're stuck with this item sell thingy...

ReySolomon4/11/2018, 7:18:49 AM1 votes

I would love DFT back for this season.

Raid Boss Morde4/11/2018, 8:42:05 AM1 votes

That version of DFT sounds absolutely disgusting and I want it right now

MuffledGarbage4/11/2018, 4:26:47 PM1 votes

Change DFT to 60% of damage dealt is converted to physical or magical damage(adaptive) which is dealt over 5 seconds

Destructor2424/11/2018, 4:27:27 PM1 votes

I would love DFT to come back but thats way too strong. More than half of the dmg is reapplied? The poke on that is insane. I think it should be 15-20 ish