Champion Idea: Riss ~ The Void Shredder

DiamondMatthew··5 votes·6,802 views

Riss ~ The Void Shredder

Role Mage / Assassin

Look http://th08.deviantart.net/fs70/200H/i/2013/117/7/e/void_ii_by_robertdamnation-d62xb4t.jpg (by RobertDamnation)

http://fc01.deviantart.net/fs71/i/2012/340/7/3/the_void_by_robertdamnation-d5nabzb.jpg (by RobertDamnation)

Gun http://fc04.deviantart.net/fs71/f/2010/130/b/8/Halo__Reach___Focus_Rifle_by_DesertSands.png (By DesertSands)

http://img4.wikia.nocookie.net/__cb20100622203759/halo/images/a/af/Focusrifle.png

Staff http://fc00.deviantart.net/fs71/i/2012/198/9/a/wip__void_sword_by_soynuts-d57nax0.png (double sided)

Rifts https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ5xaamk8jZ6i_S-8KJ7WEzlKQLrkwN27g0Bl5rAqY0l-E_wzeTUytV4Pg

https://33.media.tumblr.com/84b6530720e65793875e7f736347bf2d/tumblr_n5jcwgo7zO1tyc7rko5_250.gif


Info: Mage / Assasin

Stats

HP 380 (+85) HP Regen 5.75 (+.7) Mana 280 (+52) Mana Regen 7.25 (+.7) AD 52 (+2.8) AS .650 (+2.7%) AP 0 (+0) Armor 20 (+3.2) MR 30 (+0) MS 350 Range 175 (Melee)


Background:

I used to be an inventor. Praised all through Zaun for my great inventions, but that was about to change. I had been working on a project for what seemed like ages, a sword that could cut throught time and sapce and teleport the user around, but it was far from complete, or atleast I thought it was. One day while I was going over my calculations, a strange man made his way into my laboratory. He appeared to be floating, with purple energy radiationg from him, and had a strange glow to his eyes. I stood up and demanded what he was doing here, and that he needed to get out, but with a flick of his wrist he blasted me to the corrner of the room. He then proceeded to pick up my Model 37-DXL energy lancher, It immediatly started being enveloped by crackeling purple light and to my supprise seemed to be working. He then pointed it towards one of my desk and pulled the trigger sending out an intense projectile of purple light, completely destroying my desk and all my hard work. I jumped to my feet yelling at him for what he had done. He raised his hand telling my to be silenced and said with his cold, deep, unhuman voice "You will only be working on one project now."

For the next several weeks the man whos name I had learned to be Malzahar, had me working on countless projects for what he called the coming. Until Finally, I was done. I told him since I had done what he asked, that I would like to be let go and return to my family, but instead of responding to my demand, he just looked at me, with those cold, dead eyes and in a flash of void energy I understood that there was no escape to what was going to happen, the void will come and when it does all that matters is what side your on and with that finally realization, I suited up in the armor I created, picked up my blade, and sliced a gash through thin air, then disappeared into the puerple abyss, to join the league, and further proclaim the coming of the void.

"The Void will come... and when it does, none shall stand in it's way" ~ Riss


Passive: Void Gun: Near by ability casts (1200 range) and killing units with an ability gives Riss a stack of Void Essence. At 3 stacks they turn into a stack of Void Charge. Each stack of Void charge allows Riss’s next AA (outside of his normal AA range) to fire a pulse of void energy at a champ dealing 8 (4 × lvl) (+130% AD) (+40% AP) Magic damage in a 750 range. Riss can have multiple stacks at once and they cap at 5.

Q: Void Surge:

CD: 12/11/10/9/8 Mana: 30/40/50/60/70 Range: 1000 Width: 50

Riss takes out his gun and fires a pulse of pure void energy in a line damaging all enemies hit by 60/95/130/165/200 (+70% AP). If Void Surge hits an enemy skill shot both abilities are consumed and the enemy who cast the ability is dealt 140/160/180/200/220 (40% AP) Magic damage. Also if Void Surge consumes an ability the CD is reset and Riss gets a stack of Void Essence.

W: Reverse Gravity:

CD: 20/18/16/14/12 Mana: 80/85/90/95/100 Range: 500

Riss opens a rift into the void which sucks the gravity out of a 500 unit area (This would start at from Riss (120) and spreads to the full 500 in .75 sec and would look like a purple wall shockwave , like a rengar W without the top of the dome). All units hit take 120/160/200/240/280 (+ 50% AP) Magic damage and stuns all champs, and legendary monsters for 1 sec and all minions and monsters for 3 sec. (They stun would look like a nami bubble in the sense that they would be risen off the ground)

E: Void Displacement:

CD: 18/16/14/12/10 Mana: 60/80/100/120/140 Cast Range: 750

Riss opens 2 rifts to the void and blinks to target location. At each rift, the start and end of the jump, enemies within 300 units are pulled into the (closest) center (only 200 units if they are between 200-300 away from the rift) and take 60/110/160/210/260 (+60% AP) Magic damage.

R: Void Breach:

CD: 160/120/80 Mana: 80/120/160 Range Cast: 2000/2500/3000 Range 550

Riss opens a giant rift to the void drawing in every unit within 550 range. The ability can be cast again in the next 5 sec within 1500/2000/2500 releasing all units that were taken in at the start and moving all units that are within 550 units of the 2nd cast back to the location of the 1st cast (so he pretty much switches 2 550 unit wide areas). All enemy units take 140/220/300 (+80% AP). Also Riss gains 1 stack for every 1 champion displaced.


Upon Selection: “The Void is coming... and I will lead the charge”

Plz post ideas for Dance, Jokes, and Interactions

Taunts "Your essance shall be scattered through the Void" "Oppose me... I would like to see you try"

Interactions

Malzahar "They know not of what they face" "We shall stand victorious... but at what cost" "The power of the Void... flowing through my veins"


Challanges

Sword: must be melee and must be a fighter or assassin

Space: Must be able to move things a long distance and must be able to move self a long distance

Gravity: must be able to lift things (this includes knockups and knockbacks) for a short time and must be able to move things a short distance

Dual elements: (pick two elements and follow the directions for both)


Thanks for looking at my idea :) and plz comment.

~ item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

54 Comments

Cupkek3 votes

Visually what I'm seeing is the protagonist from Dead Space equipped with the Focus Rifle from Halo: Reach.

0/10 for originality.

Knee Mars Leh1 votes

I like how it looks, but maybe you need to change it to some more magical style that fit league of legends better. I also like the ideas of the ability, kind of rifts and stuffs, I think it will be funnier if the rifts can also act on enemies champion, sending them back to base lol

DiamondMatthew1 votes

that could be what his ult does, he could start it on him self the warp to an area where there are enemy champs and switch plzces with them.

FuzzyPhatPanda1 votes

that's actually what urgot's ultimate does, except it's a single target ability.

DiamondMatthew1 votes

I know, but this would switch 2 550 areas, and buff Riss in damage and not defenses. I picture this ability being used to warp the entire team out of baron / dragon pit while warping your team in!

FuzzyPhatPanda1 votes

hmmm, I see. This would be very interesting. However, i'm not sure if this would be completely ideal with the way you have it set up currently. The amount of utility in that ability (because it literally can swap the positions of 2 entire teams) is so extremely large, that dealing that much damage as well as buffing Riss would be a little much. Maybe lose the buff to Riss and scale down the bonus damage based on AP and add a type of CC to help lock down the enemy team. However I would suggest making the CC a short duration as to not make the ability seem way broken.

DiamondMatthew1 votes

I will lose the Riss buff, and I will reduce the scaling to 80%. Does that sound good?

FuzzyPhatPanda1 votes

Yes, this looks better. But you should also put in a short duration Crowd Control, like a 15/30/45% slow to all enemies caught within the area. Also, for your Void Rift, i'm finding it difficult to understand how enemies are pulled towards the center. Is the range between rifts a fairly large distance? Can you rift through walls? If so, how do you pull enemies into a wall?

DiamondMatthew1 votes

His rift would work like a flash or a kassadin ult, in the sense that it would take you from one spot to another, from point A to point B, so the pull would work at both points and pull to each point and it wouldn't pull through walls. Panda could you go look at my newest champ idea, Krieger ~ The Might of the Rakkor.

FuzzyPhatPanda1 votes

ahhh I see. ok, that looks good then and sure, i'll take a look right now

DiamondMatthew1 votes

Panda, I made some big changes to Krieger, including his name.

This is the new post, plz comec check it out!

Thaddius ~ The Might of the Rakkor http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aLpbwkav-champion-idea-thaddius-the-might-of-the-rakkor

DiamondMatthew1 votes
Tamur1 votes

Background Idea 3

Riss was a inventor working on Void powered weapons and armor under Malzahar's direction an accident happens and he ends up getting his soul trapped in the armor

Void Gun i think 15 stacks for this ability is op way this is because of the 130% AD. Even though his kit is AP there are those who would abuse this. what I mean is there are people would AD just because of the 130%

except for Void Gun everything else looks great

DiamondMatthew1 votes

Love the lore, thx man. I will change the Void Charge limit 5, is that okay?

Tamur1 votes

Void Charge: Casting abilities, killing units, gives Riss a stack of Void Charge.

Void Gun: T 5 Void Charges Riss’s next AA (outside of his normal AA range) to fire a pulse of void energy at a champ dealing (4 × lvl) (+50% AD) (+50% AP) Magic damage in a 600/800/1000 range (range increases at lvls 6/12).

just like Rengar's ferocity

DiamondMatthew1 votes

I think I will keep the number of stacks needed, but thx for the idea. Plus, without mana he would be OP.

Plz review my latest champ

Krieger ~ The Might of the Rakkor http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IBViwLKW-champion-idea-krieger-the-might-of-the-rakkor

DiamondMatthew1 votes

Hey guys, just made a lot of updates.

Thieving Ferret1 votes

This seems like an interesting idea, and it has a really creative ultimate. The only thing I would say might be an issue is the way in which some of the abilities give stacks. He gets them on auto attacks (every 3), so allowing him to, say, instantly get 1 charge and 2 stacks from his ultimate seems a little much since the stacks are very low in order to receive a charge. He could rather get one stack per ability cast alternately or per nearby spell cast (either from ally or enemy.) I assume his Q is a skill shot (it would make the most sense in order to instantly respond to an enemy skill shot and totally nuking champions like Ezreal.) You put some super cool abilities on him.

Really cool concept.

DiamondMatthew1 votes

Thx, he doesn't get stacks from attacks only from casting abilities, hitting champs, and killing units with abilites. But, I will remove the unit killing and add enemy ally spell casts. Yes, His Q is a skill shot.

DreamsGoneMad1 votes

I like the idea itself, however your execution is a little off.

Firstly, the lore. Malzahar wouldn't be looking to harness the Void, he's only out to bring the Void here. A more plausible idea would be a Zaun researcher who's curiosity/desire for fame got the better of him.

His passive is a neat idea, however the scaling is too much. The range is higher than most ADCs and close to some ultimates. Caitlyn, who is considered one of the ADCs with the highest AA range, only has 650 range. At level 18, with just the level scaling and his AD (assuming he doesn't buy AD items or have AD runes/masteries), he deals about 196 damage. I'd hate to imagine how OP it would get with his AP scaling, especially considering he can essentially get 5 ranged shots with this much damage from casting each ability once, and probably killing an entire minion wave with them.

The idea is good, however it's punishing enough that his ability eats skillshots. Dealing damage back to the enemy, resetting his ability, AND giving him a free ranged AA? That's a bit much, especially because it deals a shit-ton of damage and has a low cooldown already.

The biggest issue with this is YOU CANNOT STUN LEGENDARY MONSTERS. No ability has ever afflicted Baron or Dragon with CC, why should he get special treatment? And again, the damage is on-par with some ultimates.

I just don't understand why you would add high, lasting damage to what appears to be a utility spell. Also, Void Rift is Vel'Koz's spell.

The ultimate seems alright: it has neat mechanics and the damage is within acceptable range.

DiamondMatthew1 votes

Hey, thx for the review. Passive I will reduce the AD ratio to 100% or 130% bonus AD (Tell me which is better) and reduce the range to 750. Also he can only get stacks by spell casts and killing enemies with abilities, his R and Q are the only exceptions. His W, what I mean by legendary monsters was Blue buff and Red buff, not baron and dragon. What are Blue buff and Red buff called, Epic monsters? I will change the E name.

Thx again for the review and plz come check out my other champ!

Thaddius ~ The Might of the Rakkor http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aLpbwkav-champion-idea-thaddius-the-might-of-the-rakkor

DreamsGoneMad1 votes

Hey, thx for the review. Passive I will reduce the AD ratio to 100% or 130% bonus AD (Tell me which is better) and reduce the range to 750. Also he can only get stacks by spell casts and killing enemies with abilities, his R and Q are the only exceptions. His W, what I mean by legendary monsters was Blue buff and Red buff, not baron and dragon. What are Blue buff and Red buff called, Epic monsters? I will change the E name.

Your new lore is a nice blend between the original concept and what I suggested, nice job. The down-scaling also helps, and I believe Blue and Red are still referred to as "large monsters". The shift in ability names also seems appropriate. Good work.

DiamondMatthew1 votes

Thx, man, means a lot, I just updated Thaddius so plz check him out.

DiamondMatthew1 votes

Hey guys made some edits and finished the lore!

Shamont1 votes

this is cool is especially like his E, because it can be used a neat engaged, or a solid disengage. Question: the second effect on this ability only pulls them to the center of the rift they are closest to right, i woundnt pull them through to the other opening right? Since rift is taken by Vel'Koz, have you thought of Void window, breach, opening, fissure, or maybe Vortex Tunnel, or Vortex Passage because he is moving and he leaves a vortex at the entrance and exit. Also for his passive, cant casting an ability and hitting an enemy champion with an ability be almost the same thing. If he hits an enemy champion with an ability he would automagically get 2 stacks, i dont know if this is fair, or OP but do you think that is better if he just gets stacks on killing units, and hitting a champion with an ability. In terms of the Q do you think its to easy and maybe OP is the CD completely resets if it absorbs a skillshot, have you thought about having the CD get reduced by 25% if it absorbs a skillshot to maybe make it more fair. And if its gonna have any CDR mechanic at all i hope that it has a decently long CD then, even if its supposed to be his main damage or poke, you have to balance built in CDR with a slightly longer than normal CD. His W, E, and R r just too cool. If you ask me Urgots ult makes no sense on him wat so ever, and it was implemented much better, much coooler with more since on a champion like this. So i dont care if its like Urgot's, in fact its very different. And if anyone says they are 1% similar, you did that 1% BETTER.

A possible story is that he is an inventor and has some reason to strongly hate the void, and/or its creatures. So knowing that he wouldnt be able to destroy it completely at once, he created a weapon that every time he uses it, it uses void energy destroying a part of the void in the process, and every time he opens a rift he destroys a larger chunk of the void, because the weapon forcefully pulls void matter/space out of its dimension. The ironic thing is that he could use the weapon to destroy void born, by using thier own home matter against them, destroying thier home at the same time. Of course the institute of war would notice his efforts because they too, while not looking for a way to not destoy the void, but control it. While they wont tell him this, they'd tell him that they need his help because thier goals are similar, and they have been looking for a way to do what he is doing with his weapon. So in exchange for joining the league, he would get the chance to fully test his weapon on void born and the void itself alike, and they would help him with his goal.

DiamondMatthew1 votes

Thx man, for the review and for likeing this concept! I have made some changes based on what you suggested. Thx for the help.

Plz come check out my newest idea below

Thaddius ~ The Might of the Rakkor http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aLpbwkav-champion-idea-thaddius-the-might-of-the-rakkor

Talon Gerrard1 votes

Lol the visual reminds me of Silver Crow from Accel World. All in all I like the idea.

DiamondMatthew1 votes

Thx man, glad you like the idea!

SpiceIsRight1 votes

Hey, this guy would get along just fine with Maverick :P

Passive: Void Gun: Near by ability casts (1200 range) and killing units with an ability gives Riss a stack of Void Essence. At 3 stacks they turn into a stack of Void Charge. Each stack of Void charge allows Riss’s next AA (outside of his normal AA range) to fire a pulse of void energy at a champ dealing 8 (4 × lvl) (+130% AD) (+40% AP) Magic damage in a 750 range. Riss can have multiple stacks at once and they cap at 5.

Love the concept here, the only recommendation is a decay of void charges either linked to combat or a flat amount because it would be far to easy to stack up from a minion wave.

Q: Void Blade:

CD: 12/11/10/9/8 Mana: 30/40/50/60/70 Range: 1000 Width: 50

Riss opens a rift to the void which fires out a pulse of void energy in a line damaging all enemies hit by 60/95/130/165/200 (+70% AP). If Void Blade hits an enemy skill shot both abilities are consumed and the enemy who cast the ability is dealt 140/160/180/200/220 (40% AP) Magic damage. Also if Void Blade consumes an ability the CD is reset and Riss gets a stack of Void Essence.

I don't think intercepting a skillshot with this is feasible or really thematically sound on this ability unless the shot was ridiculously fast. This would make the standard cast (no interception) far too difficult to dodge. I'd say stick to one part of the ability and remove the other. I'd alter the name to reflect the ability better too if possible.

W: Reverse Gravity:

CD: 20/18/16/14/12 Mana: 80/85/90/95/100 Range: 500

Riss opens a rift into the void which sucks the gravity out of a 500 unit area (This would start at from Riss (120) and spreads to the full 500 in .5 sec and would look like a purple wall shockwave , like a rengar W without the top of the dome). All units hit take 120/160/200/240/280 (+ 50% AP) Magic damage and stuns all champs, and legendary monsters for 1 sec and all minions and monsters for 3 sec. (They stun would look like a nami bubble in the sense that they would be risen off the ground)

Oooo I like this. You might want to up the travel time to 1 second, though, since it's quite a large multi-stun skill. Was there a reason for stunning minions/monsters for longer?

E: Void Displacement:

CD: 18/16/14/12/10 Mana: 60/80/100/120/140 Cast Range: 750

Riss opens 2 rifts to the void and blinks to target location. At each rift, the start and end of the jump, enemies within 300 units are pulled into the (closest) center (only 200 units if they are between 200-300 away from the rift) and take 60/110/160/210/260 (+60% AP) Magic damage.

I agree with Panda Eggs so far on the pull. How does this work since the second rift couldn't appear instantaneously with the first one? Otherwise, good.

R: Void Breach:

CD: 160/120/80 Mana: 80/120/160 Range Cast: 2000/2500/3000 Range 550

Riss opens a giant rift to the void drawing in every unit within 550 range. The ability can be cast again in the next 5 sec within 2000/2500/3000 releasing all units that were taken in at the start and moving all units that are within 550 units of the 2nd cast back to the location of the 1st cast (so he pretty much switches 2 550 unit wide areas). All enemy units take 140/220/300 (+80% AP). Also Riss gains 1 stack for every 1 champion displaced.

Again, really love the concept here! This is the ultimate displacer. Does the first cast keep champions trapped in the 550-unit range or can they leave it? If they are trapped, 5 seconds is far too long. Secondly, the utility on this ability is probably #1 when compared to any other ability out there. Accordingly, the damage needs to be drastically reduced and/or the cast range needs to be reduced quite a bit. Maybe 1250/1750/2250.

Cool champ!

DiamondMatthew1 votes

What would you think If I changed the Q to Void Surge, and have him fire his gun in a line and it would incinerate the enemy projectile. It would still travel through targets though. Like a Ezreal Q that goes through minions and champs.

His W I will increase the time to .75, and minions weigh less. Plus, it would look cool to have minions floating around.

His E would appear instantly and they would be pulled to the closest one.

His R I will reduce the range to 1500/2000/2500, I see this ability having many uses, pulling a teammate out of a fight when they have low HP, Pulling full HP champs who need to get into the fight while getting yourself out, pulling enemy tanks or ADCs out of fights.

Thx for the review, and I made a TON of changes to Thaddius!

SpiceIsRight1 votes

What would you think If I changed the Q to Void Surge, and have him fire his gun in a line and it would incinerate the enemy projectile. It would still travel through targets though. Like a Ezreal Q that goes through minions and champs.

His W I will increase the time to .75, and minions weigh less. Plus, it would look cool to have minions floating around.

His E would appear instantly and they would be pulled to the closest one.

His R I will reduce the range to 1500/2000/2500, I see this ability having many uses, pulling a teammate out of a fight when they have low HP, Pulling full HP champs who need to get into the fight while getting yourself out, pulling enemy tanks or ADCs out of fights.

Thx for the review, and I made a TON of changes to Thaddius!

Yes, I like the changes! and you're right about minions haha! Good work.

DiamondMatthew1 votes

Thx, man! Check out the changes to Thaddius!

DiamondMatthew1 votes

Hey guys, made more changes!

DiamondMatthew1 votes

Bump item 1028

Tamur1 votes

Looking good

Can you look at Adan http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Iybn7OHF-adan-the-devoted-defender I need some help with Quotes and picking theme music

DiamondMatthew1 votes

Thx man, I will, and plz check out Thaddius!

DiamondMatthew1 votes

Hey guys, sorry I have been gone, busy for the holidays, will post some new ideas shortly!

DiamondMatthew1 votes

This is gonna be part of the Jan MCCC!!!!!!!!!!!!

Scorpoison1 votes

Lol I'll be judging your champ concept either Monday or Tuesday but you mis-spelled challenges and I almost dq'd you for it xD.

Scorpoison1 votes

Info: 5/5- his stats look good and mesh well with Mage/assassin who is melee. I might suggest lowering his move speed by 5 and buffing his mr a bit since he is a melee but that's just my opinion. Lore: 13/15 I feel as if his lore was rushed for the amount of story content related to the length of the story. Because of this, the reading was a bit clunky. Also, as someone who wanted to be with his family again, Riss sure abandoned humanity quickly. As an aside, I really like the addition of Malzahar, however a feel as if he would just send a void creature to do his bidding. Abilities: 19/25-Let me start by saying that I really like all of the abilities however I feel as if his e w and r are on the wrong kit. I really like the passive and I think that it offers a unique style to league! His q is a bit unorthodox and I feel as if the absorption of the ability, while a unique idea, would be far too difficult to pull off. However I like the reset of the cool down and the passive charge gain. His w has two main flaws. The first is that the amount of damage coupled with the relatively low cool down and the almost instant cc is really alarming. I would suggest either reducing the damage, increasing the cool down, or changing another part of his kit. His e is a good reliable engage/cc but i feel that the damage is too high. His ult is really interesting! I really like the idea,however I think that it belongs on a tank or initiator, not on a squishy Mage know what I mean?. My suggestion would be to take out the ability absorption on q and replace it with if this is ability hits a target under the affects of cc, the ability has half cooldown and gives 8 void essence. Then move his current w to his ult, increase the. Cooldown to 50/40/30 have it deal extra damage, and have his w be something that extends the cc from his ult and e and does bonus damage to enemies under the affect of cc. Originality: 15/15- Really unique abilities that tie we'll into his lore! Good job! Viability: 4/5- Due to Riss' abilities being a bit odd, with his extremely difficult to land (to counter abilities)q and potent cc, I removed 1 point. Theme: 5/5- I really like the lore and I think that his abilities and stats tie together well. Gameplay: 4/5- Again due to the weird mechanics of q and extremely powerful cc and high damage, I took off a point. Effort: 15/15- I really like the pictures! You went above and beyond the requirements by adding those as well as adding quotes and an animation for e. Good Job! Bonus Points: 2/5- dual elements and dual weapon. TOTAL POINTS 82 points

Vbunnie1 votes

Riss: The Void Shredder Information: 5 everything is definitely there Lore: 15 Good Idea I kind of like it Abilities: 20 Not bad but slightly vague Passive: I am confused exactly how this works simply because of the (outside of normal attack range) clause I have no idea what that means Q: Interesting Idea I kind of like it W: the stun duration is a little high but kind of a cool concept the damage is also just a little high E: cool idea I just am a little unclear how this would work R: Cool Idea just still a little vague in explanation Originality: 15 Theme: 5 Viability: 3 I would say you need a little more explanation on how the abilities work Gameplay: 5 Effort: 8 the abilities lore and stats are there but little else and the abilities could use for a lot more explanation Bonus Points: 2 Overall: 78

Adverage between judges: 80

DiamondMatthew1 votes

Bump item 1028

Hey guys, sorry I have been gone, I am returning tho with 3 new champs!!

DiamondMatthew1 votes

Bump! item 1028

DiamondMatthew1 votes

Bump!item 1028

DiamondMatthew1 votes

Hey guys, should be releasing a new champ within a week or so!

DiamondMatthew1 votes

Hey, I have finally awoken from my slumber to start again on the boards.

DiamondMatthew1 votes

bump [slayer-pantheon-thumbs]

ThebroSir1 votes

His ult seems to be what ryze's ult was based off of lol

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