Champion Idea: Freya ~ The Grand Orchestrator

DiamondMatthew·8/15/2016, 8:17:04 PM·12 votes·2,940 views

Freya ~ The Grand Orchestrator


Look http://pre07.deviantart.net/e43d/th/pre/f/2015/126/e/a/bounty_hunter_concept_art_by_nikolayasparuhov-d8sdrkv.jpg


HP 445 (+83) HP Regen 5.75 (+.8) Mana 260 (+50) Mana Regen 7.00 (+.75) AD 56 (+3.2) AS .650 (+2.7%) AP 0 (+0) Armor 23 (+3.5) MR 30 (+0) MS 330 Range 515


**Background **

Passive: Focus:

Freya has a base range of 515 which increases by 5 per level to a max at 600. After not AA for 1 sec, Freya gains Focus at 5 per .25 sec to a max of 100 ( 5 sec for full charge ). Freya gains +3 Range per stack of Focus to a max of +300 Range, but is also slowed by .2% per stack to a max of 20%. Additionally, at full Focus she gains (+ 5% per 25 AD)% Armor Penetration. AA depletes all of Freya’s Focus.

Q: Staccato:

CD: 22/19/16/13/10 Cost: 30/37/45/52/60 Mana

Passive: AA against enemy champions grants Freya 10/15/20/25/30% MS for 2 sec.

Active: Freya’s gains **100% AS **and her next 2/3/4/5/6 AA gain 100% Focus.

W: In My Sights:

CD: 15 sec all ranks Cost: 25/35/45/55/65 Mana Range: 2000 Width: 75

Passive: Enemy champions in Freya’s vision for 5 seconds becomes Sighted. Sighted enemies when AA take 30/55/70/95/110(+35% Bonus AD)(+ 5/6/7/8/9/10% Max HP) Magic Damage and are removed of Sighted for the next 12/11/10/9/8 sec.

Active: Freya fires a long range shot dealing** 30/90/150/210/270 (+ 100% Bonus AD)**. Can Critically strike. Hitting an enemy champion reduces the CD by 80%.

E: Dance of Death:

CD: 3 all ranks Cost: 1 Ammo & 60 Mana all ranks Ammo Recharge:30/26/22/18/14 Range:700 Width: 100 AoE: 200

Active: Freya sends out a grappling hook that attaches to the nearest terrain or enemy champion. She can then recast the ability at any time, as long as she has stayed 800 units from her target, to pull herself to her target. If is an enemy, she vaults off them landing 600 units away and sprays the area around her target with bullets dealing 60/75/90/105/120 (+30/40/50/60/70% AD) Physical Damage and slowing enemies by 40/50/60/70/80% for 0.75 sec. If the target is terrain, she pulls herself to the terrain gaining 10% MS and resetting the CD.

R: Hail of Bullets:

CD: 170/130/90 sec Cost: 75/95/115 Mana Range: 1200

Freya leaps into the air for 1 sec becoming untargetable and immune before firing shots at all enemy champions in range dealing 100/175/250(+200% AD). If she has full Focus she gains her passive armor penetration.

Upon Selection: “I take pride in all my work”

I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!

~DiamondMatthew

22 Comments

Forhonor3218/17/2016, 1:05:56 AM2 votes

Here's my thoughts about this:

Passive - Granting her extra AA range feels a little too much like Tristana's but the Focus concept I do like a lot Q - Pretty good W - Passive I feel could just be too annoying for the enemy to deal with just due to the fact that it sounds like when their sighted that all AA on them deal that much damage. Maybe add a cooldown period before that can happen again on the same target like Jarvan's passive. As well, 90% CR for hitting a champion I feel is a bit much and can lead to huge ability spamming on enemies if the person can perfectly land the shots. E - On champions it feels like Quinn's E a bit and on terrain just sounds like a method to get back to lane far quicker then most people would like. I know its for playing safe but I can just see this being as a too powerful escape and mobility a bit. R - Feels fine but having full armor pen from focus sounds a bit much.

I'm not trying to be hateful or anything, I really do like the concept here, but I'm just giving my concerns and what I feel needs to be looked into maybe a bit more carfully. Just my two cent though.

Lord Pentaghast8/16/2016, 6:53:21 PM1 votes

So basically Tristana, Caitlyn, Thresh, Quinn, and Fizz all in one?

Cool.

Thunderspam8/17/2016, 1:18:06 AM1 votes

I would make her passive armor penetration scale off her AD,so that its more balanced for the early game, and more effective late game All in all pretty good I'd say :) Just a personal tip I'd change the name to Altos or Tenorus, being a reference to music and her moniker 'the Grand Orchestrator', but its your champ so you do you bro :)

redfeenix8/17/2016, 2:41:58 AM1 votes

So passive = trist / ash, q = kled w, w = widowmaker ult, e = widow maker grappling hook, and r = JUSTICE FROM ABOVE.

Hmm interesting champ .

Friendly Ram8/17/2016, 3:17:17 AM1 votes

As always just my 2 cents. Passive is a little strong i'd scale the focus range on level but overall a neat sniper concept. Q I don't feel like the passive fits with the sniper aspect but the active is pretty neat. Would the CD start after the final shot like vayne and what would the expiry time be for the active? W This passive is nice but way too strong ATM. either make the cd more around 20 or do something about the %health damage. I like this active but feels like a jhin ulti imho. E Unique and flavorful i love this idea for an adc. R Huh seems a little strange for an adc but cool anyways. I like what you're going for but feel the kit is overloaded in the passives and too strong. Would love to discuss this with you though. Thanks for sharing.

ThebroSir8/20/2016, 3:22:23 PM1 votes

Really, cool, I fully get what your trying to go for with this concept, but there seems to be a ton of snipers in LOL atm.

CrimsonCobra38/15/2016, 9:21:58 PM1 votes

I have an idea for how to make her passive work: her base auto range is 400. For each stack of focus, she gains 1% critical strike chance. She also is permitted to fire as far as she wants, losing 1% critical strike chance per 2 units, until she has 0% critical strike chance. (Meaning that at 100% critical strike chance from her passive, her range can be extended to 600. If she builds a further 100% critical strike chance from items, her total max range is 800.)

That still may not work, but I think it's easier to work with, and maintains the essence of the passive. (Notes on the original: no-one wants MS debuffs. Albeit, she does have MS buffs in her kit. But it's still awkward. Her range is mad good. She has decent beginning range, and great end-game range, in addition to the passive boost. Also, 50% armor pen is every ADC's ultimate dream. There's way too much going in her favor there.)

Further notes: The passive on her Q is very strong if she has normal MS. The Q ability itself is a little strong. (But manageable.) The W passive is insane with any ADC's standard build. (Attack Speed and Crit Chance.) The W active is too strong. (Mostly due to the CDR and potential critical strike.) Her E is loaded. Note that it's almost always going to be used on champions. And the slow and damage in addition to the mobility is a lot to pack in. But not impossible to balance. Her ultimate might normally be balanced... but that 50% armor pen will make it a bit more difficult to manage.

However, I really liked the idea of the passive, even though I don't think I was quite able to made it work either. It's a cool idea.

fugertech10/21/2016, 2:19:10 PM1 votes

If you're gonna make a sniper champion, at least give the impression that they are somewhat balanced.

I don't mean to come in and sound mean but...Here, I'll just give you a short review. And by short I mean long.

[Passive] - Focus: This little niche of focusing has already been done with Ashe. Granted, the ability is called Ranger's Focus, but it fits the idea of a ranged champion focusing on their shot or their next attack. Also, I can understand her having a higher base range than other ranged champions; I put in a similar concept a while back, but the range she gets is just really really REALLY insane. Plus she has at least 10% armor pen at level one. Tanks couldn't touch her unless she wanted them to.


[Q] - Staccato: The passive MS is actually...well I was gonna say balanced, but then I noticed that she's stickier than Ashe (who's passive is literally a slow) even with her not auto attacking anyone. She consumes her stacks of Focus upon attacking, so if you abuse the 800+ range she has on her fully charged AA you just start sprinting towards someone at Mach 5 for 2 seconds. Or you could just run away with it.

The active is...at early ranks it's decently ok, but 2 auto attacks at 800 range is still quite a bit. At rank 5 you have 6 autos at 800+ range that have your passive armor pen and are 100% faster than your normal attack speed. It's like a free Jhin ult, except all of them can crit.


[W] - In My Sights: At this point, Freya has 3 passives in which one of them is overloaded. And that's her base passive. Ok, time to do another one.

This passive is busted, and I'll explain why: When you're bot lane, or even within any of the other lanes, you'll most likely keep someone within your sight range for at least 5 seconds. That means you'll be able to get one of you little 800 range auto attacks on someone, and it will deal a bunch of bonus damage that scales. Now I am a bit confused; are you making it scale with HER maximum health or HER ENEMY'S? Because one of those makes it broken, and one of those makes it worthless. I'll let you do the math there.

Also yay, an ability that deals magic damage to a target on a physical damage champion. This would be fine if she either A) Had an ability that legit scaled with AP (which she has none of) or B) had another ability that did magic damage. Sadly, she does not, meaning your DPS won't suffer very much against targets who build armor to counter her insane range and other physical damage abilities.

Oh and don't even get me started on the active. Not only does this fantastically stupid ability have 2000 range which, let me remind you is about two full turret ranges, but it also deals 100% of your bonus AD (which pre-items is only ok) plus high base damage and refunds 80% of the cooldown if it hits a champion. If this ability pierces minions it hits you'd pretty much always have this super poke up, and even if it didn't you'd still be able to just move around a minion wave and get a snipe off. This does more damage than Jhin's W, technically scales harder, and also has the ability to be cast repeatedly at almost no cost.


[E] - Dance of Death: You talk nowhere at all about an ammunition mechanic. Where is this coming from? I feel like this champion tries far to hard to be a Jhin clone than just being unique, which is what you should strive to create with a champion concept; something unique. I'm just gonna get to reviewing this ability.

It has a cooldown of 3 seconds at all ranks, meaning she's stickier than literally every other champion in League of Legends. She doesn't even have to be; just reset the cooldown by grappling to walls and you can abuse her range to poke people down. But let's say, for some gods forsaken reason you choose to hit a champion with this; It's a Quinn E clone (she vaults off of who she hits and lands quite the distance back) except it does more damage and slows who she hits. Even if this "ammo recharge" mechanic deals specifically with the damage part, you could easily abuse the 3 SECOND COOLDOWN AT ALL RANKS to vault off of anyone jumping on you, or just grapple to terrain and repeat until safely away.

The concept is interesting, but it's also broken beyond all belief. If you want to make Freya at all playable in a balanced way, I highly recommend giving her kit a complete revamp with a full explanation behind everything AND severe toning down of numbers. And things that she can do to utterly destroy her opponents.


[R] - Hail of Bullets: The range is alright for once. I no longer feel like you're just playing American Sniper simulator with Freya on this. However, that is the only good thing I've found for this ability. At first glance, it looks a bit like it is balanced. 100 - 250 damage isn't super busted and it isn't fantastic either, and 1 second of being untargetable is pretty ok. But then I notice the scaling; 200% of AD. And if she's got full focus she gains the passive armor pen which, as I'll remind you, increases by 5% every 25 AD. At 150-ish AD she has 30% armor pen. So at rank 2 with 150-ish AD, and this is if you aren't stupidly ahead of your lane opponent at this point, the ult deals 475 physical damage to enemies within 1200 units of Freya. Plus if you use your Q to automatically gain full focus, you have 30% armor pen. So you use this as an alternative to escaping by instead dealing a ton of damage to people who want to kill you.

Seems legit.

OVERVIEW

I think Freya could be ok. It's certainly possible to take a broken champion concept and turn it into a balanced one; I've done it before. But you first have to admit that the concept is broken in its current form, which from what I can see you clearly have not done yet. I'm not trying to be mean with the things I say; word choice helps to add to the urgency and altitude of which some of these things are unbalanced. But I did come here with the intent to give you a review. So now that it is over, I think I'll be taking my leave. Best of luck to you on the Fields of Justice.