Bethemos ~ The Terrene Guardian

DiamondMatthew··12 votes·8,922 views

Bethemos ~ The Terrene Guardian

He would look like a giant titan made of stone carrying a large hammer (see pics below). His voice would sound very deep, crackly, and a little angry.

Giant

http://img2.wikia.nocookie.net/__cb20110803081648/infamous/images/d/d4/IceGolem1.jpg

Hammer (Would look like Entropy)

item 3184 Would look exactly like this

Stats

HP 455 (+85) HP Regen 5.5 (+.7) AD 48 (+3.5) AS .550 (+3%) AP 0 (+0) Armor 30 (+0) MR 30 (+0) MS 330 Range 175 (Uses HP as resource)

Background: Giant nature spirit awoken by the rune wars. Enraged by the destruction of the landscape he join the league to end wars and show the power of the earth.

Passive: Nature’s Wrath

Bethemos's AA slow his target by 25% for .25 sec.

CD: 10 sec

Bethemos's next AA deals an additional 30 (+ 15 × Champ lvl) (+20% Armor) true damage and doubles the slow and its duration. The Cooldown is reduced by 1 sec every time he is attacked, this doubles against champions, turrets, and large / epic Monsters.

Q: Catastrophic Blow

CD: 7 sec all ranks Cost: N/A

Bethemos’s next auto within 5 sec will deal 110/135/150/165/180% AD. Whoever is hit will be stunned for 1 sec and all enemies in a 150 radius of the enemy hit will take 40% of the damage and be slowed by 20/25/30/35/40%. This Auto will apply on-hit effects, but cannot crit. This will reset his auto. Both the extra damage and the AoE damage can deal damage to turrets. Bethemos's Q will apply his Passive. (His Q would have a giant smash animation with dust flying up, and the shockwave would look like a Mega-Gnar E)

W: Inspissate Armor Passive: Bethemos gains 1 armor for every 65/55/45/35/25 HP

CD 25/22/19/16/13 sec Cost: 10% Current HP

Active: Bethemos gains a 80/110/140/180/210 (10% Bonus HP) shield for 6 sec. At the end of the duration the remaining shield amount heals Bethemos for that amount. (If there was 150 left on the shield Bethemos would be healed for 150 HP). If Bethemos is under 50% HP, the Heal is doubled. (The shield would look like giant chunks of rock / earth circling around him and at the end of the duration or if the shield is broke the rocks break and fall to the ground)

E: Tectonic Fracture

CD: 10 all ranks Cost: 15% Current HP Cast Range: 600 Range: 100 Width: 100

Bethemos conjures a breakage in the tectonic plates that deals 95/115/135/155/175 (+60% AD) (30% Armor) damage. Enemies hit are knocked up for .5 sec and slows by 20/30/40/50/60% for 2 sec after. This ability would fire like a viktor E. It would take 1.5 sec for the fracture to travel from start to finish. (This ability would look like a braum ult, but out of stone)

R: Terraform

CD 240/180/120 sec Cost: 20% Current HP

After a 1.5 sec delay Bethemos slams the ground with his Hammer sending out a global shockwave dealing 280/360/440 (+60% AD) (+30% Armor) and slowing enemies hit by 20/30/40%. If he is interupted the ult goes on CD for 30/25/20 sec. (His ult would look like a giant earthy shockwave / ripple starting from Bethemos spreading out)

Upon selection “The earth shall tremble in my wake”

Plz send ideas for jokes and taunts

Jokes "Fi, Fy, Fo, Fum, I get fed by champs who're dumb" Champion

Rex'sai ~ 2 taunts ~ 1 joke "You have dug your last tunnel burrower" "Your next burrow with be 6 feet below the surface"

"You really get under my skin"

Zyra ~ 2 taunts "I will expel your seeds from the earth" "Your seeds shall not take root"

Sion ~ 2 taunts "You belong in the ground Sion" "Your carnage ends now, juggernaut"

Baron ~ 3 quotes while fighting "Baron, your ravaging ends now" "I will stop the spread of your coruption" "Your corpse shall be buried by the earth"

Dragon ~ 1 quote while fighting (Need more) "Fly away dragon there is no safe place to land" "Your roars of defiance will soon turn into cries for mercy" "Fire cannot compete with the strength of earth, I will bend you to my will"

Death "To the earth, I shall return" "I shall rise again"

Dance

Would be the first part starting at 8:09 - 8:16 (Back view) and 9:38 - 9:45 (Front view)

Also, When the dancers do the punching towards the ground at the 8:12 mark, Bethemos would punch the ground and make the ground crack.

http://youtu.be/gtaGmyqk9vY?t=8m8s

Walking "My waking is irreversible" "I cannot be lulled back to sleep" "You have awoken what you cannot control" "Foreward" "Each step... An earthwake" "The Earth... Ravaged by war" "I feel the earths pain"

Attacking "Feel my blows" "I shall mute their cries" "I shall deaden their screams" "Their voices... Lost in torrent of earth" "The thunder of my steps will muffle the snapping of their bones" "They shall pay" "Feel my wrath" "My rise... was your fall"

Upon using Q "Become Dust" "Feel my wrath" "Return to soil" "None can withstand natures force"

Upon using W "The earth is my shield" "My armor... unbreachable"

Upon using E "The earth quakes" "None shall stand" "The very earth against you"

Upon using R "The ground trembles" "The forces of nature are beyond compare" "Feel my rage"

Items

Boots item 3117 item 3111 item 3047

Defense item 3102 item 3065 item 3083 item 3143 item 3068

Damage item 3078 item 3172 item 3156

HA and CS item 3184

Item Interactions item 3068 "Corpses... lay burn around the battle field" "They shall burn"

item 3083 "Made of nature itself" "This will suit me nicely"

item 3143 "Steel as hard as rocks"

item 3078 "They shall feel my blows" "This... shall hurt" "They shall suffer"

item 3184 "This... looks familiar" "They shall be trambled"

item 3110 "As cold as ice"

item 3172 "As fast as the wind"

When he owns a item 3110 item 3172 item 3068 "The elements... all in my control"

Thanks for looking at my idea :) and plz comment.

~ item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

140 Comments

Talon Gerrard2 votes

A really interesting concept. The passive seems a little too powerful with the true damage though. I would change it do bonus physical damage or bonus magic damage.

DiamondMatthew1 votes

I changed the passive, what do you think?

Gibbish2 votes

i really like it but by god he's gonna be tanky

Tamur2 votes

Want to trade reviews

Talon Gerrard2 votes

Party ROCK. I see what you did there...

Shamont2 votes

Thanks for answering my questions, and I like what you did with the new possible second cast on E, him sinking into the ground an breaking out of the fracture. I like that better than a blink, it fits him better and it's much cooler. The animation would be wicked. Would it apply a knock up or knock back?

Shamont2 votes

At first when I looked at this picture (no offense) he looked about the size of malphite, even though I kno they are completely different. Then I saw that there were trees on his head and his shoulder and then I saw the people in comparison to him, and I was like OMG!!! This guy is so colossally enormous it blew my mind Also, like the dance

Othello the Cat1 votes

Okay, let's start at the beginning with the passive... It's OP as fuck. At level 18 with just base stats (Assuming you've leveled all of your abilities), he gets just over 90 True damage PERMANENTLY per basic attack. Master Yi is the only one who can even come close to that with his E and if he has 300 attack damage, but that's still less and only for five seconds. Plus, you add the slow to it, which makes it even more powerful. Sure, they can't be slowed every 10 seconds at level 1, but it's still a stronger slow than Ashe's Q, and when combined with a Frozen Mallet, you proc the 40% slow on EVERY BASIC ATTACK. So, just my opinion, I'd seriously nerf it. Twitch's passive True damage is over time and requires multiple basic attacks to do anything, and Corki's is only 10% of his AD. Even with 500 AD, he'd only get 50 bonus True damage.

Anyway, on to the Q. The Stun should not increase with levels. You've already got enough sustain and displacement that your other abilities will easily land with a 1 second stun. The slow should be decreased early and work up to 40%, because a 40% slow if incredibly debilitating at level 1. Darius's W, which is very similar, starts at 20% and works it s way to 40%, and it doesn't even have a stun. Not to mention, by the way, that a 200 radius AoE is actually quite large, bigger than the passive from Ravenous Hydra. Aside from that, it's an okay ability. Not much synergy with the other stuff, but it's okay.

The W: The passive is in dire need of a nerf. With base stats alone, when maxed, it gives almost 100 bonus Armor for free. If you want to make this a bit more balanced, make it percentile, about 1/2/3/4/5% of his Maximum health is converted into armor. Now, the Active: Equally Overpowered. There's very little to counter this early game, seeing as it gives you a 130 based damage shield, which is more than 10% of this champion's Maximum health at the time. Not to mention that he is healed for double the amount remaining, so if he's being pushed to tower and being poked, all he has to do is use his W and suddenly he gains all his health back in a few seconds. Just as a reference, Sion's W scales off of 10% of his Maximum Health, but it doesn't get to 130 until it's Maxed. Janna's shield starts at 80 and works its way to 240, but it's because she'll be in a lane where people will get poked down, so it needs to be strong. Plus, it lasts for less time.

The E: Is there a reason this has to be a vector skillshot? And is there also a reason for you to have a mini Braum Ult as a basic ability? Sure, it does less damage, but it's a massive AoE that has a stronger slow than Braum's slowing field, even though it lasts for less time. It also doesn't help that it's on a 10 second cooldown and there's no delay for when it knocks people up. Like you W, it's inredibly annoying and broken early game.

The R: Well, there are a few things missing here, namely the radius of the AoE, the duration of the buff/debuff and the cast time. If I knew these things, then judging the ability would be a bit easier, but for now, I'll work with what I have, being the most damage of any instant damage AoE Ult without any modifers, and the fact that the buffs and debuffs are beyons underwhelming. You have a 70% slow on your E, but you only give your enemies a 40% slow on your Ult. Not to mention that a 10% speed boost is really not much, although it gets adequate as it levels up. One more thing, though, is that the cooldown is tied with revival abilities for being the longest cooldown in the game. I'd really lower it, as well as the damage, but I'd increase the boost and slow.

Anyway, numbers aside, it's a decent kit, just a bit unnecessarily overpowered, underpowered and redundant in a few places. Fix it up a bit and you can have a great champion.

DiamondMatthew1 votes

Hey Thx for the review! First off I am working on the passive with Arcane Flux, but plz post any ideas for it. His Q, I don't see any problem with the scaling stun, could you plz tell me why, but I will reduce the AoE radius to 150, but the slow will stay the same. His W, currently it is less OP than your Idea so it will stay the same, he only gets 40 armor per 1000 HP. Also, I am going to change his W to the same shield amount, but change the heal to he gets healed for the amount remaining, unless he is below 50% (or 25%) HP, then the amount will double (what do you think?). His E, I am going to nerf the width to 100 and increase the range to 1000, plus you can dodge it since it would take about 1 sec (do u think it should be more?) to reach the end of the range. His ult, I clearly stated that it would be global, and the slow and buff would last 1/2/3 sec.

Plz post any ideas and vote for which theme song you like better!!

Othello the Cat1 votes

The reason why I think the Q shouldn't have a scaling stun is for a few reasons: 1. It's single target, so it will land if he's not blinded, there's little countering a single target stun. 2. It already deals a fair bit of damage, so why do you want to make the CC harder? That's just unfair. 3. If you aren't going to change the slow, at least make it so the target you're attack has a chance. At the very most, I'd cap it at 1.5, but I think it'd be counterable at 1 second.

As for the W, while yes, my idea was a bit more powerful, I still think % health would be best. Maybe not 5%, but maybe we start at 1% and work our way up to 3%. The active, however, still really needs to have less damage to the shield. I know you're building him as a tank, but Sion's a tank and his shield starts at 30 HP. I really think you should lower the amount on each by at least 50. The heal, however, should be the full amount below 50% HP, and half the amount above. Personally, that would be a much more balanced option than constantly healing him.

The E, while it's thinner, is now even closer to a Braum Ult. If you're trying to make this more balanced, think of it like Cho'Gath's Q. Actually, now that I think about it, that's pretty much what it is, only for some reason it's a vector skillshot.

Well, you still haven't given me the cast time (How long after activating does it make its effect), but even with a decently long cooldown time, you've just made a Karthus Ult plus more base damage per level, a global slow, plus an MS boost. So, I'd really want to let you know that it shouldn't be global. It really should be about the area of a Pantheon Ult if anything.

As for theme song, I think that you might need to get the kit completely polished first.

DiamondMatthew1 votes

Okay, thx for some clarification.

Q, First off the slow would not apply to the stunned target, only the targets around them. But, I will look into different stun scalings.

W, I will reduce sheild by 5, but keep the passive the same.

E, it doesn't have that much CC, I don't see the issue.

R, cast time would be .5 sec, but the rest will stay the same.

Othello the Cat1 votes

Q: I know the slow won't go onto the selected target, I'm just saying that you don't need 2 seconds to pull off your full combo. Leona's Q only has a 1.25 second stun, and that's more than enough time to leap in with her E, damage with her W and the Ult everyone. Plus, it'll allow her ADCs to deal tons of damage in the mean time. Sion can have a 2 second stun at level 1, but it requires a two second windup where he can't even move. I'm just saying it's a bit unfair to the enemy.

W: No, not 5, by 50. Look at other champions with shields for examples; none of them start above 100, and few break 200 at maximum without the use of other resources. As for the passive, I guess I can accept the flat health, but maybe start at 75-ish and work down to 35? It's not fun to buy a Warmog's Armor, a Thornmail and a Frozen Heart and suddenly be unkillable while still dealing tons of damage, seeing as a lot of abilities scale off of Armor, too.

E: The issue is that it's an ability that already exists, save the fact that it's now a vector skillshot and it deals Physical damage. While a knockup might be useful, making it different from other abilities is the key.

R: Look... You don't understand how overpowered this ability is. Karthus has a very similar Ult, where he deals damage to all units on the map, however it's just damage, the AP scaling is lower, and it has a 3 second cast time. Yours will always deal more damage, cannot be avoided without a Zhonya's or a Spell Shield, provides a global slow as well as a global speed boost, and only has a .5 second cast time, giving a very VERY tiny window of opportunity to stop him. If you want to keep this Ultimate, 3 of these 4 things NEED to be changed.

  1. Damage: Needs to be lowered through each level, and the AD and Armor scalings need to be decreased.

  2. Range: It can't be global if it provides damage and utility without being a skillshot (Or in Gangplank's case, and DoT AoE), so reduce the range to maybe 1000 or so.

  3. Cast Time: It's damn near instant, to be honest. You really need to make him wait longer before bringing the massive hammer down. Somewhere between 2 and 4 seconds would be best.

  4. Buffs and debuffs: In its current state, adding buffs and debuffs isn't really all that counterable. Either keep only one or remove them both.

Pick three, and your Ultimate should be a lot more balanced.

DiamondMatthew1 votes

Q, I will change to 1 sec all ranks.

W, I meant 50. Plus with a warmogs, a thronmail, a frozen heart he would only have 262 armor, plus he wouldn't get a frozen heart because he doesn't use mana.

E, It is different from Braum's Ult, dosen't leave a slow field, .5 knock up and a vector cast.

R, Will decrease damage to 280/360/440 (+60% AD) (+30% Armor), the cast time to 1.5 sec, but I will keep the slow and take away the speed buff.

Othello the Cat1 votes

Q: Thank you. It's much more balanced now, I think.

W: Okay, it was just a typo. Good to know.

E: I was referring to Cho'Gath's Q.

R: A little less early game damage and maybe a 2.5 second cast time and it's better. Also, I'd make the Armor scaling a little lower.

I'm glad you're open to balancing your champion with me. Sorry for sounding harsh sometimes.

DiamondMatthew1 votes

Hey, I made more changes, please check them out.

Tamur1 votes

have you thought making Nature's Wrath where instead of you hitting them it activates on them hitting you

DiamondMatthew1 votes

What do u mean?

SpiceIsRight1 votes

have you thought making Nature's Wrath where instead of you hitting them it activates on them hitting you

Ooooo I like this. This is a better embodiment of "envoking the wrath of nature." Not to mention, an auto-attack based theme doesn't really capture a lumbering rock/tanky champion. His might is better shown through his abilities. Perhaps something along the lines of this might work:

Consecutive champion auto-attacks and abilities against Bethemos enrage him, increasing his speed by X-flat speed stacking Y times. After Z auto-attacks, Bethemos erupts in his fury causing his next auto-attack to be ranged (hurls a random feature of nature- tree, boulder, etc...) and deal # true damage.

What do you think?

DiamondMatthew1 votes

I changed the passive, what do you think?

Shamont1 votes

I would, but you already have a solid visual for that, even if its not one of him doing the dance. I wanted to do the animations to give better a better feel of what he looks like and what his actions look like. Your reference video already does that.

Quote for against dragon: "Your roars of defiance will soon turn into cries for mercy" "Fire cannot compete with the strength of earth, i will bend you to my will"

DiamondMatthew1 votes

ya, thx

Love the quotes, and plz come look at my latest champ!

DiamondMatthew1 votes
DiamondMatthew1 votes

Hey guys, edited my Krieger Idea a lot, and now he is Thaddius!

Thaddius ~ The Might of the Rakkor http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aLpbwkav-champion-idea-thaddius-the-might-of-the-rakkor

DiamondMatthew1 votes

Bump item 1028

Luckyghost911 votes

I like the concept of the earth sprite becoming enraged and encasing them self in a suit of rock armor. His passive is a little op, his basic attacks are gonna slow and chunk his enemies in just a few hits from level 1. I'd take the true damage away and just apply it to another ability. The slow is fine. Q - is fine i'd scale the damage down just a bit. maybe by 15 W - I'd change it, If he is below 30% health he is healed for double not 50% cause he would never die as long as his w was active. E - take the additional 60% damage, and just reduce their armor for 30% for 3 seconds. R - its okay.

Jellycake Demon1 votes

i like this concept we need more non-human Champions, i bet you got some replies like he's just Malphite with a Hammer just because he's a "earth elemental golem". well any way this seems like a solid desingee & the Abilities, States & Items look good & the additonal stuff is just icing on the cake.

DiamondMatthew1 votes

Thx for the love!

Jellycake Demon2 votes

=) np

DiamondMatthew1 votes

I have posted more ideas so I would love to trade more reviews.

DiamondMatthew1 votes

Bump item 1028

DiamondMatthew1 votes

Bump item 1028

Hey guys, sorry I have been gone, I am returning tho with 3 new champs!!

DiamondMatthew1 votes

Bump! item 1028

DiamondMatthew1 votes

Bump!item 1028

DiamondMatthew1 votes

Hey guys, should be releasing a new champ within a week or so!

DiamondMatthew1 votes

Hey, I have finally awoken from my slumber to start again on the boards.

SpiceIsRight1 votes

Passive looks good, would be interesting to start higher at say 40% and have it lower per consecutive AA (enemy growing tolerant deal since it doesn't decay).

DiamondMatthew1 votes

What do you mean start at 40%? If you mean the slow, please give examples.

SpiceIsRight1 votes

{quoted}

What do you mean start at 40%? If you mean the slow, please give examples.

So yeah, the first auto would deal something like 40% over 1 second, his next auto deals a lower slow at 30% over 1 second etc... until on the 4th and all autos after the speed reduction is 10% over 1 second. The second part of the passive would then refresh the slow back to 40% (then double to 80% for just he first auto and back to 30%-20%-10% on subsequent autos). The 10 second CD would be reduced additionally or exclusively per auto against a fleeing enemy. This offers Bethemos some sticking power while giving some window of opportunity for fleeing champs to escape. If they don't escape, they are punished by the huge slow and continued cycle.

SpiceIsRight1 votes

Hey bud, I'll check your champions out when I get a chance but this school year is going to be nuts. If you want immediate feedback, you could ask for key points of interest for me to look over and I can reply with that much quicker.

DiamondMatthew1 votes

If you can only do one at a time, I would prefer you look at Basset first.

DiamondMatthew1 votes

bump [slayer-pantheon-thumbs]

DiamondMatthew1 votes
ThebroSir1 votes

[slayer-pantheon-thumbs]

DiamondMatthew1 votes

bump item 1028

DiamondMatthew1 votes

Hey everyone, Prob gonna release a new concept soon. item 1028

More from Concepts & Creations

More by DiamondMatthew