Champion Idea: Samson ~ The Chained

DiamondMatthew·2/7/2016, 1:52:08 PM·30 votes·4,838 views

Samson ~ The Chained


Look

https://i.pinimg.com/originals/cc/c3/fc/ccc3fc341d06ec4ba914e3db21e5f914.jpg


Stats

HP 576 (+87 per level) HP Regen 8.18 (+1 per level) AD 60 (+3.3 per level) AS 0.644 (+3.5% per level) AP 0 (+0 per level) Armor 26 (+3 per level) MR 30 (+1.25 per level) MS 400 Range 150


Background Idea (Plz tell me which one you like better, and if you're a talented writer, unlike myself, your welcome to write on up)

1 ~ Family/son trapped by rock, tried to pick it up for hours, when he finally does, his family/son are dead. Takes vow to carry rock till he dies

2 ~ Same as one, but Braum had to choose to save his family or another, and he chose another. Rivalry with braum?

Passive: Weighed Down: Samson is bound by his chains to a large rock which he must carry around the map. Samson can walk over to the rock to pick it up and carry it on his back. While it is on his back, his MS is slowed by 25% (He doesn't receive this penalty while under the effects of Homeguard or the start of game buff). If the rock is on the ground, Samson can move freely within a 550 unit radius, but if he tries to move out of the area he drags the rock behind him and suffers a 75% movement penalty. Samson’s rock acts as impassable terrain for everyone but Samson and is 150 units wide. For 1.5 sec after Samson has removed the rock from his back, he gains 25% increased movement speed. Additionally, Samson's AA scale with 5 - 15% of his Max HP (gains 1.8% per lvl)

Q:Fracture :

CD: 5 sec Cast Range: 600 AoE: 150

Samson throws his rock into a target area dealing 10/15/20/25/30 (+ 100/105/110/115/120% AD) Physical Damage and slows enemies for 25% for 1 sec. Minions and monsters take 75% of the damage, but they take double the slow, both in strength and duration. Picking up his rock reduces the CD of Fracture by 2 sec.

After he has cast this ability and the rock is not on Samson's back, he can reactivate this ability at any time to pull the rock to him from its current position. Enemies caught in it's path take 50/85/120/155/190 ( + 40% AD ) Physical Damage and are slowed by 40% for 2 sec. This ability has no cool down and doesn't not affect the regular cool down of this ability.

W: Feel My Weight :

CD: 14/13/12/11/10

Samson’s next auto gains 550 range and deals an additional (10/20/30/40/50% Bonus AD) (+ double his passive Bonus) Physical Damage and 15% of their max HP (750 max on Monsters). If he autos a champion his rock stays attached to their back for 4 sec slowing them for 40% for the first 1 sec. During that time the attached enemy cannot move more than 550 units from Samson, and if they try to move out of the range they take and additional 100/125/150/175/200 (+20% AD) Physical Damage. While the rock is attached to an enemy, he can attack, but not use any abilities besides his ult.

E:Obliteration :

CD: 20/17/14/11/8 sec Range: 700

Swanson swings his rock around him 3 times over the course of 3 sec and deals 15/25/35/45/55 (+50% AD) physical damage each sec and slows enemies for 25% for 1 sec. enemies hit by the rock on the edge of the circle (150 width) take double damage and slow.

R:Seismic Shock :

CD: 185/140/95 Range Global

Samson swings his chins sending a shockwave to his rock. When it reaches it, the rock slams into the ground dealing 200/450/600 (+75% AD) physical to all enemies in a 500 unit area and then travels in a circle across the map decreasing its damage by 1% every 100 units. The shock wave starts wherever his rock is, if it is on a champion, because of his W, it starts on them dealing the full damage, but then removes the rock from that champion. This ability cannot be cast while the rock is on Samson's back.

I spent a lot of time on this so I would appreciate feedback :) Please, Post any ideas!

Also, please check out my other ideas! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/43gBydKo-champion-idea-trading-reviews-we-are-all-dreaming-of-red-reply

~item 3113 summoner 6 item 3113 DiamondMatthewitem 3113 summoner 6 item 3113

43 Comments

theArtifacts2/7/2016, 2:38:34 PM4 votes

Cool champ idea - having them tethered to a slow however there are a couple things.

Treating the rock as an impassable object makes the object kind of act like a permanent trundle spike. Seems a little too OP. Maybe it gets treated as impassable for minions but not champs - they can walk over top of it?

7 seconds on the Drag Them Down is too long. Even Tahms stacks got nerfed. I'd have too look over the damage specs but i think 3-4 seconds would be long enough. Also the mechanic seems clunky. If he autos.. how does his rock get to the enemy? This should more-so be him using his chains to latch the rock onto the enemy (ethereal chains would work best, throwing the rock with them) and if they break out of it within 4 seconds then they get slowed a second time.

Obliteration is the same as sej's attack.. Might be more interesting if he swings it twice doing damage and then launches it and himself to target location (within 1000 units?)

Steelflame2/8/2016, 1:24:01 AM2 votes

Alright, I'll throw a statement to judge him. Notably I'm pretty damn critical of things, but I can already see that this guy would rocket to 100% pick ban #1 win rate if he was released anything like this.

W is just broken overpowered. Plain and simple. You will see him be played as a support exclusively because of this ability and its insane pick potential that far exceeds any other basic ability in the game almost. May have less range than something like a Morgana Q, but at 700 AA range, being targetted, not a single ADC will ever be able to fight him without him being able to W them down, and tie them down with what is as good as a seven second snare if they are trying to run away. You could also take him Jungle with Swifties and the slow resist mastery, to negate the slow penalty from holding the rock for the most part. About the only good part of his self slow is that he can't use a Deadmans due to the slow breaking the Deadmans's passive.

Q CD : Seems like you will see him just spamming this with max CDR to move the rock, and fully negate most of his movespeed issues. You have him set to about a 1100 diameter around the rock. at 400 Move speed, it takes him a little under 3 seconds to move that far. He has like a half second of that slow, then is back to moving at full insane speed. He literally won't ever need to build boots, just max his CDR and he will have better movespeed than most champions with boots. Also gets the strongest returns of any champion with %MS bonuses. This isn't even counting him picking up the rock. If he is picking up his rock, he gets it down to a ONE SECOND CD. Congrats, you have made one of the stickiest champions in the game.

E. Seems like it MIGHT be the most balanced ability in his kit, but that sure isn't saying much. Minimum damage for landing all 3 hits is 255 + 1.5 AD ratio. Rather strong, but we can probably accept that. Except that it can be doubled to deal 510 + 3.0 AD ratio. Wait, you literally just made a Wukong Ulti... on this guys E? Holy shyt.

R. Lol. And I thought Lee Sin's ulti damage was insane. Get shoved aside Lee, this guy has your ult's damage in a massive AoE, that can be applied at nearly 700 range due to his W. Ziggs ult has significantly more damage fall-off, starting at about 150 units away from the center of his ult. His ult has like a 500 radius iirc. Your champ has a significantly larger max damage area at a 250 radius, and the fall off is non existant until an insane distance away.

FlameHalbrdOkido2/7/2016, 8:27:49 PM2 votes

Nice concept, I wonder, if the abilities have different effects, if activated from the ground or if he is carrying it, or if it is on an enemy champ.

Also visual ability descriptions would be nice Over all very nice

Any one who says this is similar to Shen is wrong, his spirit sword has an extremely long tether, and will blink a set distance towards Shen when he moves too far away, but the blade is usually off screen and the tether is only visible to Shen. In addition only his Q changes the position of the Q and it drags it towards him. This is all very different from the way This concept works with the rock

TechnicalFever2/7/2016, 6:01:34 PM1 votes

I like the idea of his ultimate but it seems he really doesn't have a way to position it, I would say remove W:Drag Them Down and add some sort of skill shot that throws the rock a short distance and slows. Other than that I really like the idea, it could use some fine tuning but that's not for the boards.

SnoopaDob2/7/2016, 6:52:29 PM1 votes

Pretty solid idea: However, the way his rock sits there is pretty similar to Shen's new update, and i feel if Riot ever saw this they would just shrug it off as uncreative or repeatitive. Not saying it is, but try to think of a way to make his rock more mobile, for example, his E could allow him to shoot his rock forward after swinging. Nice art though, and i also enjoy creating champ idea's and i have a few myself if you want to contact me.

CookieMonster 502/7/2016, 7:43:43 PM1 votes

Maybe let him carry the rock the whole time and make his ult so that he throws it something maybe like ziggs/gragas ult combined idk... That would make itbless like the shen rework

The Loveless2/7/2016, 8:17:07 PM1 votes

I like the ult, but I'm not sure how exciting the rest of his kit would feel to play. Creative though.

CrimsonCobra38/19/2016, 1:08:36 PM1 votes

I love the passive. I love the idea. The E might be a bit awkward, but honestly, I don't care too much. This is a great idea, he's the perfect juggernaut.

~CrimsonCobra3

AATTRROOXX2/8/2016, 12:46:40 AM1 votes

Visual descriptions of abilities.

Q: Samson grabs his chains and looks at the target area pulling the rock over his head and smashing it down, 0.075-0.1 cast time.

W: Ole Sammy pulls on his chains lifting the rock in the air slightly while it travels to him while retaining movement and hefts the rock in his arms slightly in front and to his side of him. When he goes to attack he throws the rock, but the rock stops when it reaches the end oh is tether range. http://thumb7.shutterstock.com/display_pic_with_logo/82050/182501891/stock-photo-man-working-out-with-his-medicine-ball-on-black-background-182501891.jpg

E: Sammy boy pulls the chains over his head to begin swinging the rock. Losing attack, but not movement capabilities, he hold both chains while his body sways in the direction to keep the rock rotating.

R: The male child of the one they refer to as Sam pulls the rock by the chains towards him then, while carrying it, he leaps into the air to slam the rock into the ground.

Feel free to add this to your post/ copy any of this.

LilStacey872/7/2016, 5:35:05 PM1 votes

I like this concept, I think his passive could be a lot more stronger. Maybe using abilities while the rock is on his back does bonus damage. Or maybe picking up the rock increases his Armor/MR or Health Regen. Ether way, I still like the concept behind it. I think having permanent impassable terrain is actually a great idea because it can be both helpful, and harmful if used or not used correctly. I think you should add a but more detail to your concept to get it some more views. But you got my up-vote.

Also, if you like Champion concepts, please feel free to read a concept I created and let me know what you think. Aayran, The Telekinetic

CosmicKiwii2/8/2016, 5:48:47 AM1 votes

I love the idea, but his W is a bit op and the E is just like Sej's. I also dont really like the name, I get that he's based off the biblical character(or the character from the Binding of Isaac because of his passive), but none of the other character's names are actual names. And his epithet is a bit bland and doesnt have a ring to it.

DiamondMatthew2/9/2016, 12:37:11 AM1 votes

Hey guys, thank you all so much for the comments and support. I have made some changes to the original idea, please check them out!

Romans 82/9/2016, 2:22:37 AM1 votes

How about this: Samson has a fury meter-

When he carries his rock (moving), it also drains his fury meter. He can only carry the rock when his meter isn't empty, and his abilities/attacks generates fury.

His Q, W, E abilities have two versions - one with him carrying the rock and one without. As someone suggested earlier, his Ult is an ability that he launches/throws the rock (maybe he swings the rock around 3 times- slows enemies in the radius, and then finally it lands- and does damage and either pops enemies up or stuns them). Samson can only use his ult when his fury meter is full, and it will completely deplete his meter.

Bosshogge2/9/2016, 4:08:15 AM1 votes

I am apart of a team making a moba, we would like to use this hero in our game.

Ýones2/9/2016, 9:14:48 PM1 votes

This concept - in my opinion - is really good and unique. I was myself fiddling around with that same kind of passive in my Nautilus rework and one guy linked this to me. This is pretty cool and would totally fit to current game, though numbers may neef a bit work. :)

Shroom Junkie2/10/2016, 4:20:31 AM1 votes

Really good idea, but some of the numbers need nerfed. Lots of base damages and ratios, it could end badly with another juggernaut case. But y'know, that's a given. Nevermind, forgot he was immobile... probably best he have lots of damage and/or CC to keep him viable.

FlameHalbrdOkido2/10/2016, 2:50:51 PM1 votes

Nice additions especially the MS buff on the passive for balance and thematic reasons, but.... "Additionally, Samson's AA scale with 5 - 15% of his Max HP (gains 1.8% per lvl)" this is a bad idea, because he will deal too much damage just by building health. I mean look at Tahm they nerfed his health percent damage. Granted Tahm also gains the bonus on abilities, so even though his bonus damage is 6% health, Samsus could go a bit more since its only AA, so I would give him a bit more leeway but nothing more than 10%, and thats even pushing it.

Q is great I like the new extra cast (as long as it still cost at least half the mana cost as the first cast) Q is castable from the ground and from his back right? Finally how can Q have a cast range of 600, if his normal tether range from the rock is 550?

W is also good, but I feel like it shouldn't be castable if he isn't carrying the rock, to me it just makes sense, besides it would work well with Q's second cast since it pulls the rock to him which would set up W. If anything at all I would make W without the rock deal extra damage, but gain nothing else from the ability without him carrying the rock.

E is still great... but I realized that it has a 700 cast range... how? I could understand it having a 600 range, i guess if his rock is 100 units wide and the chain is connected to the half point in the rock meaning that edge to edge the rock can hit people at a range of 600 if his tether is 550, but 700 is too long cause I know his arms are not 100 units long, at the most 50 units long, which would give it a range of 650, but not 700. And all that explaining still would't justify Q's 600 cast range, because he throws it and it lands, it HAS to be 550 units of range or shorter, if the tether is 550 units. I have an idea that could give him 600 range on Q conditionally: if Samsus activates E first, and lets it go the full 3 circles, if he casts Q right after it could go 600 units and cause him to dash/ get pulled 50-100 units after the rock. I think that his makes more sense.

For R: "Samson swings his chins sending a shockwave to his rock it reaches it, the rock slams into the ground" this means that the rock would get lifted up by the wave of the chains, if already on the ground than then slam down right? Man that will be deadly if an enemy is under the effect of W. I feel that an AoE shouldn't be global, maybe 1000 unit radius?

EPICIII2/7/2016, 5:35:32 PM1 votes

It's a great idea, but the numbers. The numbers are everything. It was a good attempt, and the idea itself is great, but the numbers you gave just aren't fair at all. Along with what theArtifacts said, there's a few things. So this is an ADC right? I'm guessing that because of the AD scaling on all the abilities. ADCs generally have either good mobility or some other way to catch up to others, because they need to deal damage. For example, Ashe's passive causes her attacks to inflict a slow on hit, and her ultimate stuns. Yasuo has a knock-up and a dash. Anything good that would have helped Samson get to people would be thrown away by the ridiculous movement speed reduction from the rock. Though Samson is better in other stats, the rock's slow is just too large to allow for usefulness. Also, it's not just about engaging, what about getting away? What if I'm playing Samson, I want to run away but my rock is stuck on a tower? Reduce ALL the movement impairing. It's just too much.

Other than that though, it's good. It's original, and I haven't seen this idea anywhere else yet.