Rigg - The Zaunian Mortar
Playstyle This would be a long-range adc type character. Before being able to autoattack, a short set-up time is required. A short amount of time is also needed before Rigg is able to move again. All of Rigg's autoattacks have small splash damage on impact. The projectile travel speed is slow. Abilities require setup before being able to be used. Rigg requires to be played in the backline with plenty of protection to get the most benefit. Rigg provides some zone control with his ultimate, and can help allies position.
Abilities Passive - Mortar: A brief setup time is required before being able to autoattack. A short amount of time is needed to pack up the mortar before being able to move again.
- Splash Damage: Autoattacks by Riggz have splash damage upon impact, dealing a portion of Riggz' AD.
Q - Zaun's Special: Load a gaseous canister to be fired. All units hit by the explosion are poisoned for a short duration.
W - Friendly Fire: Upon activation, able to choose a nearby ally to fire from the mortar. The ally lands in the spot chosen by the mortar. This requires a longer setup time.
E - Handheld Explosive: Throw a concussive shell at your feet. It knocks all enemies, and Riggz, away from the explosive point. This does not require a setup period.
R - Explosive Volley: Choose a set of 4 locations to fire mortar shells in quick succession. These blasts have increased radius and large damage based on Riggz AD.
Background A Zaun War Veteran that has become insane.