Auor - The Wind Dancer

Dan Schneider NA·6/30/2018, 3:26:25 AM·3 votes·1,590 views

Champion Concept Auor is a wind mage whose kit heavily focuses on area control. Auor is a marksman type mage who has enhanced auto attacks based on ability power.

Champion Background Auor is an Ioanian and a user of the wind technique that was taught to Yasuo. After not being happy with the teachings of the school, she had decided to become a hermit and teach herself the true meaning of balance. She is a self-taught master of the wind technique.

Champion Abilities Passive: Wind Shuriken - Auor's auto attacks deal Auor's Base AD Plus a portion of her AP. Q: Leg Sweep - Auor performs a leg sweep in front of her, blasting air in a semicircle in front of her. Enemies in the outer portion of the circle are knocked back slightly. W: Wind Pull - Auor pulls champions in a targeted location closer to herself. This pull does not interrupt abilities or auto attacks. E: Wind Push - Auor places her hands together to create a large blast of air in a triangle in front of her. Enemies caught in blast are pushed back. Auor is pushed in the direction opposite of the skill shot. R: Wind Incarnate - Auor uses her mastery of air to become a wind incarnate. She gains increased attack speed and her abilities have a greater knock back distance.

Champion Thoughts The idea of Auor is to be a marksman type hypercarry that benefits from building AP. Auor does not gain any benefit from building attack damage since her auto attacks are only based on her Base AD. Auor is designed to be able to control her enemies location while she auto attacks from the back line.

Champion Interactions

  1. Auor is familiar with Yasuo and Yone, though she had left before the war with Noxus.
  2. Auor recognizes Riven's Wind Technique
  3. Auor has dialogue towards Ioanian's who are about balance (Karma, Irelia, etc.)

Leave some thoughts down below please!

5 Comments

Daedeye6/30/2018, 12:00:06 PM2 votes

Making her able to catch people with W makes her very unique as an adc, I think. R boosting both her ability to engage and to disengage is also good, I think.

Q and E are a bit similar. Maybe Q could deal extra damage based on the targets missing health and/or have a passive stat bonus, while it is off cooldown?

Derehvus7/1/2018, 9:24:40 PM1 votes

Show me more. I see a half formed, impoverished sapling. Fertilize it. give it a home to grow in.

I want to see this slow breeze transform to a furious squall.

Her kit is well-ish-ly thought out, But I am drowning in the sea of mediocrity in which you are presenting her.

I am ALLLLLL for having different play styles and builds and everything of the sort. But please, don't starve me with such wretched sums.

I would love to be able to upvote this, push this concept further.