[Champion Concept] Robin (AP marsksman)

regonas··5 votes·1,559 views
tinypic photo

Basic attack range: 585

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Passive: Genie-hunting Arrows: Your basic attack will get no benefit form attach damage, but will deal 5/10/15/20/25/30 (+50% +35% of your magic resistance) (+20% +40% of ability power) magical damage instantly and same damage over 2 sec 3 sec stacking up to 3 times. These basic attacks can't score a critical hit, but still apply on hit effects.

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Screaming Shot [q] Launch an arrow in straight line dealing 75/95/115/135/155 (+40% of ability power) magical damage to each enemy hit. In addition, mark each enemy hit causing them to suffer 25/35/45/55/65 bonus magical damage and get their movement speed reduced by 75% for 1 sec if other friendly champion hit them with basic attack. Cooldown: 10 sec Mana cost: 60 Range: 650

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Martyr of Sound [w] Silence enemies in front of you for 1,5 sec. In addition, each affected enemy champion suffer 50/60/70/80/90 (+45% of your magic resist) (+45% of their magic resist) as magical damage. If enemy ward happens to be in area of this ability, then i will be disabled for 10 sec. Cooldown: 28/26/24/22/20 sec Mana cost: 85/90/95/100/105 Range: 550 Width: 235 Cast time: 0,35 sec

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Isolation Barrier/ Genie-hunting wave [e] Put a protection shield (can't use on yourself) on friendly champion to protect them form 100/120/140/160/180 (+35% ability power) damage for 4 sec 5 sec.

While shield last on friendly champion you can reactive this ability to release damaging wave out of that friendly champion dealing 45/65/85/105/125 (+35% of your ability power) magic damage to enemies around him/her. This part of ability have 6 sec cooldown. Cooldown: 20 sec Mana cost: 100 Range: 600 Radius of AOE: 355

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Scream Resonance [r] Passive: your basic attacks build sound gaining 1 point of sound per basic attack. Killing an enemy unit will grant 3 points of sound. At 50 points of sound you can activate this ability (stack requirement can be reduced via cooldown reduction).

Active: math your sound with targeted friendly champion's sound increasing your ability power by 30% of his/her ability power and 45% of his/her attack damage for 4 sec. In addition, first basic attack of targeted friendly champion will cause 140/190/240 (+50% of your ability power) bonus magic damage (this last for up to 5 sec) and blinds his/her target for 1 sec. Cooldown: 180 sec Mana cost: 65/75/85 Range: 465

~~ ~~ Some build examples:

  1. item 3020 item 3115 item 3091 item 3285 item 3001 item 3089
  2. item 3111 item 3115 item 3091 item 3001 item 3065 item 3152
  3. item 3020 item 3115 item 3003 item 3124 item 3089 item 3152
  4. item 3020 item 3115 item 3003 item 3285 item 3089 item 3135
  5. item 3158 item 3025 item 3115 item 3089 item 3003 item 3285

16 Comments

Immortal Fenix1 votes

The guy's passive seems a bit... Strong. Having a silence in botlane would be interesting, but unless it's tuned right, it would just be broken. His E makes him look more like a support than a marksman, and his R just makes me think that you've been watching too much Soul Eater.

I've been saying we need an AP marksman for a while, but he still needs some tuning. Keep up the work, perhaps we'll get one that -isn't- Mordekaiser.

regonas1 votes

Well, Soul Eater anime is quite good.

Well, i was aiming for support-friendly marksman. Someone who would allow some non-meta supports to be playable again.

As for silence, i think i din't miss on tuning it. I hope. Low-average damage, unless enemy builds a lot of magic resist and would still do not that much damage. Yet, silence would help a lot against some enemies.

Also, R is also more support-friendly.

With shield and blind on support you could duo with some non-meta supports like Fiddlesticks Kayle Nunu Nidalee Shen or other. More versatile games may be more fun.

Immortal Fenix1 votes

Fair enough, but you have to look into flaws as well as strengths. A silence, a shield, heavy DoT... If something is too perfect, it can't be real. Perhaps swap the passive burn for a slightly stronger boost to attacks from ability power, and add a brief root to the Q (Similar to Neith from SMITE.). Instead of a shield, perhaps something keeping with the genie-hunter theme and make a form of trap, or micro-ward (Caitlin, Kalista.).

regonas1 votes

I will thing about it. Check on this champ after 10-20 min. I need to do calculations. Yes, i base numbers on my champ concepts on what i end up doing math problems of their damage and availability. You know, so that champ wouldn't end too strong and too weak, but just about right.

TurquoiseYoshi1 votes

I like the idea, I especially like how he isn't overloaded like seemingly every other champion idea on this board, but it just seems... off. Maybe it's because of his awkward MR scalings, but it just weirds me out. The MR scalings kinda prevent him from being a major damage threat, which does give him a few extra items to work with, but also limits what he can do with full AP. It just seems like he's kinda combining a bunch of different champions into one kinda muddled mess. Don't get me wrong, it sounds fun to play, but the itemization would be extremely awkward for someone designed to be a humongous main damage carry.

regonas1 votes

Simple solution- don't buy MR items then. He does gain good damage on basic attacks from good MR items, but you are not required to buy MR items. You could buy full AP and do same (or even more) damage than buying items with MR.

MR as bonus damage is just that- bonus. This champ may get stronger from MR, but he is same as Hecarim where you treat his passive as bonus and you shouldn't just focus on that alone.

Also, i given some build examples who could work for this champ and as you can see that not every build is focused a lot on MR.

You may wonder why this champ have MR and AP as damage sources. If you do, then here is the answer: more itemization options, better synergy with AP+attack speed items for marksman (like item 3115 item 3124 and item 3091), a bit more steady damage escalation, an option to play in mid and because i really like item 3091.

TurquoiseYoshi1 votes

The thing is, if he gets equal damage from getting Full AP as he does MR/AP, he will always go MR/AP because it allows him to be tankier.

regonas1 votes

Fixed. Now he gains more damage by going full AP than going AP/MR

LilQuacker1 votes

Dead ap varus op

regonas1 votes

I am confused. Is it:

  1. Dead ap, Varus op
  2. Dead, ap Varus op
  3. Dead ap varus, op
  4. This looks like undead ap Varus and looks a bit too overpowered
LilQuacker1 votes

Skeleton ApVarus loki op af

regonas1 votes

Not really op in any way.

RangoTangoGanko1 votes

he has a silence and a marksman not op yea right thats broken

regonas1 votes

Pff, nearly half of adc have stuns. And this is just silence.

RangoTangoGanko1 votes

yea but assassins are adc's counter/marksman so if the cant get to the back line well rip usless assasin

regonas1 votes

Well, a lot of other adc don't have escape abilities, so this isn't that bad. In addition, having silence and blind might come in handy if you play with decent support.

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