[Champion Concept] Robin (AP marsksman)

regonas·9/13/2015, 3:38:27 PM·5 votes·1,559 views
tinypic photo

Basic attack range: 585

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Passive: Genie-hunting Arrows: Your basic attack will get no benefit form attach damage, but will deal 5/10/15/20/25/30 (+50% +35% of your magic resistance) (+20% +40% of ability power) magical damage instantly and same damage over 2 sec 3 sec stacking up to 3 times. These basic attacks can't score a critical hit, but still apply on hit effects.

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Screaming Shot [q] Launch an arrow in straight line dealing 75/95/115/135/155 (+40% of ability power) magical damage to each enemy hit. In addition, mark each enemy hit causing them to suffer 25/35/45/55/65 bonus magical damage and get their movement speed reduced by 75% for 1 sec if other friendly champion hit them with basic attack. Cooldown: 10 sec Mana cost: 60 Range: 650

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Martyr of Sound [w] Silence enemies in front of you for 1,5 sec. In addition, each affected enemy champion suffer 50/60/70/80/90 (+45% of your magic resist) (+45% of their magic resist) as magical damage. If enemy ward happens to be in area of this ability, then i will be disabled for 10 sec. Cooldown: 28/26/24/22/20 sec Mana cost: 85/90/95/100/105 Range: 550 Width: 235 Cast time: 0,35 sec

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Isolation Barrier/ Genie-hunting wave [e] Put a protection shield (can't use on yourself) on friendly champion to protect them form 100/120/140/160/180 (+35% ability power) damage for 4 sec 5 sec.

While shield last on friendly champion you can reactive this ability to release damaging wave out of that friendly champion dealing 45/65/85/105/125 (+35% of your ability power) magic damage to enemies around him/her. This part of ability have 6 sec cooldown. Cooldown: 20 sec Mana cost: 100 Range: 600 Radius of AOE: 355

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Scream Resonance [r] Passive: your basic attacks build sound gaining 1 point of sound per basic attack. Killing an enemy unit will grant 3 points of sound. At 50 points of sound you can activate this ability (stack requirement can be reduced via cooldown reduction).

Active: math your sound with targeted friendly champion's sound increasing your ability power by 30% of his/her ability power and 45% of his/her attack damage for 4 sec. In addition, first basic attack of targeted friendly champion will cause 140/190/240 (+50% of your ability power) bonus magic damage (this last for up to 5 sec) and blinds his/her target for 1 sec. Cooldown: 180 sec Mana cost: 65/75/85 Range: 465

~~ ~~ Some build examples:

  1. item 3020 item 3115 item 3091 item 3285 item 3001 item 3089
  2. item 3111 item 3115 item 3091 item 3001 item 3065 item 3152
  3. item 3020 item 3115 item 3003 item 3124 item 3089 item 3152
  4. item 3020 item 3115 item 3003 item 3285 item 3089 item 3135
  5. item 3158 item 3025 item 3115 item 3089 item 3003 item 3285

16 Comments

Immortal Fenix9/13/2015, 4:09:32 PM1 votes

The guy's passive seems a bit... Strong. Having a silence in botlane would be interesting, but unless it's tuned right, it would just be broken. His E makes him look more like a support than a marksman, and his R just makes me think that you've been watching too much Soul Eater.

I've been saying we need an AP marksman for a while, but he still needs some tuning. Keep up the work, perhaps we'll get one that -isn't- Mordekaiser.

TurquoiseYoshi9/13/2015, 5:21:19 PM1 votes

I like the idea, I especially like how he isn't overloaded like seemingly every other champion idea on this board, but it just seems... off. Maybe it's because of his awkward MR scalings, but it just weirds me out. The MR scalings kinda prevent him from being a major damage threat, which does give him a few extra items to work with, but also limits what he can do with full AP. It just seems like he's kinda combining a bunch of different champions into one kinda muddled mess. Don't get me wrong, it sounds fun to play, but the itemization would be extremely awkward for someone designed to be a humongous main damage carry.

LilQuacker9/13/2015, 5:48:05 PM1 votes

Dead ap varus op