Ezreal Suggestions
Being a little creative. Below are possible trinket items that modify Ezreal's abilities, providing a more sandbox-like champion. They provide utility bonuses at the price of damage and the current bonuses. If you disagree with the balance, but like the suggestions, comment any changes and edits you would do.
Tier 1:
Forcegem (Trinket): 0 Gold. No changes to Rising Spell Force. Can be upgraded to other Trinket stats.
Tier 1.5:
Forcegem: No changes to Rising Spell Force.
Blue Forcegem: Augments Rising Spell Force. Basic attacks deal bonus magic damage equal to 5% of Ability Power for 6 seconds, up to 5 stacks.
Green Forcegem: Augments Rising Spell Force. Basic attacks increase healing done by 10% for 6 seconds, up to 5 stacks.
Yellow Forcegem: Augments Rising Spell Force. While Rising Spell Force is active, a magic shield that decreases incoming basic attack damage (1% for melee, 5% for ranged) and incoming magic damage by 3% for 6 seconds, up to 5 stacks.
Grey Forcegem: Augments Rising Spell Force. While Rising Spell Force is active, basic attacks reduce enemy movement speed by 3% for 6 seconds, up to 5 stacks.
Tier 2:
Mystic Gem: No changes to Mystic Shot.
Blue Mystic Gem: Required Damage -30%, Steal (6% / 7% / 8% / 9% / 10%) of enemy's maximum mana.
Green Mystic Gem: Damage -30%, Enemy receives grievous wounds for (1 / 2 / 3 / 4 / 5) seconds.
Yellow Mystic Gem: Damage -30%, Reduces enemy Armour by (12% / 14% / 16% / 18% / 20%) for 5 seconds.
Grey Mystic Gem: Damage -30%, Halts enemy cooldowns by (0.5 / 1 / 1.5 / 2 / 2.5) seconds.
Tier 3:
Flux Gem: No changes to Essence Flux.
Blue Flux Gem: Attack speed buff changed to 20% on all levels. Allies restore (1% / 2% / 3% / 4% / 5%) of missing mana with basic attacks for 5 seconds.
Green Flux Gem: Damage on enemies -30%, Allies restore (6% / 7% / 8% / 9% / 10%) of your ability power as Health.
Yellow Flux Gem: Damage -30%, Allies hit will receive a barrier equal to (6% / 7% / 8% / 9% / 10%) of your ability power for 5 seconds.
Grey Flux Gem: Attack speed buff changed to 20% on all levels. Allies hit will receive (6% / 7% / 8% / 9% / 10%) bonus movement speed for 5 seconds.
Tier 4:
Arcane Gem: No changes to Arcane Shift.
Blue Arcane Gem: Damage -30%, Passive: Basic attacks will restore (0.6 / 0.7 / 0.8 / 0.9 / 1%) of missing mana.
Green Arcane Gem: Deals no damage. Range changed from 475 to 250. Cooldown reduced to 5 on all levels. Mana cost changed from 90 to (90 / 80 / 70 / 60 / 50).
Yellow Arcane Gem: Damage -(6% / 12% / 18% / 24% / 30%), Passive: Gain (1% / 2% / 3% / 4% / 5%) lifesteal.
Grey Arcane Gem: Damage -30%, Passive: +(6% / 7% / 8% / 9% / 10%) movement speed.
Tier 5: Receives Greater trinket bonuses.
True Gem: 250 Gold. No changes to Trueshot Barrage.
True Blue Gem: 250 Gold. Damage -30%, restore 20% of mana cost and reduce cooldown by 8 seconds per enemy champion hit.
True Green Gem: 250 Gold. Damage -30%, allies hit will receive (5% / 7% / 10%) of missing health and mana.
True Yellow Gem: 250 Gold. Damage -30% to champions, +30% Damage to minions and monsters.
True Grey Gem: 250 Gold. Damage -30%, +(10% / 20% / 30%) incoming damage on enemies for 6 seconds.