Season 9 Fan Overhaul: A solution for everything (except champion kits & stats)
Season 9 Fan Overhaul
UPDATE: If you have read this thread before now, you are likely going to see a lot of new points listed here. Everything is in the changelog at the bottom, so if you read something that's been overwritten, you won't be confused. The changes since this thread's inception have updated the dragon slayer and elder dragon buffs, rift herald and rift scuttler, jungle gold accommodations, summoner spells, reworks for Stormrazor, Banner of Command, Infinity Edge and Essence Reaver, the Graviton Hammer item addition for a new top tier AD item for non-crit builds, a few more runes, turret buffs, bounty gold, and the implementation of a critical system rework, with converted kits for some champion kits (damage wasn't affected).
Hello! This megapost tackles many of the issues that people are complaining about on the boards, and creates a fix for it all in one imagined Season 9 update. Most of the content here was designed to perform the following things:
- Reduce power creep caused by synergistic items, champion kits, and runes/keystones which are too useful and provide too much power at level 1.
- Reduce movement creep, while improving kite viability.
- Improve old-school map control through wards.
- Rework the critical mechanic as a means of removing RNG without changing the amount of damage you deal throughout the game. This rework also contributes to the action against early game burst.
- Rework/revert monster buffs in an effort to reduce snowballing. The changes here keep the mechanics of dragon slayer, aspect of the dragon, baron buff, and the rift herald/rift scuttler, but none of these mechanics should decide a game pre-20.
- Rework lethality so the amount you gain is lowered in the early game, while retaining its potency in the late game.
- Turn heal and shield power into named unique passives while buffing the power of the passive.
The primary component of this thread is the rune system. It was designed to allow players to treat mastery trees as if they were the old-school runes. You can mix and match any kind of rune, and then you can have a keystone, which was designed to act as a much smaller passive than the keystones we have now. Some runes have simple stat buffs, while others have gameplay mechanics which may be more desirable depending on your playstyle, kit, or build. One of the purposes of this rune system was also to allow players to cover up a bit of their weaknesses, instead of optimizing for easy kills like we can now.
Table of Contents
Runes Revitalized
--- Runes --- Keystones
Critical Rework
--- Critical Strike Chance -> Critical Strike Damage --- Champion Kit Conversions
Items
--- New/Returning Items ------ Aery's Soul Stone ------ Banner of Command ------ Graviton Hammer ------ Netherstride Grimoire --- Existing Item Changes ------ AD Items: Brawler's Gloves, Death's Dance, Duskblade of Draktharr, Edge of Night, Essence Reaver, Infinity Edge, Phantom Dancer, Poacher's Dirk, Rapid Firecannon, Runaan's Hurricane, Serrated Dirk, Statikk Shiv, Stormrazor, Youmuu's Ghostblade, Zeal. ------ AP Items: Luden's Echo, Rylai's Crystal Scepter, Spellbinder. ------ Support Items: Ardent Censer, Forbidden Idol, Mikael's Crucible, Redemption. ------ Tank Items: Abyssal Mask, Dead Man's Plate, Frozen Mallet, Righteous Glory. ------ Boot Items: Ionian Boots of Lucidity
Jungle
--- Jungle Plants --- Jungle Camps --- Crest of Cinders --- Crest of Insight --- Rift Scuttler & Eye of the Herald --- Dragon ------ Dragon Slayer --- Elder Dragon ------ Aspect of the Dragon ------ Empowered Aspect of the Dragon --- Baron Nashor ------ Hand of Baron
Summoner Spells
--- Barrier, Exhaust, Heal, Ignite, Teleport
Lanes
--- Minions --- Turrets
Base Gold Generation
Bounty Gold
Runes Revitalized
For each level from 1 - 30, you get 1 point to spend on your rune page. There are five types of runes, Domination, Inspiration, Precision, Resolve, and Sorcery. You can have a maximum of 21 points in any type of rune, choosing from any rune listed below. Some runes have dual typing, so keep in mind that ranking it up will put up a point in both types. When you have 20 points in a type of rune, you can rank up a keystone, which also counts towards your 21 point limit.
Most runes can be ranked up 5 times, some can be ranked up 10 times.
Runes
Available runes are available below, in alphabetical order.
Domination: 9 runes with five ranks, 3 keystones. Inspiration: 13 runes with five ranks, 1 rune with ten ranks, 3 keystones. Precision: 9 runes with five ranks, 3 keystones. Resolve: 15 runes with five ranks, 3 keystones. Sorcery: 13 runes with five ranks, 1 rune with ten ranks, 3 keystones.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/de/Fury_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430031816 Alacrity (Precision) Gain 1 / 2 / 3 / 4 / 5% Bonus Attack Speed.
https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b2/Battering_Blows_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430115522 **Battering Blows **(Precision/Domination): You gain 0.6 / 1.2 / 1.8 / 2.4 / 3.0 (+ 0.1 / 0.2 / 0.3 / 0.4 / 0.5 per level) lethality.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8f/Biscuit_Delivery_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081028 Biscuit Delivery (Resolve/Inspiration) Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 3/6/9/12/15 min. Biscuits restore 12% of your missing health and mana. Manaless: Champions without mana restore 16% missing health instead.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Taste_of_Blood_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082111 Bloodline (Precision/Inspiration) Your gain 1 / 2 / 3 / 4 / 5% lifesteal and spell vamp.
https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3c/Butcher_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020718 Butcher (Domination) Your damage against monsters is increased by 0.8 / 1.6 / 2.4 / 3.2 / 4.0%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d5/Cheap_Shot_rune.png/revision/latest/scale-to-width-down/36?cb=20171015200242 Cheap Shot (Precision/Domination) Damaging champions with impaired movement or actions deals 1 / 2 / 3 / 4 / 5 bonus physical damage. Activates on damage occuring after the impairment.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/06/Chrysalis_rune.png/revision/latest/scale-to-width-down/36?cb=20180310102632 Chrysalis (Resolve) Your maximum health is increased by 2.8 / 5.6 / 8.4 / 11.2 / 14 + 0.4 / 0.8 / 1.2 / 1.6 / 2 per level (up to 36 at level 18).
https://vignette.wikia.nocookie.net/leagueoflegends/images/5/55/Conditioning_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025654 Conditioning (Resolve) Your bonus armor and magic resistance is increased by 1 / 2 / 3 / 4 / 5%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/85/Cosmic_Insight_rune.png/revision/latest/scale-to-width-down/36?cb=20171004080929 Cosmic Insight (Sorcery/Inspiration) Your summoner spell and active item cooldowns are reduced by 1.2 / 2.4 / 3.6 / 4.8 / 6 / 7.2 / 8.4 / 9.6 / 10.8 / 12% (+ 0.1 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1% per level, up to 18% at level 18).
https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3b/Intelligence_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501224323 Cosmic Power (Sorcery/Inspiration) You gain 1 / 2 / 3 / 4 / 5% cooldown reduction and max CDR.
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/63/Runic_Armor_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501093432 Crest of Resolution (Resolve) When out-of-combat with champions and epic monsters, you heal 0.2 / 0.4 / 0.6 / 0.8 / 1.0% of maximum health per 5 seconds. This effect is only active while you are benefiting from either Crest of Insight or Crest of Cinders.
https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3a/Demolish_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025614 Demolish (Domination) Whenever you or a nearby allied champion (600 range) makes a basic attack against a tower, the attack deals an extra 1 / 2 / 3 / 4 / 5 bonus physical damage on hit.
https://vignette.wikia.nocookie.net/leagueoflegends/images/5/59/Martial_Mastery_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020721 Devastating Strikes (Precision/Sorcery) You gain 1 / 2 / 3 / 4 / 5% armor and magic penetration.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/44/Natural_Talent_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430074855 Dominate (Domination/Sorcery) Gain an adaptive bonus of 2 / 3 / 4 / 5 / 6 Attack Damage or 2 / 4 / 6 / 8 / 10 Ability Power.
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6b/Expose_Weakness_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430052512 Expose Weakness (Sorcery) Your damaging abilities debuff enemies for 3 seconds, increasing the damage they take from allied champions by 0.6 / 1.2 / 1.8 / 2.4 / 3.0%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fa/Magical_Footwear_rune.png/revision/latest/scale-to-width-down/36?cb=20171015200231 Fast Walker (Inspiration) Your movement speed is increased by 1 / 2 / 3 / 4 / 5.
https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20151103094518 Fervor Your basic attacks deal bonus physical damage on hit equal to 1 / 2 / 3 / 4 / 5% of your base attack damage.
https://vignette.wikia.nocookie.net/leagueoflegends/images/1/14/Frenzy_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020742 Frenzy (Domination/Precision) Grants 0.5 / 1.0 / 1.5 / 2.0 / 2.5% attack speed for 3 seconds after landing a hit with an attack or ability. This stacks up to 3 times.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/03/Glacial_Augment_rune.png/revision/latest/scale-to-width-down/36?cb=20171126181603 Glacial Augment (Sorcery) Whenever you slow an enemy unit, you slow them for an additional 1 / 2 / 3 / 4 / 5% movement speed, to a maximum of 99%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d3/Greed_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020824 Greed (Inspiration) You gain 0.4 / 0.8 / 1.2 / 1.6 / 2.0 gold per 10 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a9/Hardiness_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020805 Hardiness (Resolve) You gain 1 / 2 / 3 / 4 / 5 armor.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4a/Manaflow_Band_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081621 Manaflow Band (Sorcery) Hitting an enemy champion with an ability permanently increases your maximum mana by 1 / 2 / 3 / 4 / 5, up to 10 / 20 / 30 / 40 / 50 mana. Cooldown: 12 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/7/76/Minion_Dematerializer_rune.png/revision/latest/scale-to-width-down/36?cb=20180123033119 Minions Dematerializer (Domination/Inspiration) Your damage against minions is increased by 0.8 / 1.6 / 2.4 / 3.2 / 4.0%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/69/Overheal_rune.png/revision/latest/scale-to-width-down/36?cb=20170926021504 Overheal (Resolve) 1 / 2 / 3 / 4 / 5% of the healing you receive is added as a shield for 1.5 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/88/Phasewalker_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020815 Phasewalker (Inspiration) Reduces Recall's cast time by 0.2 / 0.4 / 0.6 / 0.8 / 1.0 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Piercing_Thoughts_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430114038 Piercing Thoughts (Domination/Sorcery) You gain 0.6 / 1.2 / 1.8 / 2.4 / 3.0 (+ 0.1 / 0.2 / 0.3 / 0.4 / 0.5 per level) magic penetration.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f9/Presence_of_Mind_rune.png/revision/latest/scale-to-width-down/36?cb=20170926021326 Presence of Mind (Resolve/Inspiration) Takedowns refund 2 / 4 / 6 / 8 / 10% of your ultimate's cooldown.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e9/Recovery_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501023809 Recovery (Resolve) You gain 0.4 / 0.8 / 1.2 / 1.6 / 2.0 health regeneration per 5 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/47/Reinforced_Armor_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020812 Reinforced Armor (Resolve) Damage taken from critical strikes is reduced by 2 / 4 / 6 / 8 / 10%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/5/50/Resistance_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020811 Resistance (Sorcery/Resolve) You gain 1 / 2 / 3 / 4 / 5 magic resistance.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Revitalize_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025724 Revitalize (Resolve/Inspiration) Your Heal and Shield Power is increased by 1.6 / 3.2 / 4.8 / 6.4 / 8%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Runic_Affinity_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170421194124 Runic Affinity (Sorcery/Inspiration) Shrine, relic and neutral buff durations are increased by 5 / 10 / 15 / 20 / 25%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/7/74/Arcane_Blade_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020743 Spellsword (Precision/Sorcery) Your basic attacks deal bonus magic damage on hit equal to 1 / 2 / 3 / 4 / 5% of your ability power.
https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c4/Summoner%27s_Insight_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020823 Strength of Spirit (Sorcery/Resolve) You gain health regeneration equal to 0.1 / 0.2 / 0.3 / 0.4 / 0.5% of your maximum mana.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/87/Swiftness_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501025237 Swiftness (Sorcery/Resolve) You gain 3 / 6 / 9 / 12 / 15% slow resistance.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Time_Warp_Tonic_rune.png/revision/latest/scale-to-width-down/36?cb=20180213081429 Time Warp Tonic (Resolve/Inspiration) Your potions, biscuits and elixirs last 4 / 8 / 12 / 16 / 20% longer.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/81/Unflinching_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025600 Unflinching (Resolve) You gain 5 / 10 / 15 / 20 / 25% tenacity.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4b/Unyielding_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501042746 Unyielding (Resolve) All incoming damage you receive is reduced by 1 / 2 / 3 / 4 / 5.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d0/Wanderer_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501223110 Wanderer (Precision/Inspiration) Gain 1 / 2 / 3 / 4 / 5 bonus movement speed while out of combat.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f3/Wealth_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020845 Wealth (Inspiration) You start the game with 10 / 20 / 30 / 40 / 50 extra gold.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e6/Sorcery_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430032109 Wizardry (Domination/Sorcery) You gain 1 / 2 / 3 / 4 / 5% cooldown reduction.
Keystones
Available keystones are available below, sorted by type.
https://vignette.wikia.nocookie.net/leagueoflegends/images/1/1e/Domination_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031123 Domination
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/43/Celerity_rune.png/revision/latest/scale-to-width-down/36?cb=20171004083800 Celerity Your Bonus Movement Speed is converted to Attack Damage or Ability Power, adaptive at a rate of 3.6% Attack Damage or 6% Ability Power.
https://vignette.wikia.nocookie.net/leagueoflegends/images/b/be/Coup_de_Grace_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082405 Coup De Grace Deal 4% more damage to champions who have less than 40% health.
https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Cut_Down_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082352 Cut Down Deal 4% more damage to champions with 150 more max health than you, increasing to 6% at 2000 more max health.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0d/Inspiration_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031124 Inspiration
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/81/Approach_Velocity_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081228 Approach Velocity Gain +5% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair. Range: 1000
https://vignette.wikia.nocookie.net/leagueoflegends/images/9/91/Kleptomancy_rune.png/revision/latest/scale-to-width-down/36?cb=20180319232518 Bandit After using an ability, your next attack will grant 5 bonus gold if used on a champion. Melee attacks grant 10 gold instead.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e3/Speed_Shrine_buff.png/revision/latest/scale-to-width-down/36?cb=20120413222843 Speed Shrine Placing a ward which reveals an epic monster's location transforms the ward into a speed shrine in the river for the ward's duration. The shrine passively provides vision of the surrounding area, and allies walking on the shrine, while out-of-combat, gain bonus movement speed. The shrine can be destroyed the same way as the ward that was transformed, plus two extra basic attack hits, and grants the same amount of gold to the enemy who destroys the shrine.
https://vignette.wikia.nocookie.net/leagueoflegends/images/2/26/Precision_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031126 Precision
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/05/Last_Stand_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082333 Last Stand Deal 4% more damage to champions while you are below 40% health.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/46/Fleet_Footwork_rune.png/revision/latest/scale-to-width-down/36?cb=20171126182047 Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized. Energized attacks heal you for 5 health (10 for melee attacks), and grants +5% movement speed for 1 second.
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/36?cb=20171126181645 Press the Attack Hitting an enemy champion with a basic attack makes them vulnerable, increasing the damage they take by 1% from all sources for 3 seconds. This debuff stacks up to 3 times per enemy champion.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fa/Resolve_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031125 Resolve
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f6/Font_of_Life_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025627 Font of Life Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
https://vignette.wikia.nocookie.net/leagueoflegends/images/c/cc/Legendary_Guardian_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501220302 Legendary Guardian You gain 3 armor and magic resistance for each nearby enemy champion.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4f/Perseverance_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501084351 Perseverance You gain 150% base health regeneration while below 25% of your maximum health.
https://vignette.wikia.nocookie.net/leagueoflegends/images/c/cd/Sorcery_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031125 Sorcery
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fd/Meditation_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501230604 Meditation You gain 50% Base Mana Regeneration.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/ea/Nimbus_Cloak_rune.png/revision/latest/scale-to-width-down/36?cb=20180509080342 Nimbus Cloak Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units. Increase: 10%.
https://vignette.wikia.nocookie.net/leagueoflegends/images/8/83/Transcendence_rune.png/revision/latest/scale-to-width-down/36?cb=20171004083811 Transcendence Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 0.6 Attack Damage or 1 Ability Power.
Critical Rework: Critical Strike Chance -> Critical Strike Damage
The % critical strike damage you have increases the amount of damage dealt by the qualifying attack or ability by that %. The maximum amount of critical strike chance you can have is 100%.
Champion Kit Accommodations
There is a pastebin list here of champions and their kits which were converted to the new system. For the most part, the damage remains the same. Any champion who would have procced a 100% crit from an ability would proc a 100% crit damage. Likewise, any scaling remains the same. Some of that progression has kept its RNG, like Jhin's Every Moment Matters passive. From what I can recall from the conversion, Yasuo was the only champion whose damage has changed, and was buffed. Under the current system, his critical damage is reduced by 10%, but is always 100% crit damage. Under the new system, he gains 1% damage reduction for every 10% critical strike damage he has, so his early game isn't stunted by the changes. Jhin's reduced critical strike damage also only applies to the extra critical damage, since now even just 1% critical strike counts as 100% chance.
Champions affected:
.
Items
New & Returning Items
https://i.imgur.com/z7TxAWy.png NEW: Aery's Soul Stone
Aery's become somewhat of a mascot since her introduction, so I couldn't leave her to sit in the dust to be forgotten with all that is S7/S8.
(800) +
(800) + 900 Gold Total 2500 Gold
+30 Magic Resist +100% Base Mana Regen +10% Cooldown Reduction
UNIQUE Passive - Bestow: +5% Heal and Shield Power. UNIQUE Passive - Summon Aery: Damaging an enemy champion signals Aery to dash to them, dealing 10 - 37 (based on level) (+10% AP) magic damage. Healing, shielding or buffing an ally signals Aery to dash to them, shielding them for 10 - 37 (based on level) (+5 per 25% Base Mana Regen you have) for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to you, and can not be sent out again until she returns to you.
https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Banner_of_Command_item.png/revision/latest?cb=20171221055340 RETURNING: Banner of Command
This version should be great for accommodating a champion who split pushes, or can help a team take on super minions while defending their base.
(1100) +
(900) + 200 Gold Total 2200 Gold
+60 Armor +125% Base Health Regen +30 Magic Resist
UNIQUE Passive – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Aura - Legion: Nearby allied units take 30% reduced damage from enemy minions (1100 range).
https://i.imgur.com/jSmEo4e.png https://i.imgur.com/qG0kwj3.png NEW: Graviton Hammer
Tired of Infinity Edge being the top tier AD item for all physical attackers? The Graviton Hammer should refresh your mind for any champion who builds better through raw damage than following the standard crit build.
(1300) +
(1100) +
(350) + 950 Gold Total 3700 Gold (78.15% gold efficient)
+75 Attack Damage +10% Cooldown Reduction
UNIQUE Passive - Super Smash: Your bonus Attack Damage is increased by 25%. Disables Super Strike.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/40/Netherstride_Grimoire_item.png/revision/latest?cb=20171201214140 RETURNING: Netherstride Grimoire
This item has returned, but in a completely different way. With towers becoming more of a challenge, this item exists as a way for AP champions who want to focus on tower pressure. Its low gold cost and decent ability power allows a player to build it in the early game, while also opening it up to aggressive supports. The movement speed boost was designed to help immobile mages to make an escape after destroying a tower or completing an objective. This version of Netherstride Grimoire was designed based on Donger's Dojo's objective-based playstyle with Heimerdinger, showcased in this video. The reworked Stormrazor also grants the Razing passive.
(900) +
(850) + 450 Gold Total 2200 Gold
+70 Ability Power +8% Movement Speed +10% Cooldown Reduction
UNIQUE Passive - Razing: Your damage against structures and epic monsters is increased by 10%.
UNIQUE Passive - Malice: Gain a 30% bonus movement speed buff for 1.5 seconds whenever you destroy a structure or epic monster.
Existing Item Changes
AD Items
Brawler's Gloves
- The cost has been reduced from 600 gold to 400 gold.
- NEW: +5% Critical Strike Damage.
- REMOVED: UNIQUE Passive: +10% Critical Strike Chance.
Death's Dance
- The Attack Damage gained from this item has been reduced from 80 to 65.
Duskblade of Draktharr
- The cost has been increased from 2900 gold to 3200 gold.
- The bonus physical damage dealt by the Nightstalker passive has been reduced from 30 - 200 to 15 (+5 per level, to a maximum of 90).
- The duration for which Nightstalker is available after being seen has been reduced from 5 seconds to 4 seconds.
- The amount of lethality granted by this item has been reduced from 18 to 12.
Edge of Night
- The amount of lethality granted by this item has been reduced from 18 to 12.
REWORKED: Essence Reaver
- Making the mana refunding the main part of the item again, while making sure that the item isn't overloaded.
(1300) +
(1100) +
(350) + 450 Gold
Total 3200 Gold
+70 Attack Damage +20% Cooldown Reduction +300 Mana
UNIQUE Passive: Basic attacks refund 1% of your maximum mana and 0.1 seconds from your non-ultimate cooldowns.
UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants you Essence Flare for 6 seconds (30 second cooldown).
Essence Flare: Gain 30% bonus attack speed.
REWORKED: Infinity Edge
- Short and sweet for anyone who wants to reach 100% crit without building all four items.
(1300) +
(875) + 1225 Gold
Total 3400 Gold (82.35% gold efficient)
+80 Attack Damage
UNIQUE Passive - Super Strike: Doubles your % Critical Strike Damage.
Phantom Dancer
- The total cost for this item has been reduced from 2800 to 2700.
- +30% Critical Strike Chance -> +25% Critical Strike Damage.
Poacher's Dirk
- The bonus physical damage dealt by the Headhunter passive has been reduced from 40 to 15.
Rapid Firecannon
- The total cost for this item has been reduced from 2900 to 2800.
- +30% Critical Strike Chance -> +25% Critical Strike Damage.
- Firecannon's bonus magic damage has been reduced from 60 - 140 (based on level) to 50 - 140 (based on level), because the 30% damage increase should bring the damage to 65 if rushed between levels 1 - 5.
Runaan's Hurricane
- The total cost for this item has been reduced from 2900 to 2800.
- +30% Critical Strike Chance -> +25% Critical Strike Damage.
Serrated Dirk
- The amount of lethality granted by this item has been reduced from 10 to 6.
- The bonus physical damage dealt by the Headhunter passive has been reduced from 40 to 15.
Statikk Shiv
- The total cost for this item has been reduced from 2900 to 2800.
- +30% Critical Strike Chance -> +25% Critical Strike Damage.
- Shiv Lightning's bonus magic damage has been reduced from 60 - 140 (based on level) to 50 - 140 (based on level), because the 30% damage increase should bring the damage to 65 if rushed between levels 1 - 5.
REWORKED: Stormrazor
- Like Aery's Soul Stone, this item was reworked in an effort to keep it alive. This version of the stormrazor also won't snowball so hard in the early game, since you would need to build enough attack speed to reach 2.5 attack speed anyway. Lethal Tempo's mechanics being absorbed into Stormrazor is also like a two-in-one to keep something alive beyond Season 8.
(1300) +
(875) +
(300) + 725 Gold
Total 3200 Gold
+65 Attack Damage +30% Attack Speed
UNIQUE Passive - Razing: Your damage against structures and epic monsters is increased by 5%.
UNIQUE Active: Your next basic attack within 10 seconds grants Storm's Edge for 6 seconds. (30 second cooldown).
Storm's Edge: You can temporarily exceed the attack speed limit, while also gaining 11 - 20% (based on level) bonus Attack Speed, and a decaying 20% movement speed boost that disappears after 0.75 seconds.
Youmuu's Ghostblade
- The cost has been reduced from 2900 gold to 2800 gold.
- The bonus out-of-combat movement speed granted by this item has been reduced from 40 to 10.
- The amount of lethality granted by this item has been reduced from 18 to 12.
Zeal
- REMOVED: Build path: Brawler's Gloves (600) + Dagger (300) + 400 Gold.
- NEW: Build path: Brawler's Gloves (400) + Brawler's Gloves (400) + Dagger (300) + 200 Gold.
- +15% Critical Strike Chance -> +15% Critical Strike Damage.
AP Items
Luden's Echo
- The mana gained from this item has been reduced from 600 to 400.
Rylai's Crystal Scepter
- This item's unique passive was reworked.
- UNIQUE Passive - Icy: Basic attacks, damaging spells and abilities slow the target's Movement Speed on hit.
Melee Basic Attacks: 40% slow for 1.5 seconds. Ranged Basic Attacks: 20% slow for 1.5 seconds. Damaging Spells and Abilities: 20% slow for 1 second.
Spellbinder
- The gold cost has been increased from 2900 gold to 3100 gold.
- The ability power gained from this item has been reduced from 120 to 100.
Support Items
Ardent Censer
- UNIQUE Passive: +8% Heal and Shield Power is now named UNIQUE Passive - Bestow.
- The amount of Heal and Shield Power gained from Bestow has been increased from 8% to 12%.
Forbidden Idol
- UNIQUE Passive: +5% Heal and Shield Power is now named UNIQUE Passive - Bestow.
Mikael's Crucible
- UNIQUE Passive: +15% Heal and Shield Power is now named UNIQUE Passive - Bestow.
- The amount of Heal and Shield Power gained from Bestow has been increased from 15% to 20%.
Redemption
- UNIQUE Passive: +8% Heal and Shield Power is now named UNIQUE Passive - Bestow.
- The amount of Heal and Shield Power gained from Bestow has been increased from 8% to 12%.
Tank Items
Abyssal Mask
- Abyssal Mask's aura has its magic damage buff reduced from 15% to 10%.
Dead Man's Plate
- The movement speed boost gained at 100 Momentum stacks has been reduced from 60 to 20.
Frozen Mallet
- The Icy passive was reworked.
- UNIQUE Passive - Icy: Basic attacks, damaging spells and abilities slow the target's Movement Speed on hit.
Melee Basic Attacks: 40% slow for 1.5 seconds. Ranged Basic Attacks: 20% slow for 1.5 seconds. Damaging Spells and Abilities: 20% slow for 1 second.
Righteous Glory
- The amount of movement speed gained and reduced on enemy champions is reduced from 75% to 60%.
Boot Items
Ionian Boots of Lucidity
- The unique passive which reduces summoner spell cooldowns has been replaced.
- UNIQUE Passive: Reduces Summoner Spell and Active Item cooldowns by 15%.
Jungle
REMOVED: Jungle Plants ( https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a6/Blast_ConeSquare.png/revision/latest/scale-to-width-down/36?cb=20170119022005 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/ab/HoneyfruitSquare.png/revision/latest/scale-to-width-down/36?cb=20170119021708 https://vignette.wikia.nocookie.net/leagueoflegends/images/1/13/Scryer%27s_BloomSquare.png/revision/latest/scale-to-width-down/36?cb=20170119021648 )
These were removed from the game. Although, they could return as a neat passive for a druid-like champion in the future.
Jungle Camps
These were adjusted to accommodate teh Rift Scuttler no longer spawning in the river (read ahead).
- Each large non-buff monster at each jungle camp ( https://vignette.wikia.nocookie.net/leagueoflegends/images/9/94/Crimson_RaptorSquare.png/revision/latest/scale-to-width-down/36?cb=20161029234307 https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Greater_Murk_WolfSquare.png/revision/latest/scale-to-width-down/36?cb=20141111151412 https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fe/Ancient_KrugSquare.png/revision/latest/scale-to-width-down/36?cb=20170408140308 https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e8/GrompSquare.png/revision/latest/scale-to-width-down/36?cb=20161029234737 ) gives 2 extra gold for each monster level after 1st (up to 16 extra gold at max level).
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/07/Crest_of_Cinders_buff.png/revision/latest/scale-to-width-down/36?cb=20171223023153 Crest of Cinders
PASSIVE: Basic attacks against non-turret units apply a debuff that slows the target by 10 / 15 / 25% (halved to 5 / 7.5 / 12.5% for ranged champions) for 3 seconds and deals bonus true damage each second for 3 seconds, for a total of 12 - 114 (based on level) damage. If the buff holder is slain, this buff is transferred to the killer.
Duration: 120 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6f/Crest_of_Insight_buff.png/revision/latest/scale-to-width-down/36?cb=20171223023549 Crest of Insight
PASSIVE: Grants 10% Cooldown Reduction.
If you have mana, restores 5 flat mana and 1% of maximum mana per second, and if you have energy, instead restores 5 flat energy and 1% of maximum energy per second. If slain, this buff transfers to the killer.
Duration: 120 seconds
https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a2/Rift_ScuttlerSquare.png/revision/latest/scale-to-width-down/64?cb=20141111231735 https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c9/Eye_of_the_Herald_buff.png/revision/latest/scale-to-width-down/36?cb=20171221180152 Rift Scuttler & Eye of the Herald
- The Rift Scuttler no longer spawns in the river.
- The Rift Scuttler is now what is summoned out of the https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c9/Eye_of_the_Herald_buff.png/revision/latest/scale-to-width-down/20?cb=20171221180152 Eye of the Herald, instead of the https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c3/Rift_HeraldSquare.png/revision/latest/scale-to-width-down/20?cb=20171112190027 Rift Herald. When the scuttler is summoned, it will slither underground and pop up at the tower, at the same speed as it slithers currently if you kill it in the river.
- The Rift Scuttler acts as a tanky minion for you instead of the powerhouse that can wreck a lane.
- Rift Scuttler's armor has been increased from 60 to 80.
- Rift Scuttler's Magic Resistance has been increased from 60 to 80.
- Rift Scuttler's health has been increased from 1200 - 2480 to 1800 - 3080.
- Rift Scuttler's movement speed has been increased from 155 to 325.
https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c9/DragonSquare.png/revision/latest/scale-to-width-down/64?cb=20140620025407 Dragon
- Dragon has been reverted to a standard dragon that grants 80 (+35 per dragon level after 6th) experience and 38 gold (+1 per dragon level after 6th) for each champion on your team.
- If the team that slays a dragon has a lower average level than that of their opponents, Dragon still grants 25% bonus experience, but not per average level difference, and the lowest level members of the team no longer gain increased bonus experience. Instead, each team member of the team that is lower than the enemy team's average level gains an additional 25% bonus experience.
- Stats CS: 4 Level: 6 - 18 Health: 3500 (+240 per level) Attack Damage: 100 Attack Speed: 0.500 Armor: 21 + 5 - 69 (based on level) Magic Resist: 30 + 3 - 43 (based on level) Movement Speed: 330 Initial Spawn Time: 2:30 Respawn: 6:00
- When a dragon starts fighting, it takes flight, knocking back nearby enemies.
- Dragons have 30% armor penetration.
- The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health.
https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Dragon_Slayer_buff.png/revision/latest/scale-to-width-down/36?cb=20171223024203 Dragon Slayer
- No longer gives what it used to.
- Gain an adaptive bonus of 2 attack damage or 3 ability power. This stacks up to 5 times (10 AD or 15 AP).
- Gain 14 health, which stacks up to 5 times (70 health).
https://vignette.wikia.nocookie.net/leagueoflegends/images/3/34/Elder_DragonSquare.png/revision/latest/scale-to-width-down/64?cb=20170408123953 Epic Dragon
- Its gold and experience gain has been adapted to the dragon's listed above as if it were at max level, although its gold gain remains the same because of it.
- Grants 50 gold to each team member, and 25 gold to the champion who kills it.
- Grants 500 experience points to each team member.
- Now contributes to Dragon Slayer stacks.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fc/Aspect_of_the_Dragon_buff.png/revision/latest/scale-to-width-down/36?cb=20171223022848 Aspect of the Dragon
- No longer gives what it currently does.
- 1% (per Dragon Slayer stack) of the damage dealt to towers is dealt as true damage.
- Gain 2% damage reduction per Dragon Slayer stack for 150 seconds.
https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fc/Aspect_of_the_Dragon_buff.png/revision/latest/scale-to-width-down/36?cb=20171223022848 REMOVED: Empowered Aspect of the Dragon
- Too snowbally.
https://vignette.wikia.nocookie.net/leagueoflegends/images/3/38/Baron_NashorSquare.png/revision/latest/scale-to-width-down/64?cb=20140620025404 Baron Nashor
- Base attack damage increased from 285 - 435 (based on game time), to 310 - 460 (based on game time).
- Corruption AD ratio reduced from 20% AD to 10% AD.
- Attack speed increased from 0.625 to 0.75.
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d2/Astral_Beam.png/revision/latest/scale-to-width-down/36?cb=20170127101521 Hand of Baron
Back to the basics. Grants Empowered Recall, 15 - 30 (based on minutes) bonus attack damage and 25 - 50 (based on minutes) ability power. Duration: 210 seconds.
Summoner Spells
Greater desirability of each summoner spell. Although, since Ignite's been nerfed, Barrier's cooldown has also been reverted accordingly.
Barrier
- Cooldown has been increased from 180 seconds to 210 seconds.
Exhaust
- Slow strength has been increased from 30% to 40%.
Heal
- Cooldown has been decreased from 270 seconds to 240 seconds.
Ignite
- Total true damage has been decreased from 80 - 505 (based on level) to 70 - 410 (based on level).
Teleport
- Even though the patch hasn't come to pass yet, the upcoming change which would bring Teleport's cooldown from 300 to 360 would be made irrelevant with this project, since it would be brought back to 300 seconds, but retain its 4.5 second channeling time.
Lanes
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/65/Blue_Melee_MinionSquare.png/revision/latest/scale-to-width-down/64?cb=20140731204557 Minions https://vignette.wikia.nocookie.net/leagueoflegends/images/e/ea/Red_Melee_MinionSquare.png/revision/latest/scale-to-width-down/64?cb=20140731204552
Melee Minions
- Kill gold has been reduced from 21 Gold to 20 Gold.
- Attack Damage has been increased from 12 to 12.5 (+0.5 / 90 seconds).
Caster Minions
- Kill gold has been increased from 14 gold to 15 gold.
- Attack Damage has been reduced from 22.5 (+1.5 / 90 seconds) to 22 (+1 / 90 seconds).
Siege Minions / Super Minions
- Kill gold has been reduced from 60 (+3 / 90 seconds) to 45.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/07/Latin_America_Beta_Tester_profileicon.png/revision/latest/scale-to-width-down/64?cb=20170504203526 Turrets
- Basic attack AP ratio against turrets has been reduced from 60% AP to 50% AP.
Outer Turrets
- Health has been increased from 3800 to 4000.
- Base Attack Damage has been increased from 152 to 168, increasing its AD by 4 every minute until it reaches 220 AD at 12:00.
Inner Turrets
- Health has been increased from 3600 to 4000.
- Base Attack Damage has been increased from 170 to 200, increasing its AD by 4 at 8:00 and every minute after that, until it reaches 260 AD at 23:00.
Inhibitor Turrets
- Health has been increased from 3300 to 3800.
- Base Attack Damage has been increased from 170 to 200, increasing its AD by 4 at 8:00 and every minute after that, until it reaches 280 AD at 28:00.
Nexus Turrets
- Health has been increased from 2700 to 3800.
- Base Attack Damage has been increased from 150 to 200, increasing its AD by 4 at 8:00 and every minute after that, until it reaches 300 AD at 33:00.
https://vignette.wikia.nocookie.net/leagueoflegends/images/1/10/Gold.png/revision/latest/scale-to-width-down/36?cb=20150729174057 Base Gold Generation
Summoner's Rift The base gold generation for Summoner's Rift has been reduced slightly from 20.4 per 10 seconds to 20 gold per 10 seconds (2 gold per 1 second).
https://vignette.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest?cb=20170430053032 Bounty Gold
Bounty Gold is shared between teammates, but the killer will always receive 300 gold for the kill. 2-Kill Bounty: 50 Gold (10 for each player) 3: 150 (30 for each player) 4: 300 (60 for each player) 5: 375 (75 for each player) 6: 450 (90 for each player) 7+: +50 for each kill (+10 for each kill for each player)
Changelog
22/07/2018.
- Netherstride Grimoire comes in with its own unique passives.
- Stormrazor has another minor rework.
- Lethality was altered again to make sure that a champion can build as much lethality as the current system provides, except each singular source has its lethality nerfed a bit.
- Lethality and magic penetration runes were reworked to make sure that a champion can get either lethality or magic penetration, and can max out each rune in just five ranks now.
- Heal and Shield Power was buffed a bit on Bestow and the Revitalize rune.
- The upcoming critical strike gold costs were incorporated into this fan overhaul, along with Infinity Edge's and Essence Reaver's gold costs.
08/07/2018.
- Implemented the critical rework! This includes another change to Infinity Edge and Essence Reaver, which reverts them back to something similar to what they are now, while bringing them back to what they were long ago.
- Kind of against the thread's title, but some champion kits were converted to the new critical system, with minimal damage changes (if at all).
- Banner of Command has received a rework which also merges the old with the new into something simpler to use, while allowing it to help split pushers and base defense.
- The Graviton Hammer has been introduced! As a means of enticing non-crit champs to build through alternative means.
- Frozen Mallet's slow strength was reverted and now the slow procs on all attacks and abilities.
- Summoner Spells have had been added to this project.
- Jungle camp gold has been adjusted to the removal of the Rift Scuttler from the river.
- The Heal and Shield Power gained from the Bestow passive on support items has been increased, since they have a named unique now.
- Reverted the AP conversion on turrets to what it is now.
05/07/2018.
- Brought back Dragon Slayer, Epic Dragon, Aspect of the Dragon, and Rift Herald.
- Rift Scuttler now comes out of the Eye of the Herald, and its defensive stats and movement speed were buffed to last in lane.
03/07/2018.
- Stormrazor is back!
- The turret tower changes were refined for scaling, and outer turrets were buffed in damage.
- Conditioning's % armor and magic resistance bonus was altered to scale based off of bonus armor and mr, instead of the total.
- Chrysalis' health has changed from 10/20/30/40/50 to 2.8/5.6/8.4/11.2/14 + 0.4/0.8/1.2/1.6/2 per level (up to 36 at 18).
- Manaflow Band's mana has been changed from 10/20/30/40/50 to work like its original design, by granting 1/2/3/4/5 maximum mana whenever you hit an enemy champion with an ability, up to a maximum of 10/20/30/40/50 mana, with a 12 second cooldown.
- Bloodline's healing effects was repurposed as lifesteal and spell vamp, in order to service champions who build them.
- Devastating Strikes' % lethality was repurposed as armor penetration, as it should have been.
- Frenzy's attack speed granted per stack has been reduced from 0.6/1.2/1.8/2.4/3.0% to 0.5/1.0/1.5/2.0/2.5%.
- Piercing Blows' lethality and magic penetration has been changed from 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12 to 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3.0 + 0.05/0.10/0.15/0.2/0.25/0.3/0.35/0.4/0.45/0.5 per level (up to 9 at 18). This was to prevent gated lethality in favor of providing the same amount in late game, though.
Hope you enjoyed it! :) [sg-ezreal]
(800) +
(1100) +
(900) + 200 Gold
Total 2200 Gold
(350) + 950 Gold
Total 3700 Gold (78.15% gold efficient)
(900) +
(850) + 450 Gold
Total 2200 Gold
Brawler's Gloves
Luden's Echo
Ardent Censer
Abyssal Mask
Ionian Boots of Lucidity
, where they become much tankier for a short period
for instance) and its mainly Duskblade Drakkthar being all but mandatory and giving damage creep.
, Devastating Strikes up there, as well as Piercing Blows, gives you a total of 30 lethality + 40% armor penetration at level 18, which is plenty enough for an assassin. I only called it Assassinate because I didn't know what else to call it. :)
). But then I got rid of it and just reworked when you get how much lethality (rune gives you a bit at 1, and gradually more as you level, while items give you a bit each). You also have to consider the 5% more armor and magic penetration available through this fan overhaul than what is currently available in the game.