Season 9 Dynamic: Fanmade Patch Notes (Mega Post)

Freewalker·10/30/2018, 11:42:55 PM·19 votes·9,382 views

Season 9 Fanmade Patch Notes

Over the past year, I started posting item ideas and item rework ideas on the Gameplay and Concepts & Creations boards. At some point I decided to put some of them together into a massive overhaul on the Gameplay board during a time when players were complaining about power creep en masse.

In this post, I am revisiting the idea of fanmade patch notes for another massive overhaul to the system. This time, rather than satisfying demand against certain game mechanics, I compiled a list of change ideas that work in a coherent fashion, so as to make a transition from League's current state into something that grows from it. A lot of the elements from the linked thread will be in this one, but were trimmed to remove anything I believed was unnecessary. The things I kept and refined were kept to fit a certain goal. That is, to sort of reset League's power creep to a state which combines old and new systems into a timeless network of build customization, and game length balance. This project does not target any champion kits, but does attempt to work on everything else. Focusing on the champion roster would complicate the design of the ideas presented below, and is honestly too big of a task for one forum user. However, if you feel that one or a few champions strongly benefit from anything posted below, comment about it and maybe we can work out a solution. Or suggest something if you're feeling up to the task.

If you disagree with anything, please comment. I'll be sure to find a solution to anything you think could be exploited, and I will include a changelog at the bottom of the OP. Or if you are feeling up to the task, construct your own ideas. :)

NOTE: This thread assumes whatever is coming through the PBE, in order to stay up-to-date with future content.

So here it is, here are the fake patch notes:

Table of Contents

Lethality

Runes & Masteries

--- How These Runes Work --- Stat Shards --- Runes --- Keystones

Items

--- New & Returning Items ------ Aery's Soul Stone ------ Banner of Command ------ Graviton Hammer ------ Netherstride Grimoire ------ Sword of the Divine --- Existing Item Changes ------ Ancient Coin, Duskblade of Draktharr, Frostfang, Frozen Mallet, Iceborn Gauntlet, Nomad's Medallion, Refillable Potion, Relic Shield, Rylai's Crystal Scepter, Spellthief's Edge, Stormrazor, Targon's Brace, The Black Cleaver, Void Staff

Jungle

--- Jungle Plants --- Jungle Camps --- Crest of Cinders --- Crest of Insight --- Rift Scuttler & Eye of the Herald --- Dragon ------ Dragon Slayer --- Elder Dragon ------ Aspect of the Dragon ------ Empowered Aspect of the Dragon --- Baron Nashor ------ Hand of Baron

Summoner Spells

--- Barrier, Exhaust, Ignite, Teleport

** Lanes**

--- Turrets

Bounty Gold


Lethality

This project introduces one extra lethality item, so to accommodate, lethality and magic penetration would be capped at 60, although good luck getting that far with magic penetration. If a champion ability would grant lethality or magic penetration, it would break the limit, but when it comes to items and runes, 60 is the max.

Armor penetration and % magic penetration does not count towards the limit.


Runes & Masteries

Runes Reforged brought in a rune system which each rune had a noticeable effect on the gameplay. This was a nice introduction that let players play around their rune build. However, this system altered the meta in such a way that turned champions into an instrument to be played by the rune page. Runes like electrocute fostered a damage-centric meta that favored burst tactics, and rewarding players who can burst the best.

Meanwhile, veteran players who remember the beauty of the older runes and masteries hold them in high regard, often citing seasons 3 and 4 as some of the best in League's history in terms of balance. You can give credit to the rioters who have been refining those systems since day one, and kept refining them up until season 5, when masteries began to change to a system similar to our current rune system we have today.

In this rune system, an effort was made to create a system that fosters the kind of customization of the older systems, which allowed a champion to acquire a few traits and small bonuses in strengths and weaknesses, and combines them with modern mechanics we have today. The list below is a compilation of a bunch of runes and masteries over the years, all put into a single point system.

How These Runes Work

You can have up to six runes picked from any listed below. There are five types of runes: Domination, Inspiration, Precision, Resolve, and Sorcery. You can have a maximum of 4 runes of any type of rune. Some runes have dual-typing and count towards both. If you have 4 runes of a particular type, you can pick a keystone, but you can only have one keystone. In total at level 30, you should have six runes and a keystone.

Stat Shards

The upcoming stat shards will be applied to this rune system, except the CDR would be changed from 1 - 10% (between levels 1 - 18) to 5% CDR at level 6, and some number differences for each of the shards from the official version. Here are the stat shards for this project, which will be updated as Riot updates the official version:

  • Row 1: Adaptive (4 AD or 6 AP), 7% Attack Speed, 5% CDR at level 6
  • Row 2: Adaptive (4 AD or 6 AP), 4 Armor, 5 Magic Resist
  • Row 3: 11 - 45 Health (levels 1 - 18), 4 Armor, 5 Magic Resist

Runes

The following runes are available below, in alphabetical order.

Domination: 8 runes, 3 keystones. Inspiration: 15 runes, 3 keystones. Precision: 8 runes, 3 keystones. Resolve: 15 runes, 3 keystones. Sorcery: 15 runes, 3 keystones.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/de/Fury_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430031816 Alacrity (Precision) Gain 5% Bonus Attack Speed.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/81/Approach_Velocity_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081228 Approach Velocity (Inspiration) Gain 5 Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair. Range: 1000

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c2/Sudden_Impact_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082059 Sudden Impact (Precision/Domination) After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 5 Lethality and Magic Penetration for 5 seconds. Cooldown: 6 seconds

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Taste_of_Blood_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082111 Bloodline (Precision/Inspiration) You gain 5% lifesteal and spell vamp. This effect is 33% as effective on area of effect abilities.

https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3c/Butcher_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020718 Butcher (Domination/Resolve) Whenever you deal damage to a monster, you deal 3 bonus adaptive damage. This does not occur from damage over time effects.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d5/Cheap_Shot_rune.png/revision/latest/scale-to-width-down/36?cb=20171015200242 Cheap Shot (Precision/Domination) Damaging champions with impaired movement or actions deals 5 bonus physical damage. Activates on damage occuring after the impairment. Cooldown: 6 seconds

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/06/Chrysalis_rune.png/revision/latest/scale-to-width-down/36?cb=20180310102632 Chrysalis (Resolve) Your maximum health is increased by 11 - 45 (based on levels 1 - 18, +2 per level).

https://vignette.wikia.nocookie.net/leagueoflegends/images/5/55/Conditioning_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025654 Conditioning (Resolve) You gain an adaptive bonus to your bonus armor or magic resistance of 5%, based on whichever stat is higher.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/85/Cosmic_Insight_rune.png/revision/latest/scale-to-width-down/36?cb=20171004080929 Cosmic Insight (Sorcery/Inspiration) Your summoner spell and active item cooldowns are reduced by 5%.

https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3b/Intelligence_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501224323 Cosmic Power (Sorcery/Inspiration) You gain 5% cooldown reduction and max CDR.

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/63/Runic_Armor_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501093432 Crest of Resolution (Resolve) When out-of-combat with champions and epic monsters, you heal 1% of maximum health per 5 seconds. This effect is only active while you are benefiting from either Crest of Insight or Crest of Cinders.

https://vignette.wikia.nocookie.net/leagueoflegends/images/5/59/Martial_Mastery_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020721 Devastating Strikes (Precision/Sorcery) You gain an adaptive bonus of 5% armor or magic penetration, depending on whether your bonus Attack Damage or bonus Ability Power is higher.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/44/Natural_Talent_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430074855 Dominate (Domination/Sorcery) Gain an adaptive bonus of 6 Attack Damage or 10 Ability Power.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fa/Magical_Footwear_rune.png/revision/latest/scale-to-width-down/36?cb=20171015200231 Fast Walker (Inspiration) Your movement speed is increased by 5.

https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20151103094518 Fervor (Precision) Your basic attacks deal bonus physical damage on hit equal to 3% of your base attack damage.

https://vignette.wikia.nocookie.net/leagueoflegends/images/1/14/Frenzy_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020742 Frenzy (Domination/Precision) Grants 2.5% attack speed for 3 seconds after landing a hit with an attack or ability. This stacks up to 3 times.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/03/Glacial_Augment_rune.png/revision/latest/scale-to-width-down/36?cb=20171126181603 Glacial Augment (Sorcery) Whenever you slow an enemy unit, you slow them for an additional 5% movement speed, to a maximum of 99%.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d3/Greed_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020824 Greed (Inspiration) You gain 2 gold per 10 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a9/Hardiness_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020805 Hardiness (Resolve) You gain 5 armor.

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/71/Ingenious_Hunter_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081955 Ingenious Hunter (Domination/Resolve) Reduces the cooldown of item actives by 5% - 40% (based on Bounty Hunter stacks, +7% per stack). This effect also applies to trinkets. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. On Twisted Treeline, capturing an altar grants a Bounty Hunter stack, up to once per unique altar.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4a/Manaflow_Band_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081621 Manaflow Band (Sorcery) Hitting an enemy champion with an ability permanently increases your maximum mana by 5, up to 50 mana. Cooldown: 12 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fd/Meditation_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501230604 Meditation (Sorcery/Inspiration) You gain 50% Base Mana Regeneration.

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/76/Minion_Dematerializer_rune.png/revision/latest/scale-to-width-down/36?cb=20180123033119 Minion Dematerializer (Domination/Inspiration) Whenever you deal damage to a minion, you deal 2 bonus adaptive damage. This does not occur from damage over time effects.

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/69/Overheal_rune.png/revision/latest/scale-to-width-down/36?cb=20170926021504 Overheal (Resolve) 5% of the healing you receive is added as a shield for 1.5 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/88/Phasewalker_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020815 Phasewalker (Inspiration) Reduces Recall's cast time by 1 second.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Piercing_Thoughts_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430114038 Piercing Thoughts (Sorcery) You gain 5 magic penetration at level 6.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f9/Presence_of_Mind_rune.png/revision/latest/scale-to-width-down/36?cb=20170926021326 Presence of Mind (Resolve/Inspiration) Takedowns refund 10% of your ultimate's cooldown.

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e9/Recovery_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501023809 Recovery (Resolve) You gain 2 health regeneration per 5 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/47/Reinforced_Armor_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020812 Reinforced Armor (Resolve) Damage taken from critical strikes is reduced by 10%.

https://vignette.wikia.nocookie.net/leagueoflegends/images/5/50/Resistance_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020811 Resistance (Sorcery/Resolve) You gain 5 magic resistance.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Revitalize_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025724 Revitalize (Resolve/Inspiration) Your Heal and Shield Power is increased by 4%, increasing to 8% on targets below 40% health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Runic_Affinity_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170421194124 Runic Affinity (Sorcery/Inspiration) Shrine, relic and neutral buff durations are increased by 25%.

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/74/Arcane_Blade_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020743 Spellsword (Precision/Sorcery) Your basic attacks deal bonus magic damage on hit equal to 5% of your ability power.

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c4/Summoner%27s_Insight_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020823 Strength of Spirit (Sorcery/Resolve) You gain health regeneration equal to 0.5% of your bonus maximum mana.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/87/Swiftness_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501025237 Swiftness (Sorcery/Resolve) You gain 20% slow resistance.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Time_Warp_Tonic_rune.png/revision/latest/scale-to-width-down/36?cb=20180213081429 Time Warp Tonic (Resolve/Inspiration) Your potions, biscuits and elixirs last 20% longer.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/83/Transcendence_rune.png/revision/latest/scale-to-width-down/36?cb=20171004083811 Transcendence (Sorcery) Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 0.4 Attack Damage or 0.6 Ability Power.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/81/Unflinching_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025600 Unflinching (Resolve) You gain 25% tenacity.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4b/Unyielding_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501042746 Unyielding (Resolve) All incoming damage you receive is reduced by 5.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d0/Wanderer_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501223110 Wanderer (Precision/Inspiration) Gain 5 bonus movement speed while out of combat.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f3/Wealth_mastery_2014.png/revision/latest/scale-to-width-down/36?cb=20170430020845 Wealth (Inspiration) You start the game with 50 extra gold.

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e6/Sorcery_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430032109 Wizardry (Domination/Sorcery) You gain 5% cooldown reduction.

Keystones

Available keystones are available below, sorted by type.

https://vignette.wikia.nocookie.net/leagueoflegends/images/1/1e/Domination_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031123 Domination

https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3a/Demolish_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025614 Demolish Whenever you or a nearby allied champion (600 range) makes a basic attack against a tower, the attack deals an extra 4 bonus physical damage on hit.

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Cut_Down_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082352 Cut Down Deal 4% more damage to champions with 150 more max health than you, increasing to 6% at 2000 more max health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/05/Last_Stand_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082333 Last Stand Deal 4% more damage to champions while you are below 40% health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0d/Inspiration_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031124 Inspiration

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/91/Kleptomancy_rune.png/revision/latest/scale-to-width-down/36?cb=20180319232518 Bandit After using an ability, your next attack within 10 seconds will grant 5 bonus gold if used on a champion. Melee attacks grant 10 gold instead. Once you gain the gold, Bandit will go on a 6 second cooldown.

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8f/Biscuit_Delivery_rune.png/revision/latest/scale-to-width-down/36?cb=20171004081028 Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 15 min. Biscuits restore 12% of your missing health and mana. Manaless: Champions without mana restore 16% missing health instead.

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e3/Speed_Shrine_buff.png/revision/latest/scale-to-width-down/36?cb=20120413222843 Speed Shrine Placing a ward which reveals an epic monster's spawn location transforms the ward into a speed shrine in the river for the ward's duration. The shrine passively provides vision of the surrounding area, and allies walking on the shrine, while out-of-combat, gain bonus movement speed. The shrine can be destroyed the same way as the ward that was transformed, plus two extra basic attack hits, and grants the same amount of gold to the enemy who destroys the shrine.

https://vignette.wikia.nocookie.net/leagueoflegends/images/2/26/Precision_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031126 Precision

https://vignette.wikia.nocookie.net/leagueoflegends/images/b/be/Coup_de_Grace_rune.png/revision/latest/scale-to-width-down/36?cb=20171004082405 Coup De Grace Deal 4% more damage to champions who have less than 40% health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/46/Fleet_Footwork_rune.png/revision/latest/scale-to-width-down/36?cb=20171126182047 Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized. Energized attacks heal you for 5 health (10 for melee attacks), and grants +5% movement speed for 1 second.

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/36?cb=20171126181645 Press the Attack Hitting an enemy champion with a basic attack makes them vulnerable, increasing the damage they take by 1% from all sources for 3 seconds. This debuff stacks up to 3 times per enemy champion.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fa/Resolve_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031125 Resolve

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f6/Font_of_Life_rune.png/revision/latest/scale-to-width-down/36?cb=20170926025627 Font of Life Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/cc/Legendary_Guardian_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501220302 Legendary Guardian You gain 3 armor and magic resistance for each nearby enemy champion.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4f/Perseverance_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170501084351 Perseverance You gain 150% base health regeneration while below 25% of your maximum health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/cd/Sorcery_icon.png/revision/latest/scale-to-width-down/48?cb=20170926031125 Sorcery

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6b/Expose_Weakness_mastery_2016.png/revision/latest/scale-to-width-down/36?cb=20170430052512 Expose Weakness Your damaging abilities debuff enemies for 3 seconds, increasing the damage they take from allied champions by 3%.

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/ea/Nimbus_Cloak_rune.png/revision/latest/scale-to-width-down/36?cb=20180509080342 Nimbus Cloak After a 1.5-second delay from casting your Ultimate, grants ghosting and 40 bonus movement speed for 2.5 seconds. The movement speed decays over the last 1 second. Cooldown: 40 seconds

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/43/Celerity_rune.png/revision/latest/scale-to-width-down/36?cb=20171004083800 Celerity Gain 1.5% Bonus Movement Speed. Additionally, Your bonus movement speed is converted to Attack Damage or Ability Power, adaptive at a rate of 3.6% Attack Damage or 6% Ability Power.


Items

Most of the new items and reworked items were designed to carry over some of the keystone abilities that were lost. At the same time, Stormrazor and Duskblade of Draktharr have had their effects split across two other items. Frozen Mallet and Rylai's Crystal Scepter have been altered a bit. Jungler items were changed to accommodate rift scuttler's gold gain removal (read ahead), Refillable Potion was accommodated for the jungler changes, and support items were changed to gain accessibility to the new Refillable Potion (and a few other item combinations).

New & Returning Items

https://i.imgur.com/z7TxAWy.png NEW: Aery's Soul Stone

Aery is an icon of enchanter support mages. And she was too cute to throw in the trashcan. item 3028 (800) + item 3114 (800) + 900 Gold Total 2500 Gold

+30 Magic Resist +100% Base Mana Regen +10% Cooldown Reduction

UNIQUE Passive: +5% Heal and Shield Power. UNIQUE Passive - Summon Aery: Damaging an enemy champion signals Aery to dash to them, dealing 10 - 37 (based on level) (+10% AP) magic damage. Healing, shielding or buffing an ally signals Aery to dash to them, shielding them for 10 - 37 (based on level) (+5 per 25% Base Mana Regen you have) for 2 seconds.

Aery lingers on the target for 2 seconds before flying back to you, and can not be sent out again until she returns to you.

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Banner_of_Command_item.png/revision/latest?cb=20171221055340 RETURNING: Banner of Command

This version of the canned Banner of Command goes back to its roots, but provides an effect that is easily recognized and doesn't intrude on other playstyles. item 3105 (1100) + item 2053 (900) + 200 Gold Total 2200 Gold

+60 Armor +125% Base Health Regen +30 Magic Resist

UNIQUE Passive – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.

UNIQUE Aura - Legion: Nearby allied minions take 30% reduced damage from enemy minions (1100 range).

https://i.imgur.com/jSmEo4e.png https://i.imgur.com/qG0kwj3.png NEW: Graviton Hammer

This is the item where you will find Electrocute, but its damage was transfered from Duskblade of Draktharr's damage.

item 3134 (1100) + item 3133 (1100) + 700 Gold Total 2900 Gold

+55 Attack Damage +10% Cooldown Reduction

UNIQUE Passive: +18 Lethality

UNIQUE Passive - Electrocute: Hitting a champion with 3 separate attacks or abilities within 3 seconds deals 30 - 150 bonus physical damage (based on level) and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (25 - 20 second cooldown, based on level).

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/40/Netherstride_Grimoire_item.png/revision/latest?cb=20171201214140 RETURNING: Netherstride Grimoire

This item has returned, but in a different way. With towers becoming more of a challenge through this project and patch 8.22, this item exists as a means for AP champions who want to focus on tower pressure. Its low gold cost and decent ability power allows a player to build it in the early game, while also opening it up to aggressive supports. This item is also where you will find Phase Rush.

item 3108 (900) + item 3113 (850) + 450 Gold Total 2200 Gold

+70 Ability Power +7% Movement Speed +10% Cooldown Reduction

UNIQUE Passive - Razing: Your damage against turrets and epic monsters is increased by 10%.

UNIQUE Passive - Malice: Gain 25% Movement Speed that decays over 1.5 seconds whenever you take down a turret or epic monster.

UNIQUE Passive - Phase Rush: Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 20% Movement Speed that decays over 3 seconds and 50% Slow Resistance for the same duration. (15 second cooldown).

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9c/Sword_of_the_Divine_item.png/revision/latest?cb=20171223020826 RETURNING: Sword of the Divine

This item also returns in a reworked format. I believe it was available during Nexus Blitz, so you can still see it in the client. Sword of the Divine is currently a lethality item with an active that grants a bunch of attack speed and guaranteed critical chance. It was like a proto-Stormrazor. Likewise, this version inherits what Stormrazor loses in this project. The only difference is that Sword of the Divine takes advantage of the initial attack, rather than however many attacks you can make after the first. Its base stats aren't that great, but its passive makes up for it.

item 3101 (1100) + item 3044 (1250) + 650 Gold Total 2900 Gold

+35 Attack Damage +35% Attack Speed +200 Health +10% Cooldown Reduction

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. The Movement Speed bonus is halved for ranged champions.

UNIQUE Passive: If you haven't attacked in the last 3 seconds, gain Divine Smite.

Divine Smite: Your next basic attack critically strikes, and causes your target to burn for an additional 40% (+1% per 0.5% critical strike chance, max 100%) of your bonus Attack Damage as magic damage over 3 seconds.

Existing Item Changes

item 3301 Ancient Coin

Since Hunter's Machete and Hunter's Talisman had their gold costs increased to 375 to accommodate rift scuttler's gold gain removal, refillable potion was made to be more accessible. I decided to make support items join in on that accessibility.

  • Gold cost has been reduced from 400 to 375.
  • Gold gained from Favor has been reduced from 25 to 20.
  • Gold gained per 10 seconds has been increased from 2 to 3.

item 3147 Duskblade of Draktharr

Duskblade's damage portion was transfered over to Graviton Hammer. I did this because Duskblade has gotten a lot of scrutiny as the go-to assassin item, due to its map control and extra damage. So I split them. This Duskblade focuses on the map control. Have fun with it.

item 3134 (1100) + item 1053 (900) + 700 Gold Total 2700 Gold

+55 Attack Damage +20% Life Steal

UNIQUE Passive: +18 Lethality

UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).

UNIQUE Active - Blocking Ward: Place a special ward that grants vision of the surrounding area for 90 - 180 seconds (based on level). This device will also reveal invisible traps and reveal / disable wards. This ward does not count towards a ward limit, but is visible, fragile, and untargetable by allies. (90 second cooldown).

item 3098 Frostfang

  • Combine cost has been increased from 325 to 350, but the total cost remains the same.

item 3022 Frozen Mallet

Frozen Mallet and Rylai's Crystal Scepter's passives were merged into just Icy. This should help diverse champion kits that use a mixture of basic attacks and abilities. This change was also introduced as a means of combating mobility creep, since kiting has lost its magic from earlier seasons (at least in low elos). Hopefully these revamped mallets and scepters will bring it back.

UNIQUE Passive - Icy: Basic attacks, damaging spells and abilities slow the target's Movement Speed on hit. Melee Basic Attacks: 40% slow for 1.5 seconds. Ranged Basic Attacks: 20% slow for 1.5 seconds. Damaging Spells and Abilities: 20% slow for 1 second.

item 1041 Hunter's Machete

With rift scuttler gone, junglers would be getting slightly more gold than before.

  • Gold cost increased from 350 to 375.
  • Monster Hunter now grants 4 gold upon killing a large or epic monster.

item 1039 Hunter's Talisman

  • Gold cost increased from 350 to 375.
  • Monster Hunter now grants 4 gold upon killing a large or epic monster.

item 3025 Iceborn Gauntlet

Since Frozen Mallet and Rylai's Crystal Scepter have more useful slows, IBG gets a mini rework to in order to compete with the other two items.

  • Iceborn Gauntlet's Mana bonus has been reduced from 500 to 400.
  • Spellblade was altered a bit.
  • UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% and reduces Attack Speed by 15% (1.5 second cooldown).

Size of zone increases with bonus armor.

item 3096 Nomad's Medallion

  • Combine cost has been increased from 300 to 325, but the total cost remains the same.
  • Gold gained from Favor has been reduced from 45 to 40.
  • Gold per 10 seconds has been increased from 2 to 4.

item 2031 Refillable Potion

In order to remain accessible to junglers and supports.

  • Gold cost has been reduced from 150 to 125.
  • Health gained has been reduced from 5.21 per half-second for 12 seconds (125 total) to 5 per half-second for 11 seconds (110 total).

item 3302 Relic Shield

  • Gold cost has been reduced from 400 to 375.

item 3116 Rylai's Crystal Scepter

The passive becomes Icy, since its passive was merged with Frozen Mallet's.

UNIQUE Passive - Icy: Basic attacks, damaging spells and abilities slow the target's Movement Speed on hit. Melee Basic Attacks: 40% slow for 1.5 seconds. Ranged Basic Attacks: 20% slow for 1.5 seconds. Damaging Spells and Abilities: 20% slow for 1 second.

item 3303 Spellthief's Edge

Lower gold cost, lower gold gain. Now you can customize your starter set more freely. Don't worry, Frostfang's gold gain remains the same.

  • Gold cost reduced from 400 to 375.
  • Gold gained from tribute has been reduced from 10 to 8.

item 3095 Stormrazor

Since the crit component was transfered to Sword of the Divine, Stormrazor inherits Lethal Tempo. It was designed to be available through an active, so you will have more control on when you want to exceed your attack speed limit.

item 1038 (1300) + item 1037 (875) + item 1042 (300) + 725 Gold Total 3200 Gold

+70 Attack Damage +30% Attack Speed

UNIQUE Passive - Razing: Your damage against turrets and epic monsters is increased by 5%.

UNIQUE Active: You gain 20% Movement Speed for 0.75 seconds, and your next basic attack within 10 seconds grants Storm's Edge for 6 seconds. (30 second cooldown).

Storm's Edge: You can temporarily exceed the attack speed limit, while also gaining 12 - 30% (based on level) bonus Attack Speed.

item 3097 Targon's Brace

  • Combine cost has been increased from 300 to 325, but the total cost remains the same.

item 3071 The Black Cleaver

Since Conqueror was removed, this item inherits its potential.

  • Cleave has been altered based on melee and ranged champions.
  • UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 6% for 6 seconds, stacking up to 4 times for a maximum of 24%. (Ranged champions reduce their armor by 4% for 6 seconds, stacking up to 6 times for a maximum of 24%).

item 3135 Void Staff

Since there is a little bit more magic penetration to go around, void staff is going to have slightly less magic penetration. For a slightly less cost, of course.

  • Gold combine cost has been reduced from 1365 to 1265, which brings the total cost down from 2650 to 2550.
  • The amount of magic penetration gained from this item has been reduced from 40% to 35%.

Jungle

The jungle has gained some extra elements over the past few years. A random elemental dragon gives a permanent buff that can sometimes turn a game one-sided, there is rift herald and scuttlers, and the plants. The elder dragon and baron buffs are also almost game-ending, with incredible snowballing effects. The changes to the jungle below reflect a different kind of dragon, and a jungle which rewards your own warding abilities instead of relying on the scuttler or a vision plant.

REMOVED: Jungle Plants ( https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a6/Blast_ConeSquare.png/revision/latest/scale-to-width-down/36?cb=20170119022005 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/ab/HoneyfruitSquare.png/revision/latest/scale-to-width-down/36?cb=20170119021708 https://vignette.wikia.nocookie.net/leagueoflegends/images/1/13/Scryer%27s_BloomSquare.png/revision/latest/scale-to-width-down/36?cb=20170119021648 )

These were removed from the game. Perhaps a druid-like champion's passive could bring them back.

Jungle Camps

These were adjusted to accommodate the Rift Scuttler no longer spawning in the river (read ahead).

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/07/Crest_of_Cinders_buff.png/revision/latest/scale-to-width-down/36?cb=20171223023153 Crest of Cinders

PASSIVE: Basic attacks against non-turret units apply a debuff that slows the target by 10 / 15 / 25% (halved to 5 / 7.5 / 12.5% for ranged champions) for 3 seconds and deals bonus true damage each second for 3 seconds, for a total of 12 - 114 (based on level) damage. If the buff holder is slain, this buff is transferred to the killer.

Duration: 120 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6f/Crest_of_Insight_buff.png/revision/latest/scale-to-width-down/36?cb=20171223023549 Crest of Insight

PASSIVE: Grants 10% Cooldown Reduction.

If you have mana, restores 5 flat mana and 1% of maximum mana per second, and if you have energy, instead restores 5 flat energy and 1% of maximum energy per second. If slain, this buff transfers to the killer.

Duration: 120 seconds

https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a2/Rift_ScuttlerSquare.png/revision/latest/scale-to-width-down/64?cb=20141111231735 https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c9/Eye_of_the_Herald_buff.png/revision/latest/scale-to-width-down/36?cb=20171221180152 Rift Scuttler & Eye of the Herald

  • The Rift Scuttler no longer spawns in the river.

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c9/DragonSquare.png/revision/latest/scale-to-width-down/64?cb=20140620025407 Dragon

  • Dragon has been reverted to a standard dragon that grants 80 (+35 per dragon level after 6th) experience and 38 gold (+1 per dragon level after 6th) for each champion on your team.
  • If the team that slays a dragon has a lower average level than that of their opponents, Dragon still grants 25% bonus experience, but not per average level difference, and the lowest level members of the team no longer gain increased bonus experience. Instead, each team member of the team that is lower than the enemy team's average level gains an additional 25% bonus experience.
  • Stats CS: 4 Level: 6 - 18 Health: 3500 (+240 per level) Attack Damage: 100 Attack Speed: 0.500 Armor: 21 + 5 - 69 (based on level) Magic Resist: 30 + 3 - 43 (based on level) Movement Speed: 330 Initial Spawn Time: 2:30 Respawn: 5:00
  • When a dragon starts fighting, it takes flight, knocking back nearby enemies.
  • Dragons have 30% armor penetration.
  • The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health.

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Dragon_Slayer_buff.png/revision/latest/scale-to-width-down/36?cb=20171223024203 Dragon Slayer

  • No longer gives what it used to.
  • Gain an adaptive bonus of 4 attack damage or 5 ability power. This stacks up to 5 times (15 AD or 20 AP).
  • Gain 14 health, which stacks up to 5 times (70 health).

https://vignette.wikia.nocookie.net/leagueoflegends/images/3/34/Elder_DragonSquare.png/revision/latest/scale-to-width-down/64?cb=20170408123953 Epic Dragon

  • Its gold and experience gain has been adapted to the dragon's listed above as if it were at max level, although its gold gain remains the same because of it.
  • Grants 50 gold to each team member, and 25 gold to the champion who kills it.
  • Grants 500 experience points to each team member.
  • Now contributes to Dragon Slayer stacks.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fc/Aspect_of_the_Dragon_buff.png/revision/latest/scale-to-width-down/36?cb=20171223022848 Aspect of the Dragon

  • No longer gives what it currently does.
  • 1% (per Dragon Slayer stack) of the damage dealt to towers is dealt as true damage.
  • Gain 2% damage reduction per Dragon Slayer stack for 150 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fc/Aspect_of_the_Dragon_buff.png/revision/latest/scale-to-width-down/36?cb=20171223022848 REMOVED: Empowered Aspect of the Dragon

  • Too snowbally.

https://vignette.wikia.nocookie.net/leagueoflegends/images/3/38/Baron_NashorSquare.png/revision/latest/scale-to-width-down/64?cb=20140620025404 Baron Nashor

  • Base attack damage increased from 285 - 435 (based on game time), to 310 - 460 (based on game time).
  • Corruption AD ratio reduced from 20% AD to 10% AD.
  • Attack speed increased from 0.625 to 0.75.

https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d2/Astral_Beam.png/revision/latest/scale-to-width-down/36?cb=20170127101521 Hand of Baron

Back to the basics. Grants Empowered Recall, 15 - 30 (based on minutes) bonus attack damage and 25 - 50 (based on minutes) ability power, and nearby minions increase in size and take 30% reduced damage from champions. Duration: 210 seconds.


Summoner Spells

Ignite reaching beyond 500 true damage is dangerous damage creep. The following spells were changed in an effort to make them desirable in each of their roles, and more satisfying to use compared to others spells.

summoner 21 Barrier

  • Cooldown has been increased from 180 seconds to 210 seconds.

summoner 3 Exhaust

  • Slow strength has been increased from 30% to 40%.

summoner 14 Ignite

  • Total true damage has been decreased from 80 - 505 (based on level) to 70 - 410 (based on level).

summoner 12 Teleport

  • Cooldown has been reduced from 360 seconds to 330 seconds.

Lanes

The turrets are also more threatening than before. The upcoming preseason patch 8.22 makes outer turrets stronger. Other turrets will be getting more AD, but not more health. So I increased them by just 100 each.

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/07/Latin_America_Beta_Tester_profileicon.png/revision/latest/scale-to-width-down/64?cb=20170504203526 Turrets

Inner Turrets

  • Health has been increased from 3600 to 3700.

Inhibitor Turrets

  • Health has been increased from 3300 to 3400.

Nexus Turrets

  • Health has been increased from 2700 to 2800.

https://vignette.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest?cb=20170430053032 Bounty Gold

Bounty gold was one thing that got buffed over the past year, although this project seeks to lower the gold gain a bit, at least for the one getting the bounty. This version below actually just changes the dynamic so bounty gold is distributed differently. The total amount of rewards stays the same.

So the killer will always receive 300 gold for the kill, and those who gain an assist will always split between 150 gold, unless there are deductions. When there is a bonus reward for killing a champion with two or more kills, the bonus gold is split into three ways: 40% to the killer, 20% to the assists, and 40% is distributed globally between all members of the team. The bonus is as follows (as of 8.21 bounties, pre-season 9 might introduce bounty gold for minion kills):

2-Kill Bounty: 150 Gold (60 kill gold, 30 assist gold, 60 global gold) 3: 300 (120 kill gold, 60 assist gold, 120 global gold) 4: 375 (150 kill gold, 75 assist gold, 150 global gold) 5: 450 (180 kill gold, 90 assist gold, 180 global gold) 6: 500 (200 kill gold, 100 assist gold, 200 global gold) 7+: +50 for each kill the enemy has (+20 kill gold, +10 assist gold, +20 global gold)


And those are the patch notes folks! Hope you liked it. :)

[sg-ezreal]

12 Comments

The Goodest Boy10/31/2018, 3:51:31 AM2 votes

these are great. I'd welcome almost all of these to be honest. It was almost therapeutic to read these and pretend they were the real season 9 patch notes. my guess is you dont have more comments and upvotes because it's so long, but I quite enjoyed it. you could probably stand a few more interesting keystones, but thats my only criticism.

Zaghyr10/31/2018, 4:49:21 AM2 votes

This is really cool. Me and my brother made a mega post a while back for an entire balance/functionality sweep for the current runes, and we are also working on those still and other aspects of the game like what you have hear, mostly items atm though. I like some of the ideas but I have questions.

  1. Why do some of the runes belong to more than one tree? I do not see the purpose in this besides being able to take 3 and 3 and still have access to a keystone, but if this is the case then your system is too limiting and lacks creative freedom.

  2. Your runes changes are basically a revert to the old masteries system, but the keystones are far weaker, but why? The idea of keystones is to encourage different playstyles for each champions, but your keystones don't do that, they are just slightly stronger than the other runes, not gameplay altering, and wouldn't be very satisfying to use.

  3. Why keep the functionality of Frozen Mallet and Rylai's the same? I understand making them work the same way, but the way they currently work is not healthy for the game, Frozen Mallet especially. There are bigger problems that these items have, and to be honest your changes to Mallet would only make it more unhealthy.

  4. You said that with Conqueror gone Black Cleaver would inherit its potential, where is it? All you changed was that it takes less stacks on melee and the same on ranged without any other number changes. Their is no potential inherited here if the Armor shred value is the same and having 2 less stacks to max it out is not enough to make up for the loss of Conqueror. If anything, the Armor shred needs to be back at 30% for melee for this to be a reasonable change.

  5. Why did you increase the cooldown of Barrier?. This spell is already never used anymore because Heal is far more effective. My suggestions is to just combine Barrier and Cleanse (another spell that is never used) together to make an actually useful spell. Heal would have its 2 person healing and movement, while Cleanse+Barrier would have its much better single person defensive power and cc/debuff reduction/removal.

SKHynix10/31/2018, 8:31:39 AM2 votes

"REMOVED: Jungle Plants" love this. Fuck random useless plants.

Nadiri10/31/2018, 5:42:17 PM2 votes

No more scuttler . great now top and mid will be under jgl fears all the time

MiniMilekt11/15/2018, 6:15:55 PM2 votes

Holy shit, I loved this. At first i didnt read the title and was like, hmmm patch notes already? But, after I read a bit I reread the title and started laughing.

I like the changes you made to Duskbladeitem 3147 cause it would help AD assassins with sustain. And the AP% scaling on autos would be nice for champions like DianaDiana and AkaliAkali to become stronger and a little more viable. Sadly you didn't find a way to remake Fervor of Battle, but i liked the concept for aditional ad for each auto attack. Wish you luck on getting some of these into the official patch notes. A lot of this deserves to be recognized. [sg-ahri-2]

HekaPimp10/31/2018, 3:56:05 AM1 votes

What about re adding the MR and Armor reduction on summoner 3 and getting rid of the acceleration of summoner 6

Ameliea10/31/2018, 12:43:07 PM1 votes

What is the purpose of these patch notes? Are you proposing a kind of Legacy League of past seasons since half of the changes are simply reverts? Because if you are trying to make a more balanced game this is completly unsalvagable.

Your only design philosophy seems to be to imitate the old patches, which is really not a wise idea. Making things how they used to be does not make them better by default, do not let yourself get blinded by nostalgia.

HexHackersGaming10/31/2018, 2:02:01 PM1 votes

@riot

xxxDogmanxxx10/31/2018, 10:37:29 AM1 votes

"Nocture and Xin Zhao were used quite a few times in Worlds. We didn't like that."

Celerity (S3) [Changed Effect] "Movement speed bonuses are 13% more effective on you. Does not apply to the base effect of boots type items."