Urgot Rework

leaguewut·7/10/2017, 8:09:13 PM·1 votes·316 views

Passive: Zaun-Touched Hide Augmenter Urgot takes (5/10/15%) less damage from enemy champions when isolated from allied champions. (5000/3500/2000 range lock-out)

Q: Acid Hunter range reduced to 800.

W: Terror Capacitor Urgot shields for 40 / 70 / 100 / 130 / 160 (+ 8% maximum mana) (+25% damage absorbed by last terror capacitor)(+5% absorbed by Zaun-Touched Hide Augmenter, capped at 12.5% base HP + 12.5% bonus AD). The shield is doubled while Zaun-Touched Hide Augmenter is active, and halved when it is inactive.

E: Noxian Corrosive Charge -- buffed: Acid Hunters to affected targets while Zaun-Touched Hide Augmenter is active heals for 10/20/30/40/50 (5% bonus AD).

R: Unchanged.

Autoattack range increased to 475.

Rationale: Urgot's last appearance in the meta was ADC. His role has always been as a bruiser marksman. He is overpowered when he can play a 2v2 and not be abused, but he's underpowered when he's excessively exploitable in a solo lane. With his previous kit, those issues overlapped, and he was allowed to fall into the latter state. This variant rewards players willing to risk and play around his low mobility kit in the sololane and in the splitpush game, without creating an oppressive botlaner. It's also still a marksman, and not a new champion that happens to be named Urgot.

7 Comments

Sceizer7/10/2017, 8:22:10 PM3 votes

nah I think the current one is fine

Kloqdq7/10/2017, 8:36:03 PM2 votes

Uhh Urgot's last appearance in the meta was as a Poke Mid laner. He did see some botlane play but he was mostly mid. Urgot is actually at his best in a 1v1 as he always struggled to find a ground in 2v2. His current kit legit gives him every single tool you can imagine to abuse people in a 1v1. You got armor ignore, shields, slows, damage reduction, damage increase, harass, and you are just base tanky. His kit is a poor design and frankly the new one is leagues better than the current joke of a champion we have.