New Champion: Ghal. The scion of balance.
Hi all. I got this cool Idea for a champion here. btw its gonna be a rather long thread be a bit of a marty sue idea so call me out if it is. Any this champion is a guy a bit like
expect he is more active in his redemption and believes in both noxian and ionian ideals and want to create a new philosophy to bring balance to valoran and ensure that Runterra is a better place to live in. Game-play wise, he is a champion that deals damage solely with AA and uses a shield to guard with and a speed steroid to help move around.
Story:
In Noxus There is a saying that the best of the best come form the "orphanage of hell", the poorest and most lawless slums in noxus. the lucky ones die there. the unfortunate live a life of hellish despair or become trapped in a never ending cycle of hate and despair. But the ones that mange to leave this "hell made on earth" grow up to become hardened people, with little to no sense of empathy within them. no one of any of the generation of "Noxian" orphans are even willing to speak about childhood and those that seem well adjusted were either blessed to be shielded or insane wearing a mask of sanity. It was the only way to survive and it gave what Noxus the servants it needed. people who view compassion as a weakness.
Ghal was one of the more sadistic ones but with greater self control than most. An exceptional thief. he lived to kill and steal once for survival but soon became a game for him. he was known there as one willing go to hell and back to get what he wants. however one fateful day he was willing to take the greatest gamble and most in his life: To steal the treasures of the noxus high general; Boram Darkwill. although he manage to sneak pass deep into the citadel, he was captured and faced execution. But the will Leblanc. the matron of the black rose were willing to have an assassin of his skills of stealth to serve them and their agenda. serving them as a valuable and talented assassin but never close to the level of the Du Couteau.
his next turning point in his life was when he was sent to Ionia to assassin elders and other high threat targets, something he did with efficiency and pride. however the beautiful and tranquil land of Ionia and the slaughter of innocence people on such a large scale, began to influence his mind, creating a feeling of guilt he only felt when he was a child and full of emotions. something that infuriated Ghal. and to free himself form the disease that he need to once again be purged of. permanently. so he sought out
and requested an experimental potion that was meant to free one of emotions and restraint. however as his kills and victories became more known, so did the concern of his superiors as Ghal had become more reckless rebellious and began in time to plot Ghal's death, deeming him an "unstable assist". As the invasion continued Ghal was locked in combat after a failed assassination, but was trapped in a losing fight by the Ionians. being at the edge of defeat and knowing what was coming for him. he fled form the battle, evading capture, but not before watching how the "saving" barrage of chemical bombs ruined the body of the dead and mind of the living. It was the final straw, and Ghal felt despair for the first time, and worse. He also began to feel the after effect of the potion. it suppressed guilt, instead of eliminated it. And the latent and current surge of such feeling nearly broke Ghal mild like the rest of the living victims.
Turning himself over one of the remaining Elders to face jurgement for the atrocities he committed. he was given an unfair trial but that didn't matter to him anymore. if his death would ease the pain of Ionia. it would the price to pay. However elder in question was
who granted mercy and amnesty if he would live a life of atonement as noxian "prisoner of war" . Inspired by her decision of the third way of combining the strength of Ionia military might with their pacifistic ideal and her kindness to a murderer of vicious as him, Ghal became a new man with an ideology that combined the best of both noxus and Ionia, training as a monk to learn to fight with his own hand and to forget the killer instinct within. Ghal finally found some peace.
But the fact that he was a murderer living among his victim did not give him the complete inner peace he wanted. along and he new found desire to improve himself, he soon left Ionia in secret to learn more about the world and to reline his Ideology and power to help find a way to put an end to all wars and strife on Valoran.Training in Ionia and traveling the world Ghal understanding of the energy within all life on runeterra. All life on Runnaterra can focus their own energy to create or do nearly anything. How can men and women like
or even
use and harness their own energy to move at blinding, speed, shatter stone like nothing ,teleport despite not being a mage, fire bolts of magic, or live through fatal injuries. focusing he's own energies he fond that he has the power of a enhanced body. a body that was not only strong, but also durable enough that can withstand the blow of blades of greater being with only bruising.
Ghal's travels lead him to the league of legends to learn more about the current political climate and see if the institute of war is the solution to problem of another, ever-looming rune war.
Strength of heart is just as important as strength of Might. You are nothing without both.
Attribute:Tank-Marksman.
Stats: AD: 16+8 per level Attack speed: 0.575+ 0.025 per lv movement speed 330 mana regen 10 per 5 sec. health 300+ 100 per lv Range:125(melees)/with rank 1 WoTW, 400 Health regen. passive. Skills:
Ghal's abilties are mechanic changing. because he dealing damage form AA only. he would be a simple easily counterable champion without the various passives he has.
-
Passive: Empowered body. Ghal starts with 100 armor and 100 MR( but with 300hp at lv 1+ 100 per hp) but gains only 50% armor and Mr form all sources and no armor and MR per Lv. 20 tenacity,AP is equal to base Ad, heals 1% HP per one sec and converts all HP5 to percentage regenerated but hits reduce the hp recovered to 0.25% per sec when hit. the cd of his"debuff" last based on the proportion of the mitigated damage done to Ghal percentage wise(5% hp lost=2.5 sec, 80% hp lost 40 sec) heals form life steal/spell vamp and other sources will reduce the cd proportionally, Also Ghal has 1000 mana that is caped 200. and excess mana reduces that mana cost of his abilities and he (re)gains each time he hits a target with melee attacks(mana per hit it reduced by attack speed but overall mana per second does increase).
-
Way of the fighter(Q): Ghal gains ability to hit attack at range and additional bonus to his AA per ranks. Rank 1: Deals ranged Ap damage (at 400) and 25% more damage. cost 20 mana per cast. rank 2:+ 12.5 crit . rank 3: 10% life steal and spell vamp. Rank 4. AoE on both melee and ranged attack. rank 5: ability to move when attack.
-
Hardened Body(W): cost: (damage0.8/0.75/0.7/0.65/0.6)+(damage0.2/0.25/0.3/0.35*1/0.75/0.5/0.25/0) per rank(at rank 1 you lose 100 mana to stop 20 damage but at max rank you lose 60 mana to stop 40 damage). Ghal's body grows tougher. allowing him to guard to attack reducing damage at the cost of mana taken by 20%/25%/30%/35%/40% per rank(10/12/14/16/20 with no mana). but roots him in place and reducing the effect of knockback effects. and allow Ghal to block other cc's based on his tenacity. if Ghal blocks more that half his total health. he is stuned for 1 sec and he takes 1/4 his total health in damage, addition Ghal's "shield takes double effect of armor pen(darius's passive being a whooping 50% armor pen when used at max rank). Passive Ghal gains true armor allowing him to block the true danage and the bonus of executing damage(such as garen's and rivens ults) attacks by 2% and 5% respectively per rank.
-
Heighten reflexes(E):Passive Increase your movement speed by +10 and attack speed by 5% per rank. Active: increase your total attack and movement speed by 40% for 8 secs but disables your passive doing the CD. mana cost 150. 30 secs
-
Unleashed Strength(Q): Toggle: Increase your current health, damage and movement speed by 5/10/15 % and reduces the damage penalty of your Passive's health regen by 50% last up to 100 seconds. CD =Time spent(2+(Time spent/100)+ 30 lockdown. Max 350 seconds.
I hope this is a cool Idea for a champion and that this thread wasn't too long. looking for all feedback. good and bad.