Juggernauts Types: Freight trains and Raid Bosses.
Hi all, since I love Juggs because I like being able to have some serious damage while also being tough AF. I was thinking how they play and realised that juggernauts actually have two types, one that rely on sticking power and speed and ones that are much slower but have serious damage that can kill anyone that is not careful around them. I am gonna name these two types: Freight trains and raid boss. I'll start with Freight trains first.
Freight trains: High speed juggs who will try and run at you to bash your skull in:
Champions include:
(Raid boss hybrid)
(Vanguard hybrid)
These juggs want run at you and deals as much damage as they can. most of them want to use one of their strong ability in conjuction on their high AA power (High AD and AS) and do not want you to get out of range, so they are very weak to kiting and pokes, making sticking power is very important to them.
Raid Bosses: Slow but FFS don't try and 1v1 them or in some cases 1v2 them:
These Juggs are Slow AF but will end anyone that nears them, these juggs have specific prerequisites for doing their damage but when they do, they annihilate anyone that fucks with them and anyone those ain't tanky or gets out the way is screwed. They also have better lock in mechainics's and CC to stop anyone who get too close from escaping making hard to flee if they are caught out of position.
Champions include:


Note on Skarner: Skarner has combination of freight train and vanguard traits as he deals consistent damage with his Q and has sticking power while also having the MS needed to pick out his target. He also has a shield and deals AoE damage which is a key trait of vanguards as they need it to be a threat to the enemy team. he doesn't have proper 1v1 potential unless he is in near his spires do deal good damage and his CC is unreliable.
Note on Rework Urgot: Even if Urgot got a dash, this does not make him a Freight Train as he is slow but has the Killzone effect of a Raid Boss. He (obviously) has more range and the inverse of a single long range ability. (Darius Hook. Illaoi Tentacle, Yorick's Mist tag) in the form of a dash. A Key trait of a Freight Train Juggernaut is the ability to run at high speed and maul their target to death like an angry bear. Like Raid Bosses his damage is conditional in the form of Shotgun Knee Reload time/CD and His ult requiring a target to be at Low HP to eat them up.
Hope you like this analysis of Juggs. Peace.

top as well (headbutts you to stop you taking the cannon EVERY GOD DAMN TIME)
train you say? your puny body's the only joke here