Zyra changes

rtbf32633503·1/11/2016, 5:38:24 AM·9 votes·988 views

Just wanted to share some thoughts I had for Zyra to make her more of thematic with her style of plants gone wild. Feel free to to criticize.

So as we all know she has one of the worst passives in the game, maybe THE worst. It's boring and lame. i have a few idea that revolve around a similar concept.

Let her regrow (revive) anywhere* on the map. seeing as she is nature, she should be able to grow from it.

1: Pre-determined spots on the map she can regrow from (5 min CD). Base, 5 on her side, maybe 1-2 on the enemies. 2: Let her place pods down( 2 min cd) with a separate mechanic (kindred) that she uses, then they shrivel

Can we change her walk animation to something similar to Lissandras? Like have Vines move her around, she is nature, no need to actually walk. I feel like the seed mechanic is nice, but what about if after she uses her two abilities, they just spawn the little turrets, and the seeds turn into little DoT traps. I want to use the giant death turret that she has now, since it's a cool model. Maybe she could someway entangle friendly turrets to look like that for some a temp damage boost.

So what do you all think?

4 Comments

CrimsonCobra31/11/2016, 6:19:18 AM1 votes

I don't like the changes to the passive. That would make her rather cheap. (Respawning somewhere else, with a high likelihood that it will be in perfect safety? That is literally worse than every other resurrection passive in the game.)

I do agree with the walking though--it would make her more graceful. (What if it were to serve a practical part of her kit though? I note she has no movement abilities.)

I think changing the turrets is a good idea as well, though I'm not sure exactly what it was you were suggesting. (Suggestion: What of spawning turret out of vines from the walls, similar to Illaoi? Though I would suggest that she has to place a seed near the wall.)

~[CrimsonCobra3]

rtbf326335031/11/2016, 6:30:51 AM1 votes

I thought about the Illaoi thing, but that would be too similar, especially since she just came out.

What i meant by they just spawn, for example. activate Q, after the inital damage, spawns the shooter plant. After E spawns a needle plant somewhere along the line, maybe at first enemy hit.

Not sure if i explained it thoroughly, she isn't instant re-spawning at these, more like instead of spawning at base after dying, she can go to these plants, so no instant resurrection. I feel like that would be nice to some extra movement. and really fits with her nature theme.

Chortle1/11/2016, 3:18:31 PM1 votes

Her passive needs some thought I agree.

I think she's not achieving her fantasy of plant control mage currently.

She can only have 2 plants up on the fly. With proper set up she can have 4, but it takes too long to set up for it to be reliable when fights break out. I think allowing her to grow more plants or have more plants at her disposal (not necessarily damage oriented) would make her champion fantasy shine a little brighter.

I suggest introducing new plant types she can control or summon aside from her vine lashers and and thorn spitters. These types should be more utility based (vision? movement shrines?) something that feels unique

BlunterMonk1/11/2016, 6:34:47 PM1 votes

I don't see why she should walk like lissandra, that's just weird. She took control of a normal girls body, so yeah she'd have legs.

Regrowing in the jungle sounds pretty cool though.