My Kindred rework concept
So Kindred got mini rework recently. Did it solve their problem? No, as many say they are much worse now. Did it pushed them more into their identity as Death? No. Into dual champ? No. So here is my idea for a new Kindred, focusing more on dual champ identity and revolving around life and death thematic.
So my idea would be to keep Lamb ranged and Wolf melee. Thay would switch in their E. When Wolf is in charge Lamb becomes a particle and revolve around the same way Wolf does now.
**Passive "Mark of the Kindred": ** Keep it the same as it was before rework. Only add movement speed toward Marked enemy in a range. Think mini Soraka passive
Q is for reposition, gap close. For Lamb it's jumping over walls, while for Wolf it's chasing kills. Lamb Q "Dance of Arrows": The same. Jump distance and attack range is increased with Marks Wolf Q "Rush of claws": Wolf dashes forward dealing dmg, and stops at first target champion or big monster. Wolf can bounce of walls and objects at the same angle of incidence and with remaining distance + set number (increasing with Marks). If Wolf bounce he deals extra dmg. I mean, If Wolf would dash for 500 units and meet wall at 200, he would bounce (dash) for remaining 300+X. Something like Camille E
W is zone control Lamb W "Wolf's Frenzy": The same as it is now. Zone is increased with Marks Wolf W "Lamb grace": -passive: Wolf builds stacks of Hunter's Vigor as he moves around and attacks, up to 100. Once fully stacked, his next basic attack will deal bonus magic dmg -active: Lamb separates from Wolf for 8.5s and begins to heal allied units. Prioritise champions. Each champion can't be healed more than once every 3s. Lamb can heal only one unit at once. The heal is instant and after then Lamb flies to another target. Zone is increased with Marks.
E "Dual personality" Lamb and Wolf switch places. Their next basic attack will apply Kindred's current E
The famous game changing Ult. For you or enemy if you fck up. Lamb R "Lamb's Respite" Keep the same Wolf R "Wolf's Drudgery" Wolf shows his love for hunting and dislike for easy battles. He makes an area around him that gives every living creature (ally or enemy) bonus AD or AP (one with the higher value) and bonus Armor or Magic Reisist (one with the higher value).
I suggest their R share cooldown, as giving 2 game changing ults to 1 champ is probably too broken