My ideas for Rhaast (Kayn) changes

Mr Dander··1 votes·3,511 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/45/Rhaast_OriginalSkin.jpg/revision/latest?


P - The Darkin Scythe: RHAAST: ~~ - REMOVED: Rhaast heals for 34.5% - 43% (based on level) of the post-mitigation damage that he deals with spells against enemy champions.~~ - NEW: Rhaast's mana pool is replaced with Blood Fury. - NEW - Blood Fury: Blood Fury grants Rhaast healing for a percentage of the damage that he deals with spells and runes against enemy champions up to 35-50% (based on level) depending on how much Blood Fury he has. Rhaast fills his Blood Fury through his abilities, slowly falling off after leaving combat.

Note: No more worrying about mana, but now you have to worry about filling your blood fury in order to heal, although he heals more now than on the live servers. Rhaast can now also heals through runes, making conqueror more effective on him. The reason I'd like the mana to be switched out is because I don't think mana fits the darkin theme, since blood magic is their thing, so I think this is a better fit. Also making him stronger the longer he fights makes sense for a bruiser type champion like Rhaast. "But what about Varus?" Well, Varus is an exception since he is a marksman, and mana is an essential part of a marksman's kit, but it is not essential to a skirmisher/bruiser, proven by the fact that Aatrox doesn't have a mana pool either.


Q - Reaping Slash: RHAAST:

  • NEW: Both damaging parts of Reaping Slash fills 20% Blood Fury when they hit an enemy champion each. So, it fills up 40% of your Blood Fury if you hit both parts of the Q

W - Blade's Reach: RHAAST:

  • NEW: Hitting an enemy champion with Blade's Reach fills 20% Blood Fury.
  • NEW: Rhaast becomes unstoppable during the channeling of Blade's Reach.

Note: The unstoppable part is just something I think would make his kit a bit more "interesting"


E - Shadow Step: RHAAST:

  • NEW: Rhaast gains 20% Blood Fury when moving through terrain.
  • NEW: Rhaast can now also heal upon moving through an enemy champion, which also fills 20% Blood Fury.
  • NEW: Rhaast does not lose any Blood Fury while using Shadow Step.

Note: Lets Rhaast move to the back line more efficiently.


R - Umbral Trespass: RHAAST: - REMOVED: no longer heals him for 7% (+ 9.1% per 100 bonus AD) of target's maximum health

  • NEW: Rhaast consumes all of his Blood Fury and heals up to 10% (+ 10% per 100 bonus AD) of target's maximum health depending on how much Blood Fury Rhaast has.
  • NEW: Rhaast can use Umbral Trespass in the middle of Reaping Slash (Q) and Blade's Reach (W), to animation cancel.

What do you guys think? Please discuss bellow

11 Comments

Terozu1 votes

....why?

Mr Dander2 votes

{quoted}

....why?

Why not? His kit is kinda boring anyways, and his mana is annoying. Keep in mind that these are just ideas, they could always be adjusted by feedback.

Quiet Dude1 votes

No more bloodwell type shit please. I’m glad they got rid of it on Newtrox and gave it to vlad

Mr Dander2 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=A8FQeEA8,discussion-id=vndo8OFv,comment-id=0001,timestamp=2018-06-21T17:46:07.133+0000)

No more bloodwell type shit please. I’m glad they got rid of it on Newtrox and gave it to vlad

Not really bloodwell, doesn't give any "revival after death sort of thing". Besides, extended fights are kind of what skirmishers are for, making him stronger the longer he is in a fight only makes sense for a bruiser type champion.

Quiet Dude1 votes

Any kind of blood bar shenanigans should stay with Vlad. Jax is also a skirmisher and has mana and he does fine. Red kayn has done well so far.

Mr Dander1 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=A8FQeEA8,discussion-id=vndo8OFv,comment-id=000100000000,timestamp=2018-06-21T18:43:57.981+0000)

Any kind of blood bar shenanigans should stay with Vlad. Jax is also a skirmisher and has mana and he does fine. Red kayn has done well so far.

You know that blood magic is kinda Darkin's thing right? Wouldn't a blood bar make sense then? I just don't think mana fits into the Darkin theme.

Quiet Dude1 votes

Varus? Also, no, I don’t think all champs who share a common theme should share a common resource bar. Ninjas are like that one exception

Mr Dander1 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=A8FQeEA8,discussion-id=vndo8OFv,comment-id=00010000000000000000,timestamp=2018-06-21T18:47:03.976+0000)

Varus?

Yes, that is a champion in League of Legends, thank you very much for mentioning it.

Quiet Dude1 votes

Your welcome, have a great day

Mr Dander1 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=A8FQeEA8,discussion-id=vndo8OFv,comment-id=00010000000000000000,timestamp=2018-06-21T18:47:03.976+0000)

Varus? Also, no, I don’t think all champs who share a common theme should share a common resource bar. Ninjas are like that one exception

Alright, I personally would think a blood fury bar would be far more interesting than a generic mana bar. But, let's just agree to disagree.

EliJenkin1 votes

There's no reason to change Kayn in any form. He's perfectly fine, he just needs a few value changes to fit back into the meta, not entire ability changes.

More from Concepts & Creations

More by Mr Dander