Increasing turrets strength momentarily preventing aggressive turret diving (Suggestion)

Mr Dander··2 votes·680 views

I have a suggestion for increasing the turret's strength without making them too overpowerd: How about making the turret somewhat stronger the more enemy champions are in its range? Like increasing something like the turrets damage, penetration or maybe attack speed. For example: +25% Damage and Armor Penetration for each enemy champion underneath the turret range, and if there are 5 enemy champions underneath the turret it gets an increased attack speed bonus or something like that as well. Of coures it doens't have to be 25%, it could be less or even more, this is just an idea of how it could look like. If that's too overpowered maybe the turret could sacrifice its armor and/or magic resist or something else to get these bonus stats above. I'm not saying this is THE way of preventing people from aggressive turret diving, I'm trying to say that this is just a small suggestion for something that will atleast make towerdiving a bit more challenging. This is just my suggestion and It's just a concept, I'm not saying everything should be exactly how I described it here, but similar, and I'd also like to know how you guys think about this idea. Do you think this is a good idea and riot should implement this? Do you have any other suggestions for this idea? Or do you think this idea belongs in the trash?

10 Comments

Nameless Voice1 votes

But isn't that the opposite of the problem?

People complain that towers are too weak and that enemies can towerdive you too easily in the earlier parts of the game - e.g. when you are full-health under your tower at level 5 and the enemies dive you. Or when you recall for a moment 10 minutes into the game and your enemy laner takes your entire tower before you can get back to lane.

This change wouldn't affect that, but would instead make mid-late game sieges much harder?

Mr Dander2 votes

I don't really understand what you mean, the whole point of this idea is to stop a bunch of enemy champions turret diving you early, mid and late game. It makes the turret stronger the more champions are underneath the turret in someway, increasing the damage and penetration is just an example. If the turret gets more damage or attack speed or anything like that, it will kill the enemies quicker, giving them less time to kill you, and making it easier for you to make plays underneath the turret

Nameless Voice1 votes

Well, the problem during the laning phase is one or two champions diving you, not five.

Five-man dives usually only happen late-game.

Mr Dander1 votes

Yes, but turret-diving early game isn't something that you see very often, almost never. And even if it was early game and only two champions, the turret would STILL be more powerful than normal, so I don't see how this wouldn't help. It would still in this case be like 50% more damage and armor penetration and maybe a bit of bonus attack speed, either way it would still be better than nothing.

OogieBoogs2 votes

{quoted}

I don't really understand what you mean, the whole point of this idea is to stop a bunch of enemy champions turret diving you early, mid and late game. It makes the turret stronger the more champions are underneath the turret in someway, increasing the damage and penetration is just an example. If the turret gets more damage or attack speed or anything like that, it will kill the enemies quicker, giving them less time to kill you, and making it easier for you to make plays underneath the turret

Yeah I agree. I think early game turret pushes aren't the problem. If you're in the lane, you'll be fine. But a "tank" with a health crystal and like a chain armor can tank a turret for an hour, that's a problem. I support buffing turrets when multiple enemy champions are in shooting range.

Mr Dander1 votes

Yes, exactly! I'm glad there's someone that supports this idea!

venomous frost1 votes

you got the problem backwards, you don't want to deter mid-late game tower dives. mid-late game engages have to be forced, or else the game will just be stalled out until everyone has 6 items.

Mr Dander1 votes

I don't agree, this idea doesn't completely wreck "towerdiving", it makes it more risky. Like I said in the post, it doesn't have to be +25% damage and penetration it could be something completely different, as long as the turret becomes more powerful the more enemies are under the turret. I've seen many times where people just dive without thinking, having even the ADC tank the turret shots and still have a successful five man towerdive.

venomous frost1 votes

if you really want to deter tower dives, you could give the tower bonuses for people defending the tower (allies), it doesn't make sense for the tower to become stronger if 2 people are dead on your team and 3 people are still defending while being sieged by 5 people.

Yet this idea also stalls games out a lot, another solution should be found.

an idea i was thinking about is: give towers bonuses for every layer of towers that's not taken. so if not all outer turrets are taken, the inner turrets get bonuses. same for inhib towers if not all inners are taken etc etc... This will deter 25 minute aces resulting in running down mid and ending, yet it makes towers stronger if only 1 lane is being crushed.

Mr Dander1 votes

I gotta say that's a good idea! increasing all the turrets power then having the towers weaken when the same turret on every lane is destroyed, that will make the game much more of a teamwork game! But giving bonuses for the people defending the turret doesn't really fit the concept of a turret in general. Turrets shouldn't make their allies stronger, they are not supports. Turrets are supposed to be feared, and deal tons of damage, they are supposed to be the big guys that you want to get rid of as soon as possible. So the turret should be the one getting bonuses to live up to what they are supposed to be: "Powerful and feared by many"

And there's some thing you all have to understand when reading this post. I'm not saying this is THE way of preventing people from aggressive turret diving, I'm trying to say that this is just a small suggestion for something that will atleast make towerdiving a bit more challenging. I'll add this information to the post.

More from Gameplay

More by Mr Dander