[Rework Concept] Tryndamere, the Rage of the Freljords
https://cdn1.sixmorevodka.com/wp-content/uploads/2019/10/15111203/TRYNDAMERE-L01.jpg
Fury - Gains fury from dealing and taking damage.
Passive - Weight of the North: Tryndamere's critical attacks lodge his sword in the ground, pausing for a brief moment as his next basic attack will, instead, causes him to rip it out of the ground, dealing physical damage, which can crit, in a line and shredding a portion of the armor of enemies damaged, up to a cap. At 100 Fury Tryndamere will knock up enemies who's armor has been reduced to it's cap when he lifts his sword from the ground. Enemies can't be knocked up again for a few seconds.
Q - Bloodied Snow - Passive: Tryndamere gains bonus 1/2 a percent of critical chance for every percent of health he has lost, up to 10/20/30/40/50%. Exceeding 100% critical chance converts the bonus critical chance to critical damage instead.
- Soothing Ice - Active: Tryndamere slows and pacifies himself as he pulls out a shard of true ice Ashe created. Tryndamere rapidly heals over time as he consumes his Fury. If Tryndamere is at 100 Fury he will instead break it, consuming all his fury, cleansing himself, and granting him a burst of speed as he heals instantly. The cooldown of this ability is tripled after breaking the shard.
W - Taunting Blow: Tryndamere gains a ranged attack as he rips the pommel off his sword and throws it, dealing reduced damage to the next enemy hit. If Tryndamere hits an enemy in their back they are slowed. Critical striking will taunt the enemy reguardless if they are facing Tryndamere or not. The pommel can be picked up to replenish a portion of this ability's cooldown, at the cost of being disarmed for a moment.
- Barbarian Shout: At 100 Fury Tryndamere releases a barbarian war cry, reducing the damage of and slowing all nearby enemies. Enemies who have their backs turned to him will instead flee for the duration. A portion of Tryndamere's fury is consumed.
E - Warrior's Roll: Tryndamere rolls in a target direction, dodging enemy champion basic attack as he rolls. Critically striking will reduces the cooldown of Warrior's Roll by 1 second.
- Spinning Slash: At 100 Fury Tryndamere will wildly spin with his blade in a target direction, becoming immune to enemy champion damage and effects as he dashes. A portion of Tryndamere's fury is consumed.
R - Undying Rage - Tryndamere gains max fury, which can not be reduced by his abilities for 5 seconds. When Tryndamere's health reaches 1, his Fury will act as his health bar, while his abilities still acting as if his Fury was full. Every point of Fury is exponentially harder to be reduced by damage than the last.