[Rework Concept] Malphite, Voice of the Mountain

SSmotzer··155 votes·7,963 views

"Once upon a time a mysterious and forgotten people lived at the foot of a great mountain they called Malphite."

"One day strangers came and pillaged the mountain, retching at the very souls of the people who lived below."

"Until the mountain seemed hollow, and a voice could be heard echoing, distant at first, then it grew into a catastrophic cacophony, so great it could be heard from the furthest reaches of the distant unknown."

"There were no screams, there was no time. Malphite had spoken, there was only fire, then nothing."

http://i.imgur.com/9fRb0LY.jpg

Passive - Granite Shield: Malphite's health is divided in half. The first half of Malphite's health grants him bonus armor, while it is active, and every third attack he slams his rocky fist down on his attack target, dealing bonus physical damage based on Malphite's armor and crippling them for a few seconds. Once Malphite's health is dropped below half, it can not be restored beyond half unless Malphite remains motionless for several seconds, so his molten body has a chance to harden again, or once he returns to base.

  • Molten Core: When Malphite's rocky exterior is broken, he loses his bonus armor and gains bonus ability power instead. Being molten while out of combat will cause him to generate a magma shield based on his maximum health(Half the time while walking through water.) While molten, every third attack will splash magma onto and around his attack target, dealing magic damage to and burning all enemies around his attack target.

Q - Seismic Shard: Malphite slams the ground and kicks up rocky shards in a target direction, dealing magic damage and knocking aside all enemies in the line.

  • During Molten Core, Malphite gains bonus movement speed when traveling along the path of the Shard.

W - Mountain's Voice: Lava and molten rocks begins to erupt from his back. For several seconds, Malphite deals magic damage to all enemies around him in waves as he erupts. While erupting, volcanic rocks will fall, dealing bonus physical damage based on Malphite's armor to random locations around him.

  • During Molten Core, Malphite scorches the ground around him that lingers for a few seconds, dealing magic damage over time to all enemies on the scorched ground.

E - Giant Steps - Passive: Where Malphite walks, he leaves behind Steady Ground for several seconds. Steady Ground gives Malphite and his allies bonus movement speed and tenacity while walking on it. If Malphite places Steady Ground on the same location many time, it then becomes a Beaten Path and becomes permanent.

  • Jagged Ground - Active: Malphite stomps his foot. All Steady Ground and Beaten Paths become Jagged Ground for a few seconds. Enemies on Jagged Ground are Slowed and Grounded while walking over it. After, the jagged Ground is removed it destroys the Steady Ground but returns the Beaten Paths.

R - Unstoppable Force: Malphite dashes in a target direction, carrying all enemies he hits with him, while also temporarily destroying any terrain in his path. After Malphite's dash, he will channel for a moment before exploding, dealing physical damage to and knocking up all enemies around him. If Granite Shield is active, Malphite will blow off his rocky exterior, dealing a portion of the health he shredded in true damage to his enemies.

146 Comments

Malicious Metal52 votes

Innovative, unique and sounds like it'd be fun to play.

+1

Ever since Galio's release Malachite's thematic niche has been rendered somewhat redundant with us already having a colossal stone giant in our roster. He should be a literal mountain and really play like one.

kasfas5 votes

Malachite was pretty cool beforehand, all green and crystaley.

The Lost Marbles15 votes

{quoted}

While erupting, volcanic rocks will fall, dealing bonus physical damage based on Malphite's armor to random locations around him.

They removed "random locations" from Gangplank's ultimate for a reason, just so you know.

Also, I'm not sure how you'd visualize "Beaten Path" without confusing the hell out of Taliyah if she's on Malphite's team.

SSmotzer3 votes

Well, it would be a much tighter area, so it would be easier to manage the randomness. I think it would basically divide the area around him into 3-4 sections, and damage those areas 1 at a time in a random order. Unlike GP's random balls in the large area.

Well, the Steady Ground would just have his footsteps on it and the Beaten Path would be a solid color that is distinct from the rest of the terrain. Unless you are just talking about a thematic sense, then you got me there.

50000000000000003 votes

Why not just do an AoE, then? The RNG seems unnecessary.

SSmotzer3 votes

That would be boring. RNG isn't a bad thing, in the right situation.

General Theritt2 votes

Tryndamere level 1? Talk about unfun.

50000000000000003 votes

You're right, but randomness is good in situations where it can be planned/played around. Unless you plan W to be more of a zoning tool than damage tool, I think it's better to have an AoE effect. If it feels too reliable, maybe make it conic.

Skorch10 votes

Molten Core

By fire be purged?

Brascus12 votes

Make sure your mountain has a nutritious breakfast with Ragnar o's, now with obsidian cookie chunks!

EvanThomas8 votes

This looks like a really fun rework. That's an accomplishment considering what Malphite currently is. Kudos! Would play.

Zerenza8 votes

He shouldnt have true damage, other than that this is pretty nice, his ultimate is really where i think it's excessive he already gains so much from all his other abilities, he probably doesn't even need the knock up anymore and definitely doesn't need true damage based on his health that's asking for problems.

ShovelShepherd3 votes

I agree, the ult is a bit much. It would either have to have the longest cool down out of pretty much any ability be a point and click, making it only available if you can see them. Also​, no knockup

It Hertz When IP8 votes

{quoted}

R - Unstoppable Force: Malphite dashes in a target direction, carrying all enemies he hits with him, while also temporarily destroying any terrain in his path.

No. Regardless of how awesome an idea it is, I don't trust Riot's spaghetti code enough to handle this.

The Ecdysiast6 votes

more likely: Trapping himself inside any terrain, rendering him untargetable and unable to die

koshkyra1 votes

No.... more like

Trapping himself inside any terrain, rendering him targetable and able to die while he cannot defend himself in any way

The Ecdysiast1 votes

I meant that he'd be unable to leave, so he can't contribute to the game any more.

LegacyDAP5 votes

This is actually one of the first rework ideas I've seen on these boards have genuine potential, well thought out mate. The only thing I would start off by changing is the "every 3rd attack" thing.

DragonManSquid5 votes

Nice job summoner! Also I really like the idea of destroying terrain along the line of his ult, like ulting into baron pit from behind and letting your team walk through the destroyed wall.

BirbMan5303 votes

I will main Malphite if this happens. Rito plz.[zombie-nunu-tears]

THE RlVER KlNG3 votes

This really belongs in CaC.....

Mods need to start reprimanding people who put concepts in Gameplay to get more upvotes.

SSmotzer1 votes

No, this is more of a gameplay critique on my part.

Concepts and creations are for new ideas, while gameplay is suggestions and alterations of existing ideas.

SweedishGunner3 votes

Oh I know where you got that intro story from.

Gorillaz fan eh?

macromite2 votes

voice of the mountain?

can't it be "Malphite, The mountain"

SSmotzer19 votes

Now follow me on this one. What do you think the voice of a mountain is? If Mt. Fuji spoke, what would happen to Japan?

macromite17 votes

follow me on this one though, if mt. fuji decided to stand up and walk around what would happen to japan.

ShovelShepherd3 votes

It would get covered in rock and lava in both situations. Thus, both names fit, so it comes down to which one is simply more pleasing.

Spoofghoul1 votes

The one that blows ghehehe

kasfas2 votes

Or you could just call him "the monolith"

SSmotzer2 votes

No. No references to his old lore. It's bad, really bad.

Breaku1 votes

But I like him as the monolith.

SSmotzer1 votes

The real problem is Mal is nothing like a monolith, and he has nothing to do with the 2001 reference either.

Breaku1 votes

A monolith is a geological feature consisting of a single massive stone or rock

???

SSmotzer1 votes

And yet Malphite is covered in numerous stone spikes.

Breaku1 votes

So are many actual monoliths.

SSmotzer1 votes

A MONOlith is a single stone spire. http://www.crystalinks.com/Monolith350.jpg

That would be like having a draw in monopoly.

WyattB571 votes

I agree with the op when i think of a monolith i think of a single chunk of rock and malphite doesnt fit that description to me

Weathered2 votes

{quoted}

Passive - Granite Shield: Malphite's health is divided in half. The first half of Malphite's health grants him bonus armor, while it is active, and every third attack he slams his rocky fist down on his attack target, dealing bonus physical damage based on Malphite's armor and crippling them for a few seconds. Once Malphite's health is dropped below half, it can not be restored beyond half unless Malphite remains motionless for several seconds, so his molten body has a chance to harden again, or once he returns to base.

I feel like having a "few second" cc on every third auto would be fairly oppressive if someone tried to abuse attack speed or titanic hydra.

SSmotzer5 votes

Mal already deals his armor on every attack during his W and people already run hydra attack speed Mal.

And cripple is attack speed reduction.

rtbf2256182412 votes

I think it's a bit too overloaded with cc and complex terrain manipulation. Imagine stacking Sunfire and Randuin's on him.

But you got the thematic right, a bit too volcanic for my taste since it would make Obsidian Malphite nearly pointless to exist.

7/10 in my opinion.

Universal Boop2 votes

I love that you quote Gorillaz - Fire coming out of a monkey's head, but you changed it slightly. Kudos to you sir.

CØulrophobia1 votes

Other then beaten path i love every idea in here.

SSmotzer1 votes

Mal could use some help with clear time and getting back to lane, so now he stomps paths into the ground.

CØulrophobia1 votes

But buff for his entire team??? hmm

SSmotzer3 votes

So long as they stay on the path behind Mal they get buffed, which could be a really bad thing if there happens to be a Yas with a tornado in hand.

HalcyonDweller1 votes

Technically this belongs in concepts and creations. However there's such a good discussion on it already that I hope the mods do not make you move it.

Really cool concept! +1

SSmotzer1 votes

Wrong sir. The mods want rework ideas like this in Gameplay, as it's a form a critique or feedback from me on existing gameplay.

HalcyonDweller1 votes

I don't see anything in the post that critiques existing gameplay.

It's all new, along with some teaser story ideas and some artwork. The only place I've ever seen anything like this is in Concepts and Creations.

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