Utility Smites
Now that support and jungle items are more exclusive, that gives Smite
more opportunity for utility when paired with support items.
Now that support and jungle items are more exclusive, that gives Smite
more opportunity for utility when paired with support items.
https://image.ibb.co/h3LpWJ/Ascend.png
https://image.ibb.co/he1UWJ/Targon.png
https://image.ibb.co/b2gk5d/Watcher.png:0 I really like this idea. I'm not sure about these effects / durations specifically...they sound a bit OP, but the idea of making smite an option for a support and still being relevant is super interesting.
Well the effects I chose because they were thematic with the item.
Ascended Eye ascends an ally, like with Nasus's ult, but smaller.
It just made sense that Targon would shield and ground people.
And the Watchers, which we know almost nothing about, I still left it open to maybe being the Void, but definitely giving the ally Iceborne powers.
In that case why not give allies smited by watchers slow immunity and a slow aura (or a slow on enemies they attack)? The other two smites are very aggro so why not a defensive one (ignoring targon's shield)?
Unfortunately, they just changed it so you can't get both support items and jungle items.
That's actually a really cool idea and it makes summoner choices for Supports more varied, not to mention getting smite out of the horrible "jungle only" position it's currently in.
This seems like something that Ivern
could use well.
He can't get a support gold item though
Why not? Just means not getting a jungle item. It's not like he needs them to jungle.
I'm concerned that these seem strong enough that Smite might become mandatory for Supports, frankly -- not only would it give you superior objective control, but now it ALSO gives you powerful supportive abilities on Smite's rather low cooldown.
Agreed. My first thought was how abusive allowing two smites could be; it adds a lot of complexity to the game and I'm not sure there's a lot of benefit.
I would rather see effects on the support items that trigger when a summoner spell is used by the wielder.
Benefit i see is more co-ordiantion and thus play around for everyone is needed to secure objectives as supports can mess up smite early while the jungler doesnt see and smite too late when the enemy jungler/ support smites or dashes in and smites. Feels worse for the jungler having to rely on other people to help but Supports have to rely on people to help and get their stats and spells gimped because to make sure they cant do much without help same with tanks in any role and bruisers not true for assassins but more true for assassins than it was in season 3
Smite might become mandatory for Supports,
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We're used to it.
although ignite is occasionally taken
Yes, lets give supports even more power. What could possibly go wrong?
Fam.. You know what smite means right?
Smite the bitch outta them to make them more powerful
Golden Gift: Smite an ally to increase their attack range, size, and movement speed for 3 seconds.
Yes an amazing idea, because immobile juggernauts enjoy being perma-kited and right-clicked on by adcs. Makes for very interactive gameplay
Targon's Blessing: Smite an ally to shield them, based on your health, for 3 seconds. While the shield is active, the attacks your ally makes Grounds their target.
As if shields weren't irritating enough, your attacks make divers and assassins sitting ducks trying to walk up to you to attack you.
Watcher's Corruption: Smite an ally to Cleanse them, For 3 seconds after, the Smited ally is immune to slows and deals bonus magic damage on their attacks.
Of course, what could go wrong? Enemy rakan/maokai initiates, land their combo and you use a point-click spell to nullify everything. Seems balanced. And yes, even more damage, when everyone other than supports can one-hit you in a combo.
Not to mention all of these buffs are point-click, like shields, leaving no way for opponents to play around them.
This is why riot doesn't listen to and implement every suggestion on the boards.
Or maybe they did, which is why adcs and supports were overbuffed and left unchanged in their overpowered state for years
You do know juggernauts are build on being high hp high damage monsters with the downside of being kited right?
Whats your point? As if juggernauts were already getting hard peeled by lulus and jannas, the yellow smite buff makes it even worse to play against as a nasus/darius.
Try to imagine that on a lulu-vayne, if you can. Increased atk range removes like half of vayne's weaknesses.
Maybe you think these changes as fine because players in silver--bronze are horrible at kiting and need an easy way out.
Like, I'm not treading new ground here, supports and marksmen already have these tools... except the ground... but instead of being relegated to situational summoner spells and items, they are on smite, which is a lot more versatile than say, building 
Okay, so lets give a free cleanse on a 90 sec cd at level 1, and make champions like skarner/warwick/leona completely useless since their teamfight initiating ults have longer cooldowns. Not to mention the possibility of top/mid taking smite and have more cleanses and make the adc completely untouchable. And you seem to be okay with that?
This is why riot should never take balance ideas from the boards. Especially not from low elo players, who have very little idea about how the game works.
I think at level 1 it would just be smite. These seem like things you would have to finish the item quest to unlock. I mean, it does fit in with the eye of the item opening.
So maybe after sinking in 2000 gold and after like 10 minutes, you would get a "free" cleanse that has a 90 second cooldown, which can stack twice, which has a 15 second cooldown between casts. Until then you can't really do much with smite besides help take down dragons. Unless you went with Relic shield, then smite does help with farming.
Okay, so after everything I said, you still seem to believe that 2 cleanses on a 90 sec cd will not break the supp role.
I guess there's no point in continuing this argument, since you don't seem to understand how strong 2 free cleanses within 15 secs can be.
But a marksmen already has access to two cleanses that come with slow resistance, plus another from their support, and a spell shield.

And if they are Sivir
with a Morgana
, they have access to 6 ways of blocking crowed control effects, 3 of which negate damage from spells.
I don't see how making these tools a little easier and less situational would be a bad thing. Heck, they could even change the existing items to better balance the frankly absurd amount of tools marksmen already have.
I really like this idea. I hope Riot puts serious thought into this. Seems super cool and would love to use it as a support
I really really like this idea. If riots going to emphasize more on having champions not tied to only one role, this is a fun way to do it.
A thought for making smite less of a CS stealer as a support as well would be that these smites if used on a minion would be based on the support item as well.
for instance, smiting a minion with the Targon's item path would do the spoils of war execute effect.
not sure how the other two would work, perhaps with the Ancient Coin path it would drop a coin for your allies to pick up. things like that.
my thought is that smite could then be used to improve the CS share between the bot duo so that taking smite is seen as more than just a heal/barrier/cleanse replacement. let me know what you think? :)
this would be great then you have two summoner spells to chose from then just
or
lets face it no one has two summoner spells to chose from at once flash is cancer [sg-shisa] [slayer-jinx-unamused]
Remember the good old days when supports could run
and their adc would never have to leave lane? i remember those days.
i member Soraka could give mana and silence only one person
That was when
was truly the queen support
Queen?No she wasnt she was a goddess just like in her lore!
If I am Thresh or Rakan, I would be smiting the hell out of cannon minions 
+
= a jungler item that allows you to smite an enemy tower to disable it for 3 seconds?
Not necessarily build an Ohmwrecker with a jungler item but a new enchantment that allows smiting turrets. It's been mentioned in other posts. Other than that I'd be behind this idea. I'd like to see more supports get out there in terms of summoner spells.
But like with all good things there are possibilities to abuse it.
Maybe with a bit less focus on autoattacks, so the support is not the ADC's bitch...
I think that the concept is okay, but done through smite is bad for supports to use this, flavored exhausts would be better
The durations are too long and the buffs seem a bit too much, they may unbalance the game.
First off, I feel like this is where Tracker Knife tried to go.
Second, I don't know that I like Smite targeting allies now. Enemy Smite wasn't much adjustment, but neutral monsters were effectively enemies, anyway. Now you'd have to track your Smites and make sure you bought the utility one.
Third, and maybe most importantly, these aren't even available on regular items. Ardent Sensor is as close as it gets, and even that is tied to inherent heals within one's kit. The last 2 work as a super-Mikael's, with a couple small limitations. If a decent utility smite option were available, it probably should be something like Twin Shadows, or a small single-stat boost, since it will not be tied to being a utility champion through heals. It would be odd that utility would be so strong when the current Smite effects are mostly smaller versions of what's already available.
Last thing I need right now is Janna/Galio/Kog where Galio actually boosts Kog better than Janna, plus has his inherent hold.
Any champion can trigger Ardent Censor. Ashe was the champion that caused them to nerf it when every Ashe was taking Ardent Censor and dealing way too much early game damage, because all it took was an ally to attack her target to trigger it, while she has Font of Life. I still see Ashes take it from time to time. I take Ardent Censor on Zlean, and I can get near the quad digits with it's on hit damage.
I had one game where I was support Mundo and I took all of the bonus healing items and caused Font of Life to heal so much that my marksmen was able to heal through just about anything.
FROSTfang, it should grant bonus magic damage on hit and slow the target down on hit.
AncientCOIN, make it grant movement speed for x seconds and bonus magic damage on spells and attacks based on the target's total gold earned for that game.
RelicSHIELD, grants a shield for x second, based on your health and ability power (two ratios) and the target's next basic attack reduces its target's damage by x% to y% for x seconds, scaling based on the target's level that you casted smite on.
This be a cool way to add more summoner spells in the game and have more spell diversity, and not have abuse by other players.
the idea is down right great would really make the choice of gp item matter to playstyle and be far more interesting than, supports take exaust. though it would create some issues with jg objectives going down with much more ease also with the changes to scuttle supports would be contesting it as hard as the teams jungler
and do you relly want to deal with mage support counter jungling you? (or having pyke steal your red as he marks you off his list)
this would have to add a clause of cant smite large jungle monsters or deals half damage compared to jg item smite
I don't see a problem of changing smite to be balanced e.g. reducing the damage from smite generally by 50% and giving each jungle item a +100% amplifier for smite damage to monsters.
But I get your point that it could become super mandatory to have the extra smite on supports especially in coordinated play to get that extra baron control just like Kalista becomes pick/ban whenever she's not auto loss in pro play.
Why is
so much more powerful. Just like getting speed off of every spell hit with no downtime.
Why is
so much more powerful. Just like getting speed off of every spell hit with no downtime.
........is? xD
[slayer-jinx-unamused]
[slayer-jinx-unamused]
The word you're looking for is was.
Yes, this is exactly what ADCs need, more ways for their support to dump their kit onto them. I'd love to see a kogmaw with even more attack range, or a kai'sa with even more on-hit magic damage and slow immunity.
Yup, this is the boards, where every horrible suggestion is upvoted and appreciated, and any sensible argument is downvoted to hell.
Look at those upvotes. So many people who actually think this idea is completely fine and wont break the game.
Oh I think It's a great idea to give support options for smite, just those effects are all OP. I would need to be something more smite-y, like: Exhausting Smite: You can smite enemy champions (for no damage). Champions you smite move 15% slower and deal 30% reduced damage. or Frost Smite: You can smite enemy champions (for no damage). Champions you smite become revealed and take 5% increased true damage from all sources.