Utility Smites

SSmotzer··120 votes·18,990 views

Now that support and jungle items are more exclusive, that gives Smitesummoner 11 more opportunity for utility when paired with support items.


Golden Gift: Smite an ally to increase their attack range, size, and movement speed for 3 seconds. item 3301 item 3305 item 3069 https://image.ibb.co/h3LpWJ/Ascend.png

Targon's Blessing: Smite an ally to shield them, based on your health, for 3 seconds. While the shield is active, the attacks your ally makes Grounds their target. item 3302 item 3308 item 3401 https://image.ibb.co/he1UWJ/Targon.png

Watcher's Corruption: Smite an ally to Cleanse them, For 3 seconds after, the Smited ally is immune to slows and deals bonus magic damage on their attacks. item 3303item 3311 item 3092 https://image.ibb.co/b2gk5d/Watcher.png

78 Comments

Final Spark Lux63 votes

:0 I really like this idea. I'm not sure about these effects / durations specifically...they sound a bit OP, but the idea of making smite an option for a support and still being relevant is super interesting.

SSmotzer9 votes

Well the effects I chose because they were thematic with the item.

Ascended Eye ascends an ally, like with Nasus's ult, but smaller.

It just made sense that Targon would shield and ground people.

And the Watchers, which we know almost nothing about, I still left it open to maybe being the Void, but definitely giving the ally Iceborne powers.

The DrBonjigollo1 votes

In that case why not give allies smited by watchers slow immunity and a slow aura (or a slow on enemies they attack)? The other two smites are very aggro so why not a defensive one (ignoring targon's shield)?

Bob the Toastr1 votes

Unfortunately, they just changed it so you can't get both support items and jungle items.

Warlord Rhinark24 votes

That's actually a really cool idea and it makes summoner choices for Supports more varied, not to mention getting smite out of the horrible "jungle only" position it's currently in.

reba04215 votes

This seems like something that Ivern Ivern could use well.

50000000000000001 votes

He can't get a support gold item though

Eeyore2 votes

Why not? Just means not getting a jungle item. It's not like he needs them to jungle.

ModThe Djinn15 votes

I'm concerned that these seem strong enough that Smite might become mandatory for Supports, frankly -- not only would it give you superior objective control, but now it ALSO gives you powerful supportive abilities on Smite's rather low cooldown.

ModKnightsKemplar6 votes

Agreed. My first thought was how abusive allowing two smites could be; it adds a lot of complexity to the game and I'm not sure there's a lot of benefit.

I would rather see effects on the support items that trigger when a summoner spell is used by the wielder.

LordGeovanni1 votes

Benefit i see is more co-ordiantion and thus play around for everyone is needed to secure objectives as supports can mess up smite early while the jungler doesnt see and smite too late when the enemy jungler/ support smites or dashes in and smites. Feels worse for the jungler having to rely on other people to help but Supports have to rely on people to help and get their stats and spells gimped because to make sure they cant do much without help same with tanks in any role and bruisers not true for assassins but more true for assassins than it was in season 3

IcyPepper1 votes

Smite might become mandatory for Supports,

summoner 4 summoner 3

We're used to it.

although ignite is occasionally taken

Daunt8 votes

Yes, lets give supports even more power. What could possibly go wrong?

Skins Project6 votes

Fam.. You know what smite means right?

CytheGuy32 votes

Smite the bitch outta them to make them more powerful

Flavi Kang5 votes

Golden Gift: Smite an ally to increase their attack range, size, and movement speed for 3 seconds.

Yes an amazing idea, because immobile juggernauts enjoy being perma-kited and right-clicked on by adcs. Makes for very interactive gameplay

Targon's Blessing: Smite an ally to shield them, based on your health, for 3 seconds. While the shield is active, the attacks your ally makes Grounds their target.

As if shields weren't irritating enough, your attacks make divers and assassins sitting ducks trying to walk up to you to attack you.

Watcher's Corruption: Smite an ally to Cleanse them, For 3 seconds after, the Smited ally is immune to slows and deals bonus magic damage on their attacks.

Of course, what could go wrong? Enemy rakan/maokai initiates, land their combo and you use a point-click spell to nullify everything. Seems balanced. And yes, even more damage, when everyone other than supports can one-hit you in a combo.

Not to mention all of these buffs are point-click, like shields, leaving no way for opponents to play around them.

This is why riot doesn't listen to and implement every suggestion on the boards.

Or maybe they did, which is why adcs and supports were overbuffed and left unchanged in their overpowered state for years

FurriesAreHot1 votes

You do know juggernauts are build on being high hp high damage monsters with the downside of being kited right?

Flavi Kang2 votes

Whats your point? As if juggernauts were already getting hard peeled by lulus and jannas, the yellow smite buff makes it even worse to play against as a nasus/darius.

Try to imagine that on a lulu-vayne, if you can. Increased atk range removes like half of vayne's weaknesses.

Maybe you think these changes as fine because players in silver--bronze are horrible at kiting and need an easy way out.

SSmotzer1 votes

Like, I'm not treading new ground here, supports and marksmen already have these tools... except the ground... but instead of being relegated to situational summoner spells and items, they are on smite, which is a lot more versatile than say, building item 3222

Flavi Kang2 votes

Okay, so lets give a free cleanse on a 90 sec cd at level 1, and make champions like skarner/warwick/leona completely useless since their teamfight initiating ults have longer cooldowns. Not to mention the possibility of top/mid taking smite and have more cleanses and make the adc completely untouchable. And you seem to be okay with that?

This is why riot should never take balance ideas from the boards. Especially not from low elo players, who have very little idea about how the game works.

SSmotzer1 votes

I think at level 1 it would just be smite. These seem like things you would have to finish the item quest to unlock. I mean, it does fit in with the eye of the item opening.

So maybe after sinking in 2000 gold and after like 10 minutes, you would get a "free" cleanse that has a 90 second cooldown, which can stack twice, which has a 15 second cooldown between casts. Until then you can't really do much with smite besides help take down dragons. Unless you went with Relic shield, then smite does help with farming.

Flavi Kang2 votes

Okay, so after everything I said, you still seem to believe that 2 cleanses on a 90 sec cd will not break the supp role.

I guess there's no point in continuing this argument, since you don't seem to understand how strong 2 free cleanses within 15 secs can be.

SSmotzer1 votes

But a marksmen already has access to two cleanses that come with slow resistance, plus another from their support, and a spell shield. summoner 1 item 3139 item 3222 item 3814

And if they are SivirSivir with a MorganaMorgana , they have access to 6 ways of blocking crowed control effects, 3 of which negate damage from spells.

I don't see how making these tools a little easier and less situational would be a bad thing. Heck, they could even change the existing items to better balance the frankly absurd amount of tools marksmen already have.

Bent Pixels4 votes

I really like this idea. I hope Riot puts serious thought into this. Seems super cool and would love to use it as a support

6FlagsFunnelCake2 votes

I really really like this idea. If riots going to emphasize more on having champions not tied to only one role, this is a fun way to do it.

AmunHar2 votes

A thought for making smite less of a CS stealer as a support as well would be that these smites if used on a minion would be based on the support item as well.

for instance, smiting a minion with the Targon's item path would do the spoils of war execute effect.

not sure how the other two would work, perhaps with the Ancient Coin path it would drop a coin for your allies to pick up. things like that.

my thought is that smite could then be used to improve the CS share between the bot duo so that taking smite is seen as more than just a heal/barrier/cleanse replacement. let me know what you think? :)

CasterGilgamesh1 votes

this would be great then you have two summoner spells to chose from then just summoner 4 summoner 3 or summoner 4 summoner 14 lets face it no one has two summoner spells to chose from at once flash is cancer [sg-shisa] [slayer-jinx-unamused]

AmunHar1 votes

Remember the good old days when supports could run summoner 7 summoner 13 and their adc would never have to leave lane? i remember those days.

CasterGilgamesh1 votes

i member Soraka could give mana and silence only one person

AmunHar1 votes

That was when Soraka was truly the queen support

CasterGilgamesh1 votes

Queen?No she wasnt she was a goddess just like in her lore!

Pandemic Punch2 votes

If I am Thresh or Rakan, I would be smiting the hell out of cannon minions item 3307

Modl Ryden l2 votes

summoner 11 + item 3056 = a jungler item that allows you to smite an enemy tower to disable it for 3 seconds?

Not necessarily build an Ohmwrecker with a jungler item but a new enchantment that allows smiting turrets. It's been mentioned in other posts. Other than that I'd be behind this idea. I'd like to see more supports get out there in terms of summoner spells.

But like with all good things there are possibilities to abuse it.

Radiant Seraph2 votes

Maybe with a bit less focus on autoattacks, so the support is not the ADC's bitch...

Tree Citizen2 votes

I think that the concept is okay, but done through smite is bad for supports to use this, flavored exhausts would be better

HaHa Die012 votes

The durations are too long and the buffs seem a bit too much, they may unbalance the game.

Terchio2 votes

First off, I feel like this is where Tracker Knife tried to go.

Second, I don't know that I like Smite targeting allies now. Enemy Smite wasn't much adjustment, but neutral monsters were effectively enemies, anyway. Now you'd have to track your Smites and make sure you bought the utility one.

Third, and maybe most importantly, these aren't even available on regular items. Ardent Sensor is as close as it gets, and even that is tied to inherent heals within one's kit. The last 2 work as a super-Mikael's, with a couple small limitations. If a decent utility smite option were available, it probably should be something like Twin Shadows, or a small single-stat boost, since it will not be tied to being a utility champion through heals. It would be odd that utility would be so strong when the current Smite effects are mostly smaller versions of what's already available.

Last thing I need right now is Janna/Galio/Kog where Galio actually boosts Kog better than Janna, plus has his inherent hold.

SSmotzer1 votes

Any champion can trigger Ardent Censor. Ashe was the champion that caused them to nerf it when every Ashe was taking Ardent Censor and dealing way too much early game damage, because all it took was an ally to attack her target to trigger it, while she has Font of Life. I still see Ashes take it from time to time. I take Ardent Censor on Zlean, and I can get near the quad digits with it's on hit damage.

I had one game where I was support Mundo and I took all of the bonus healing items and caused Font of Life to heal so much that my marksmen was able to heal through just about anything.

Stacona2 votes

FROSTfang, it should grant bonus magic damage on hit and slow the target down on hit.

AncientCOIN, make it grant movement speed for x seconds and bonus magic damage on spells and attacks based on the target's total gold earned for that game.

RelicSHIELD, grants a shield for x second, based on your health and ability power (two ratios) and the target's next basic attack reduces its target's damage by x% to y% for x seconds, scaling based on the target's level that you casted smite on.

This be a cool way to add more summoner spells in the game and have more spell diversity, and not have abuse by other players.

gimmieninja1 votes

the idea is down right great would really make the choice of gp item matter to playstyle and be far more interesting than, supports take exaust. though it would create some issues with jg objectives going down with much more ease also with the changes to scuttle supports would be contesting it as hard as the teams jungler

gimmieninja1 votes

and do you relly want to deal with mage support counter jungling you? (or having pyke steal your red as he marks you off his list)

this would have to add a clause of cant smite large jungle monsters or deals half damage compared to jg item smite

InTheory5 votes

I don't see a problem of changing smite to be balanced e.g. reducing the damage from smite generally by 50% and giving each jungle item a +100% amplifier for smite damage to monsters.

But I get your point that it could become super mandatory to have the extra smite on supports especially in coordinated play to get that extra baron control just like Kalista becomes pick/ban whenever she's not auto loss in pro play.

LordGeovanni1 votes

Why is item 3312 so much more powerful. Just like getting speed off of every spell hit with no downtime.

Total Eclipse1 votes

{quoted}

Why is item 3312 so much more powerful. Just like getting speed off of every spell hit with no downtime.

........is? xD

LordGeovanni1 votes

[slayer-jinx-unamused]

Total Eclipse1 votes

{quoted}

[slayer-jinx-unamused]

The word you're looking for is was.

Rathar Dashing1 votes

Yes, this is exactly what ADCs need, more ways for their support to dump their kit onto them. I'd love to see a kogmaw with even more attack range, or a kai'sa with even more on-hit magic damage and slow immunity.

Flavi Kang2 votes

Yup, this is the boards, where every horrible suggestion is upvoted and appreciated, and any sensible argument is downvoted to hell.

Look at those upvotes. So many people who actually think this idea is completely fine and wont break the game.

Rathar Dashing1 votes

Oh I think It's a great idea to give support options for smite, just those effects are all OP. I would need to be something more smite-y, like: Exhausting Smite: You can smite enemy champions (for no damage). Champions you smite move 15% slower and deal 30% reduced damage. or Frost Smite: You can smite enemy champions (for no damage). Champions you smite become revealed and take 5% increased true damage from all sources.

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