Utility Smites

SSmotzer·5/17/2018, 7:58:41 AM·120 votes·18,990 views

Now that support and jungle items are more exclusive, that gives Smitesummoner 11 more opportunity for utility when paired with support items.


Golden Gift: Smite an ally to increase their attack range, size, and movement speed for 3 seconds. item 3301 item 3305 item 3069 https://image.ibb.co/h3LpWJ/Ascend.png

Targon's Blessing: Smite an ally to shield them, based on your health, for 3 seconds. While the shield is active, the attacks your ally makes Grounds their target. item 3302 item 3308 item 3401 https://image.ibb.co/he1UWJ/Targon.png

Watcher's Corruption: Smite an ally to Cleanse them, For 3 seconds after, the Smited ally is immune to slows and deals bonus magic damage on their attacks. item 3303item 3311 item 3092 https://image.ibb.co/b2gk5d/Watcher.png

78 Comments

Final Spark Lux5/17/2018, 8:08:35 AM63 votes

:0 I really like this idea. I'm not sure about these effects / durations specifically...they sound a bit OP, but the idea of making smite an option for a support and still being relevant is super interesting.

Warlord Rhinark5/17/2018, 8:08:07 AM24 votes

That's actually a really cool idea and it makes summoner choices for Supports more varied, not to mention getting smite out of the horrible "jungle only" position it's currently in.

ModThe Djinn5/17/2018, 5:45:56 PM15 votes

I'm concerned that these seem strong enough that Smite might become mandatory for Supports, frankly -- not only would it give you superior objective control, but now it ALSO gives you powerful supportive abilities on Smite's rather low cooldown.

reba0425/17/2018, 10:41:29 AM15 votes

This seems like something that Ivern Ivern could use well.

Daunt5/17/2018, 10:25:05 AM8 votes

Yes, lets give supports even more power. What could possibly go wrong?

Skins Project5/17/2018, 12:06:32 PM6 votes

Fam.. You know what smite means right?

Flavi Kang5/17/2018, 2:13:52 PM5 votes

Golden Gift: Smite an ally to increase their attack range, size, and movement speed for 3 seconds.

Yes an amazing idea, because immobile juggernauts enjoy being perma-kited and right-clicked on by adcs. Makes for very interactive gameplay

Targon's Blessing: Smite an ally to shield them, based on your health, for 3 seconds. While the shield is active, the attacks your ally makes Grounds their target.

As if shields weren't irritating enough, your attacks make divers and assassins sitting ducks trying to walk up to you to attack you.

Watcher's Corruption: Smite an ally to Cleanse them, For 3 seconds after, the Smited ally is immune to slows and deals bonus magic damage on their attacks.

Of course, what could go wrong? Enemy rakan/maokai initiates, land their combo and you use a point-click spell to nullify everything. Seems balanced. And yes, even more damage, when everyone other than supports can one-hit you in a combo.

Not to mention all of these buffs are point-click, like shields, leaving no way for opponents to play around them.

This is why riot doesn't listen to and implement every suggestion on the boards.

Or maybe they did, which is why adcs and supports were overbuffed and left unchanged in their overpowered state for years

Bent Pixels5/17/2018, 11:30:08 AM4 votes

I really like this idea. I hope Riot puts serious thought into this. Seems super cool and would love to use it as a support

Stacona5/19/2018, 5:24:21 AM2 votes

FROSTfang, it should grant bonus magic damage on hit and slow the target down on hit.

AncientCOIN, make it grant movement speed for x seconds and bonus magic damage on spells and attacks based on the target's total gold earned for that game.

RelicSHIELD, grants a shield for x second, based on your health and ability power (two ratios) and the target's next basic attack reduces its target's damage by x% to y% for x seconds, scaling based on the target's level that you casted smite on.

This be a cool way to add more summoner spells in the game and have more spell diversity, and not have abuse by other players.

Radiant Seraph5/17/2018, 9:04:13 PM2 votes

Maybe with a bit less focus on autoattacks, so the support is not the ADC's bitch...

Modl Ryden l5/17/2018, 8:26:53 PM2 votes

summoner 11 + item 3056 = a jungler item that allows you to smite an enemy tower to disable it for 3 seconds?

Not necessarily build an Ohmwrecker with a jungler item but a new enchantment that allows smiting turrets. It's been mentioned in other posts. Other than that I'd be behind this idea. I'd like to see more supports get out there in terms of summoner spells.

But like with all good things there are possibilities to abuse it.

6FlagsFunnelCake5/17/2018, 1:51:21 PM2 votes

I really really like this idea. If riots going to emphasize more on having champions not tied to only one role, this is a fun way to do it.

AmunHar5/17/2018, 3:16:49 PM2 votes

A thought for making smite less of a CS stealer as a support as well would be that these smites if used on a minion would be based on the support item as well.

for instance, smiting a minion with the Targon's item path would do the spoils of war execute effect.

not sure how the other two would work, perhaps with the Ancient Coin path it would drop a coin for your allies to pick up. things like that.

my thought is that smite could then be used to improve the CS share between the bot duo so that taking smite is seen as more than just a heal/barrier/cleanse replacement. let me know what you think? :)

Pandemic Punch5/17/2018, 6:22:46 PM2 votes

If I am Thresh or Rakan, I would be smiting the hell out of cannon minions item 3307

Tree Citizen5/18/2018, 1:19:37 AM2 votes

I think that the concept is okay, but done through smite is bad for supports to use this, flavored exhausts would be better

HaHa Die015/18/2018, 2:00:16 AM2 votes

The durations are too long and the buffs seem a bit too much, they may unbalance the game.

Terchio5/18/2018, 1:23:27 PM2 votes

First off, I feel like this is where Tracker Knife tried to go.

Second, I don't know that I like Smite targeting allies now. Enemy Smite wasn't much adjustment, but neutral monsters were effectively enemies, anyway. Now you'd have to track your Smites and make sure you bought the utility one.

Third, and maybe most importantly, these aren't even available on regular items. Ardent Sensor is as close as it gets, and even that is tied to inherent heals within one's kit. The last 2 work as a super-Mikael's, with a couple small limitations. If a decent utility smite option were available, it probably should be something like Twin Shadows, or a small single-stat boost, since it will not be tied to being a utility champion through heals. It would be odd that utility would be so strong when the current Smite effects are mostly smaller versions of what's already available.

Last thing I need right now is Janna/Galio/Kog where Galio actually boosts Kog better than Janna, plus has his inherent hold.

LordGeovanni5/17/2018, 11:01:57 PM1 votes

Why is item 3312 so much more powerful. Just like getting speed off of every spell hit with no downtime.

Rathar Dashing5/18/2018, 3:09:22 AM1 votes

Yes, this is exactly what ADCs need, more ways for their support to dump their kit onto them. I'd love to see a kogmaw with even more attack range, or a kai'sa with even more on-hit magic damage and slow immunity.

gimmieninja5/17/2018, 9:56:31 AM1 votes

the idea is down right great would really make the choice of gp item matter to playstyle and be far more interesting than, supports take exaust. though it would create some issues with jg objectives going down with much more ease also with the changes to scuttle supports would be contesting it as hard as the teams jungler