Game Mode Ideas!

Arashiiko·2/8/2019, 10:55:58 AM·6 votes·5,946 views

I had an idea for a game mode. What about a summoners rift mode where theres only 1 of each item? (excluding starter items of course, like health pots and Dorans Ring.) So let's say you're midlane veigar against a vladimir. Vladimir buys Rabadons before you; whoops! No rabadons for you that game. And vice versa. There would be no duplicates of any items other than pots, trinkets, and starter items such as the jungling items and dorans ring. So you could theoretically build to counter the enemy team by taking away core items for them as well. The name would be One of All (Kinda like One for All xD)

Another game mode where you pick your champion, but you get random abilities every time you respawn. So you could get anyone's Q/W/E/R. (Imagine Nami surging into lane with Hecarim E. How could you not be interested in that?) It would make for some seriously interesting gameplay, plus it would help newer players and older players alike learn how certain moves can work together for team comps.

Thoughts?

5 Comments

DrippyBrownHole2/8/2019, 3:36:43 PM2 votes

I want a mode where someone plays as Yasuo alone on a team and the other team just presses a button and he dies

FortiethAtom42/8/2019, 2:39:26 PM1 votes

I'm curious about the random-ability mode. How many random abilities do you get per respawn (is it all of them, or just one or two at a time)? Can passives be changed as well (Imagine Nasus with Miss Fortune passive)? How will itemization play into this (e.g. you buy AD items, then respawn with all AP abilities)?

As for the one-item mode, there are some strange player interactions that may occur as a side effect. For a top lane example, Jax synergizes extremely well with Trinity Force, so the enemy Darius rushes it so Jax can't get it. Jax, in response, buys Thornmail and other tank items so Darius is forced to build lots of raw damage. Now both top laners are in a bad situation: Jax has built like a juggernaut, so he does low damage, while Darius is stuck with all damage items and dies too fast to make a big impact in fights.

Note that I don't have any criticism here; I like these ideas and they would really shake up the average player's gameplay. I'm just noting a potential side effect you may want to take into account (or not; who cares about top lane anyways?)