Arashiiko's Champion Design Concept Thread!
Alright so I had some ideas for champions, specifically adcs as I find that they are the ones class of champion that has little deviation from a specific kit or aesthetic. I've yet to draw my fanart of them, but once I get an apple ipad with the pen I probably will. It'll take about a year unless anyone has the free soul to donate one loool. I might try to draw it on paper, but it'll look meh with the camera. I have a few more that I will post later, but I think this would work for now. Also, if any of my ideas don't line up with lore, don't flame me about it. Instead calmly explain why it wouldn't work and we can edit it together. :)
Ghost ADC Design: Name: Krysaia Basic design: A completely hooded spectre-like character; possibly a dark form of Ashe who was tossed out of the tribe for her attitude as a teenager, or perhaps she was lost as a child after playing with Ashe and harbors resentment for her home tribe for them not finding her before she died in the cold weathers of the Freljord. Lore idea will be updated with a short story once her fanart comes out. Definitely an ADC.
Passive Ghost Arrows: First shot after being unseen deals bonus dmg. Also each soul gives bonus AD, when ult is used it drains all souls. Q: Fires a spectral arrow. Should this kill a minion, adds 1 soul. Champions add 5. W: Disappear into the mist, becoming untargetable. After leaving procs passive. They can still see you moving you’re just untargetable E: Enter the nether, dashing through a wall or minion and healing slightly. If dashing through a minion or champion, leech a small amount of health. (May change this at a later date. Too much mobility, not enough damage IMO.) R: Unleash the souls of the damned, chasing down enemies in a burst damage with spectres of the fallen. Slows and deals more damage for each soul, to a max of 20 souls.
Sakura Samurai ADC: Name:Kitara Basic design; Wearing kimono, sword obviously. Sword on auto attack sends out sakura blossoms to attack long range. Possibly related to Yasuo; the master who taught him was her father/overseer after her parents died, and thus she picked up the sword to learn the craft after Yasuo slayed most of the village. She harbored such resentment that she went out looking for a way to train, and found her own technique with her sword. Full bio will be established once I release fanart of her.
Passive: Auto attacks on minions cause her lantern to light, and at max stacks (10) her next auto or Q will deal additional damage. Q: Firefly Glow - Shoots out orbs of light (fireflies) from the lantern on her belt that surges towards enemies, dealing damage. W: Light of the Moon - Calls upon the light of the new moon, surging down a beam of light that slows all enemies within it for x seconds and grants movement speed to allies, as well as a small amount of damage/healing for enemies and allies respectively. E: Dance of Petals - Petals surge around the ADC, protecting them from attacks but preventing them from attacking for 2.5 seconds. R: Bloodmoon - The light of the moon turns red, boosting the attack speed and AP/AD of all allies globally.
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Water ADC Name: Nasho Base Design: Scaly; matches Nami aesthetic but darker than she is, maybe with a purplish hue on his scales? Auto attacks with water from his hands, possibly shuriken. He never died in the abyss, but was instead trapped. Nami found his staff and assumed the worst, but he failed to return due to being entrapped by the darkened void of the Abyss. This is a tentative story for him, as he is listed in Nami's lore. He couldn't handle the idea of Nami leaving on her own to find the moonstone above ground, nor allow his title as Tidecaller to be swept so easily, thus he too ventured above ground to aid Nami. His mind was altered by the fiendish nightmares which held him in a never ending vortex, but because of them being fixated on his entrapment Nami managed to meander her way through and rescue the pearl. She managed to avoid seeing him altogether, only finding his staff and assuming the worst.
Passive: Path of Water: Path created by his E/R that gives increased movement speed/attack speed. Q: Water Blade: Sends a huge spinning blade of water in an arc towards his enemies. Has a curve to its pathing so it can possibly go around minions? Skillshot. Looks like a bigger version of the shuriken/sharpened water knives he throws. W: Mark of the Void: Marks an enemy, causing him to do increased damage to a single target. This mark also creates a path of water wherever the enemy walks. Similar to Nocture Q. E: Summon the Depths: Nasho summons a tendril of water from the depths of the ocean in each hand, slashing them in front of him and knocking back enemies slightly. Creates a path of water in a V shape in front of him. R: Vortex of Terror: A vortex of water swarms around him marking him as invulnerable for .5 seconds before the vortex explodes outwards. knocks enemies back in a circle around him as well as fearing them temporarily by showing them a portion of the nightmares he endured within the abyss, creating a path of water in a ring around him and dealing damage to enemies.