Tenacity Items and Why League Needs More Of Them

Arashiiko·12/10/2019, 6:39:52 AM·4 votes·2,032 views

League is a game where most champions have CC, whether it be point and click stuns, silences, slows, or skillshot roots etcetc.CC also hard counters a lot of champions and generally can make the game very unenjoyable.

Why are there only two items for Tenacity in the whole game? That seems a bit ridiculous; having some more tenacity items would make it so that the amount of CC on a team doesn't determine who wins in a teamfight. Even temporary tenacity items that would only boost tenacity upon activation would be great.

I'd like them to add more tenacity items and then put a cap on how much tenacity you can build in a game, such as with CDR or Attack speed.

As it is right now, CC heavy champs dominate the playing field so having something to counter that would be great.

I'm a jungle main and I quite literally cannot take the tenacity runes viably on an overwhelming majority of my champions. I actually have a chart of over 20 junglers that I play on a decently consistent basis. Out of all of those, only 5-6 of them take Precision as a runepage. I've looked at each one individually, and it would be largely detrimental to switch any of their secondary runepages to precision. A majority of them are Celerity/Waterwalking which is due to the objective meta we're currently in. Sacrificing that movement speed can prevent slower champions from ganking as efficiently and having pressure on objectives. Out of the champions who take precision, switching from Legend: Alacrity would lower their starting clear by a lot, and as auto attack based champs it doesn't make sense to not take it.

Legend: Tenacity sounds like it's made for tanks and is on a runepage that doesn't benefit tanky champions like Sejuani or Amumu because they're kinda slow. Without celerity and waterwalking, they don't have the movement speed to press objectives as well. Out of all of the junglers I have, there are only two who take it and it benefit them more than Legend: Alacrity. I shouldn't have to sacrifice things that are necessary to a jungler when an item could be added to the game to solve it, and a cap placed on how much tenacity people can stack.

Merc treads doesn't make sense if I'm against a team with a lot of AD/mostly AD and is sometimes not viably built on champions who have to take attack speed grieves or swifties. Sterak's is the only actual item that gives Tenacity and even then it's only when activated and not a hugely popular item for most lanes and jungle.

I really do think they should add more tenacity items and put a cap on how much tenacity you can build.

11 Comments

Ore wa LeBlanc12/10/2019, 8:50:03 AM2 votes

I honestly would make it differently than through items. Consecutive CC is just a fucking pain in the ass. Not only tanks suffer from it, everyone does, heck squishies suffer from it even more than tanks. Getting towerdove by a fucking Nautilus or Leona doing their full combo on you is such a tilting experience. Zac is also one of the most annoying fucks I've ever played against.

They can keep the items as is, but add a general mechanic so that consecutive CC is less effective. Summoner spell Heal already implements this, after you Heal, you get a debuff for a few seconds that makes consecutive Heals less effective. We can do the same for CC, after being CC-ed for the first time, the next CC's are 50% effective for 5 seconds.

In general a full CC chain lasts 5 sec, this mechanic would reduce it to around 3.25 ~ 3.75 sec, which is still too fucking much, but gives a bit more room for surviving.

7thHeaven12/10/2019, 6:50:48 AM1 votes

{quoted}

Merc treads sometimes not viably built on champions who have to take attack speed grieves

This is reason we shouldnt have more tenacity items

Yenn12/10/2019, 9:01:25 AM1 votes

Non-support champions who rely on CC to function, instead of just instantly killing their opponents before they can react, are already in a terrible place, especially given that they're often immobile. Adding more tenacity to the game will just disproportionately fuck them over, unless there's also a new tenacity penetration item.

i.e. playing Lux and being unable to kite a Garen who runs at you in a straight line because he has so much tenacity is already an incredibly fun experience.

Adding on to the Lux example, non-Garen champions can already obtain enough tenacity to be able to get out of her combo before it lands, if she didn't pre-cast E with the Q (i.e. because you didn't expect it to land).