[Reworked Concept] Merandrill Dele Grant - Power of the Trinity Guardians
With all the chaos, death and wars, demon spawning all around Valoran, evil spirits flooding in, undeads, voidborns and all other type of monsters spreading through Valoran, something had to be done. An old order of holy knights was revived to fight these menaces. This order, Trinity Guardians, are led by three strongest holy knights with special titles representing their highest values: courage, power and justice.
Table of content:
- Stats
- Kit
- Lore
#1. STATS
HEALTH: 455 – 1965 HEALTH REGEN: 7.0 – 19.2 ATTACK DAMAGE: 57 – 122 ATTACK SPEED: 0.622 (+0% – 55.5%) ATTACK RANGE: 160 MANA: 230 – 565 MANA REGEN: 6.2 – 16.5 ARMOR: 32.5 – 66.5 MAGIC RESIST: 40.8 - 60.1 MOVEMENT SPEED: 330
#2. KIT
......................................... ........................................................................................................................ Passive Paths of Righteousness Increase your total armor by 10%. In addition, every 12 sec your next basic attack will knock back your target and cause you to jump to the location where enemy have landed. Enemy is rooted in the place for 0.25 sec after landing.
Knock back distance: 250 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Fear No Evil Shout out, dealing 50/90/130/170/210 physical damage to nearby enemies and cause them to run in fear for 1 sec. In addition, your next basic attack within 4 sec will exorcise you target, causing him/her to lose 50% of his attack damage and ability power for 2 sec.
Radius: 300 Cooldown: 18/17/16/15/14 sec Mana cost: 50/55/60/65/70 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W In the Presence of My Enemies Gain 40/50/60/70/80 bonus armor for 3 sec. In addition, spawn a red globe in the current location of every nearby enemy champion for 6 sec. Moving thought one of these red globes will increase your movement speed by 15/20/25/30/35% for 1.5 sec. If other friendly champion moves thought one of these red globes, he/she will get his/her movement speed increased by 10% for 1.5 sec.
Radius: 600 Size of one globe: same as thresh's spirits Cooldown: 10 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E **Mercy Shall Follow ** Change a distance and perform special action based on that you will meet during your charge.
Meeting an enemy: stop your charge and perform an attack against enemy you met, dealing 30/45/60/75/90 (+70% of AD) (+15% of target's missing health) physical damage. Meeting red globe: lunge forward (you can lunge through walls), causing this ability to gain up to 150/200/250/300/350 additional range and stop at first enemy you encounter. That enemy will become rooted in place for 1.8/ 1.9/ 2/ 2.1/ 2.2 sec. Meeting your The House of the Lord: cause all enemies inside your The House of the Lord to become stunned for 0.8/ 0.95/ 1.1/ 1.25/ 1.4 sec.
Range of charge: 500 Cooldown: 14/13/12/11/10 sec Mana cost: 50/53/56/59/62 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R The House of the Lord Target an area and create the blessed grounds for 5 sec. Enemies inside suffers 15/20/25 (+5% of AP) true damage every sec. Inflicting a disable effect (hard CC) on enemy in the blessed grounds will cause that enemy to suffer 80/110/140 (+40% of AP) magic damage. Knocking/ pulling enemy into this area or knocking/ pulling enemy out of this area will cause that enemy to suffer 120/160/200 (+50% of AP) magic damage. Enemy projectiles can't enter or exit this area.
Range: 400 Radius: 350 Cooldown: 90/80/70 Mana cost: 80/90/100 ........................................................................................................................ .........................................
#3. LORE
http://i68.tinypic.com/eafwj4.jpg With chaos spreading over Runeterra, stronger and stronger individuals appearing, war breaking out in varios places and ancient magic being released, even other realms are being affected. With many unusual phenomena occurring, rifts into foreign worlds appearing out of nowhere, wild magic rampaging through the world, something had to happen.
Five stages of the E.N.D. started occurring though out the world, warning people of eventual chaos of third rune war.
- Reality distortion and gateway to the world of the nightmares. When creatures from the dream realm started appearing in Valoran, it was only the matter of time when will permanent rift to the dream realm appears. Now, one appeared near ancient ruins of Shurima, allowing dream beings to invade Runeterra to no end.
- Opening gates to the underworld, as the dead will be flooding back to the world of the living. Tartown, an undead giant and a prison to evil souls was summoned into Runeterra, together with all demons inside, was the beginning of demonic invasion into Valoran.
- Forgotten god returning back to from oblivion. As lunar temple crumbled down, moon god's presence started surface back into universe, raining down into Runeterra lunar magic more than any time before.
- Angels stepping down from the heavens to fight against chaos and darkness. While several angels were residing in Valoran quite some time, a doorway was opened to the world of angels and a small army of them entered Valoran. They offered their help fighting against fores of darkness, but angels have another purpose being here - control of Runeterra.
- Human killing a human, god killing a god, when hear of gold is pierced by claws of darkness, life disappears form this world. While this haven't happened yet, the time of the last stage of the E.N.D is drawing close.
Armies are preparing for the war, forces of darkness and light are stirring up, even celestials are feeling uneasy, because fifth stage might happen at any time. Or maybe, a hero will rise, to stop this war from happening and will save the world from destruction. Only time will tell.
Now, army of demons and nightmare beings are forming near the ruins of Shurima, while angels are heavily supported by Demacia. Some people of the north view this as a sing of return of the Watchers, while Void worshipers see this as dark destiny they envisioned. However, there is a presence, dark and vile, orchestrating all these events, trying to hasten the E.N.D. This presence isn't one of mortals, neither does it belong to immortal or a god. It belongs to the chaos itself, creator of underworld and beginning of everything which is evil. Sir Gram the Evil - malevolent being made out of death, suffering and madness, is working day and night to bring destruction to every world and every realm, and recreation of universe in his own image. There is no evil greater than him, there is no bigger threat. Now, heroes of Runeterra have to protect their home, fight against demons, nightmares and even an incarnation of evil. Third rune war is about to happen and the aftermath of it will be the eradication of life in Runetera. Will heroes of Valoran be able to stop this war from happening? Or will the evil win?
........
However, future isn't all grim and dark. Five years ago, an old order of holy knights was revived to fight horrors living through the world of Runeterra. Trinity Guardians, a special order of warrior, who uses magic of the light and magic of the spirit. They worship the god of the sun and previous holy knights, who, as trinity guardians think, become saints and joined the god of the sun.
This order is led by three strongest holy knights. These three are chosen by a sacred ritual, when holy knights communicate with their saints and prove their three most important virtues: courage, power and justice. Currently the keeper of the virtue of power is Merandrill Dele Grant. However, even if he was chosen to hold this title, he is not a role model. Cruel, heartless and even sadistic, he cares only about power. He despise weaknesses and punishes any other hole knight who shows weakness. He have beaten his son, Valis Dele Grant, many times for being weak. Even while his son was just a child, Merandrill forced him to train all day long. Training was harsh and horrible, as father punished his son for every glimmer of weakness. And when talking about other holy knights, Merandrill is even more cruel. He forces them to train at least 8 hours a day, unless they are fighting enemies. And even then, he will not help any other holy knight and forbids other to help each other, even if they get killed. Other holy knights could be slaughtered in front of him, but he won't move a finger. He loves the saying "Only strongest have right to live". There is rumors between holy knights, that when Merandrill was young, he served in Noxian army, but was thrown out of it.
Merandrill Dele Grant is a man, who values power over anything else and he believes, that there is no man stronger than him. However, that doesn't stop him from training himself too. If no official matters are requiring his attention, he spends his time training - 16 hours per day, 7 days per week. He is pushing his body to absolute limit of human body and that isn't enough for him. While his magic powers isn't impressive, he is able to draw extraordinary powers from the saints of Trinity Guardians, making him able to exorcise dark energies and even create temporal blessed grounds, who burns away all dark magic and dark creatures inside. Some holy knights even speculate, that no evil being can survive for a long time in the blessed grounds, no matter how powerful that being is. They think that it can eradicate any evil over time.
Merandrill doesn't like to brag, show off or act in vain. He always fight with his full strength, no matter who it might be. He don't throw empty words, in fact, he doesn't speak that often. Merandrill lets his sword to do the talking.
"You, vile disgrace of this world, i will show you mercy and free you from this retched life of your" -- Merandrill.