[Champion Concept] Gas' Stalt, Architect of the Void

SSmotzer·7/17/2016, 9:18:29 PM·2 votes·1,381 views

"Parts, parts, so many parts and once they are whole, they create something far different than what they once were, and it will be beautiful."

https://rei.animecharactersdatabase.com/uploads/chars/thumbs/200/5688-444385388.jpg

Ranged Support

Passive - Foundations of the Void: Gas' Stalt infects the areas he spends the most time in on the map. While enemies are in the infected areas, they have reduced vision and are dealt bonus damage from all sources, the amount of vision reduced and the bonus damage increase based on how infected an area is, up to a cap. All infected areas become less infected each time Gas' Stalt dies.

Q - Be Built: Gas' Stalt places a piece of Void he has collected on a target area, after 2 seconds, a tower shoots up from it, knocking up and away any unit standing over it, dealing X plus X% Gas' Stalt's ap in physical damage. Allies who are knocked up briefly become untargetable. The tower lasts for several seconds and slowly expands over time until is disappears, the area where the tower was becomes infected.

W - Pieces of the Void - Passive: Periodically, small parts of the Void will appear randomly on the map. Gas' Stalt can click on them to pick them up.

Be Connected - Active: Gas' Stalt can place many pieces of the Void he picked up. If Gas' Stalt or an ally clicks on a piece Gas' Stalt placed, as long as there are at least 2 within range, they can choose to be transported to another within range. Once a piece is used it is destroyed. Enemies can also destroy them by attacking them. A piece can not be used immediately after placing.

E - Be Divided: Gas' Stalt fires a laser in a target direction in a line. enemy or allied champions hit are divided into 2 half sized versions of themselves that attack, move and use abilities side by side, that are half as powerful for several seconds. If one is pulled away from the other, the one pulled will vanish and the duration of this effect will end.

(For instance, say you are supporting a Kog' Maw with all on hit items, he gets up to 5 attack speed, with a hurricane, then you cut him in half, now you have 2 small Kog Maws with 2.5 attack speed shooting at 6 targets, it also helps counter Blitz, or Thresh, as you can divide your adc and the pull won't effect them, as a whole.)

R - Be as One: Gas' Stalt pulls all near by allied champions into him. For several seconds, Gas' Stalt is immune to two out of every three crowd control effect, he increases in size and his max health is the combined max health of every ally he consumed and his current health is the combined current health of the allies he consumed.

For the duration, all allies consumed can still attack, respective of their individual attack type and range with their respective stats, they can still activate all of their abilities, with a few exceptions, and they cost nothing.


Skin Concept: Super Galaxy Gas' Stalt http://orig04.deviantart.net/ac10/f/2015/074/d/2/armored_black_ranger_by_yurtigo-d6rv9xk.png

During his ultimate http://www.poeghostal.com/wp-content/uploads/2012/06/DYJNN4779.jpg but with the visual elements of the other Super Galaxy skins.

7 Comments

MadManApocalypse7/17/2016, 9:22:16 PM2 votes

Game of laplace :D

hipopotosaur7/18/2016, 12:41:52 AM1 votes

ok i made a whole 2 paragraph thing but then i accedentaly closed the pae so imma make a short version now, passive ok cool fits theme w eh, i see how it fits the theme but might be a lil op e HOOLLLYY SHIT, WHOT? nu, doesnt fit the theme and sounds way to op, maybe make it a structural spawn like a mini void looking tower that shoots shit and acts like a pink ward w a max time, since he seems to focus on controlling a zone or two anyways w his passive & w R ... whot? no, put this shit on tahm kench not an architect, mayeb have it be a giant gace prison but w destroyable walls, to keep the enemy inside ur passive/ my version of e range

Sans Hama7/18/2016, 12:58:51 AM1 votes

Dude! Awesome champion design! really love what you have done! However i dont think its perfect, here are a few of my Gripes and opinions to try and help this sweet concept

  1. Artwork, i got super excited seeing the awesome artwork, and then was super impressed by his concept, however they dont match at all. This guy sounds like a void creature, not supposed to look like Slenderman/Jhin.

  2. Okay his passive is great it just doesn't have relation to his kit, like at all. I would really suggest making the first part of his W the passive this would base his kit around that.

  3. Now his W, just a few Questions. Can he get in from anywhere on the map if he has vision? do they show up on the mini map? How long will they last? How many are there? How many can he have? Be more specific.

  4. His ult just seems lazy as fuck. Riot hates lets that first, are based off of RNG and secondly have no outplayability, Its literally Olafs ult, it has no relation to his kit! Make a super unique one based around his other ones!

Lord Acacius7/18/2016, 1:35:55 AM1 votes

This is a very interesting concept, but I would stray away from the void theme if your champion has nothing to do with the void.

Now, I wanna suggest a new direction with your champion because this concept is a bit lack luster due to cohesiveness. When I read that you can find artifacts all over the map, it made me think of a cool concept.

  • Perhaps your champion was an explorer and instead tries to find a few rare artifacts that significantly boost his abilities. These artifacts would be randomly displaced throughout the maps and one at a time, appear at certain time intervals (5 min mark, 15 minute mark, 30 minute mark).
  • Whenever an artifact appears on the map, a quest pops up notifying you of which quadrant (blue or red side, top or bottom side) it is in. You can then promptly search for it and pick it up. As you retrieve pieces of this artifact, you gain scaling benefits.
  • For instance, your Q fires a straight line skillshot that deals damage to all in its path, so the first artifact will enhance you by increasing its damage and widening it, then the next will cause it to fire quicker and deal true damage, etc. In the endgame, you will have a fully pieced artifact that grants massive benefits and maybe takes up an item slot and even serves as a core item.

This concept could have massive potential, but I won't take it :(

I just posted a concept on the boards, I would love it if you checked it out here! Good luck!