Nero, The Ancient
https://pbs.twimg.com/media/CPl9pVKUkAAB-5l.jpg
A galactic being who crosses the never ending, in search of truth.
He is a weird mix between AD and Ap
He flies like a superhero, using very dynamic movements and very aerodynamic. His basic attacks are punches.
It needs work, but here is a basic kit for him.
*Updated Passive
he would be able to mark a champion, like kindred does when she chooses someone to hunt, and if they are in range, his passive opens a galactic portal near them, sort of like Illoai spawns a tentacle, then can use his E to send his fist through, marking the opponent and allowing him to use his E and force pull/push the champion.
*Updated Q: Speed punch
Allows him to quickly cast three punches. Basically an enhancer, doing three auto attacks in the time of doing 1.
*Updated W: Projectile punch
Launches three balls of energy at the opponent. Casts a burn. It is a skill shot, a narrowed cone which would have the energy balls explode when either they met their target or meet their range. Think Kassadins Q, but one liner ball and two side ways shots which bend but unlike Kass it is a skill shot and not locked on.
*Updated E: Gravity punch
A punch which marks the opponent for 5 seconds, allowing Nero to either pull the champion back to him or charge at the marked opponent. Slows down opponent for 2 seconds. The punch marks the opponent, slowing them so they can't run too far if they try, at the point the champion can repel the enemy if he wishes, or if the enemy flashes away, force pull them back to him. If no one is market, he can cast it of himself and charge at the enemy in skill shot form, dealing maybe a few points extra damage. Combined with his passive.
R: Astro punch
He can punch the life out of a champion, meaning when he punches someone, they leave their body and enter a protoplasmic form. For opponents it knocks them back and out of their body, having their body slowly draining their life force away until they reenter it, or they are killed.
If used on an ally, it allows them to leave their body and run, being invisible. They will lose half their current hp, but wont die even if their body does, giving them 6 seconds of invisibility to run before becoming corporeal again.